[new] Odanan's Custom cards

By Odanan, in X-Wing

16 minutes ago, VanderLegion said:

Paril should be "you may increase the number of tokens by one". Or might be even simpler to say "You may assign them an additional token of the same type."

I like Merrick (super fearlessness but only works unstressed), and farns encourages flying more x-wings together, which is all to the good. Less thrilled with telsij's ability. Jaldine is interesting with R2-BHD, but less sure outside of that. Davish and Paril are both interesting.

If I'm reading Heroic Sacrifice correctly, it adds two crits then deals damage until you have 1 hull left? Might be clearer as "If you do, assign facedown damage cards to your ship until you have 1 hull remaining."

If you make T65B "Rebel Alliance only" it would restrict it from being used by the T70 but still let you take a shield upgrade on your t65 if you want (not sure why you would instead of IA, but...).

I don't love easy trick letting ANY ship with an EPT get the ability to take 2 epts for a singel point, especially as a nonunique so you could give every ship in your list double EPTs. Would rather see it be limited to a single ship type.

Do we want Han or Dengar to be able to get to PS13 (veteran co-pilot + veteran instincts)? It's an interesting concept (and has the cost of losing other more useful crew), but worth pointing out at least. Currently the max possible PS is 12.

Slug Cannon turret might be able to get away with only being 4 points instead of 5. Compared to non-tlt turrest 5 is probably fine, compared to TLT though...

I like OWTF. Though could maybe just say "When defending, you may spend a focus token to add an {evade} result."?

R3S1 is interesting. Adv Targeting is definitely intersting as well for bombing.

On the whole, looks like a pretty good expansion :)

Will fix the Paril and OWTF cards.

The Easy Trick is a way to value some less taken cheap EPTs...

Heroic Sacrifice: if your ship has a total of 3 hull, it will give you 2 damage. So, if you are already damaged, it will destroy your ship (hey, it's a sacrifice after all).

About the Veteran Co-Pilot, I think the increased cost would be a sufficient counterpart.

Slug Cannon 4? I will think about it.

Thanks for the feedback!

Edited by Odanan
35 minutes ago, VanderLegion said:

Less thrilled with telsij's ability.

Would it be better with this? "When defending, if there are more enemy ships than friendly ships at range 1-2, you may reroll any of your results."

(the guy is a survivor, so I wanted to give him a defensive ability)

On 6/14/2017 at 8:44 PM, Odanan said:

And the reviewed HWK title (now with an art not-hideous) and text inspired by the new StarViper title:

x_wing_miniatures___custom_title_upgrade

Edit: replaced the <system> with <illicit>

That's a beautiful picture, I know it's just added on to a background, but it's still a beautiful picture.

25 minutes ago, Odanan said:

Will fix the Paril and OWTF cards.

The Easy Trick is a way to value some less taken cheap EPTs...

Missed that it was 2 cost or less, though there's a lot of really good options int hat range, I'm not sure it'd actually make any of the less used ones more common, you'll just see people double up on the power ones. . Probably see stuff like crackshot/VI, crackshot/juke, VI/Adaptability (if you REALLY want max ps). Also, now any mindlink squad can have mindlink AND double up with crackshot, VI, adaptability, whatever. Mindlink/fearlessness fenn...

25 minutes ago, Odanan said:

Heroic Sacrifice: if your ship has a total of 3 hull, it will give you 2 damage. So, if you are already damaged, it will destroy your ship (hey, it's a sacrifice after all).

Gotcha, so disregard :)

25 minutes ago, Odanan said:

About the Veteran Co-Pilot, I think the increased cost would be a sufficient counterpart.

The cost + crew slot is probably fine. Just figured I'd bring up the possibility of PS13 when combod with VI. Like I said, may or may not be a "problem", just was something to point out the possibility

4 minutes ago, Odanan said:

Would it be better with this? "When defending, if there are more enemy ships than friendly ships at range 1-2, you may reroll any of your results."

(the guy is a survivor, so I wanted to give him a defensive ability)

My problem is more that he only has 1 defense die by default, so it's probably not going to save you all that much damage.

15 minutes ago, VanderLegion said:

Missed that it was 2 cost or less, though there's a lot of really good options int hat range, I'm not sure it'd actually make any of the less used ones more common, you'll just see people double up on the power ones. . Probably see stuff like crackshot/VI, crackshot/juke, VI/Adaptability (if you REALLY want max ps). Also, now any mindlink squad can have mindlink AND double up with crackshot, VI, adaptability, whatever. Mindlink/fearlessness fenn...

Rebel and Imperial only? ;) (frak those Scums)

2 minutes ago, Odanan said:

Rebel and Imperial only? ;) (frak those Scums)

Stll don't think it'll get any more use out of the currently unused EPTs. There's enough good EPTs in that price range that you can easily just take 2 of them instead of 1. Now if it required you to take 2 4 point EPTs...

1 minute ago, VanderLegion said:

Stll don't think it'll get any more use out of the currently unused EPTs. There's enough good EPTs in that price range that you can easily just take 2 of them instead of 1. Now if it required you to take 2 4 point EPTs...

Or maybe it there was a requirement of, lets say, PS 5+.

Based on anti-bomb brainstorming:

x_wing_miniatures___custom_tie_title_upg

3 hours ago, Odanan said:

Based on anti-bomb brainstorming:

x_wing_miniatures___custom_tie_title_upg

Unfortunately this doesn't help soontir or the inquisitor all that much, since the biggest issue with bombs is having them dropped on your face (or directly in front of you) before you move, so you don't have an evade token yet.

36 minutes ago, VanderLegion said:

Unfortunately this doesn't help soontir or the inquisitor all that much, since the biggest issue with bombs is having them dropped on your face (or directly in front of you) before you move, so you don't have an evade token yet.

And focus?

Just now, Odanan said:

And focus?

Not sure what you mean? My point was mostly that it's mostly action-bombs being used, and they're usually used to drop them on someone or int heir path, so they have no tokens yet to be able to spend to reduce the damage when they hit it (outside of mindlink for scum perhaps).

41 minutes ago, VanderLegion said:

Not sure what you mean? My point was mostly that it's mostly action-bombs being used, and they're usually used to drop them on someone or int heir path, so they have no tokens yet to be able to spend to reduce the damage when they hit it (outside of mindlink for scum perhaps).

Well, you know mindlink needs some uses, we haven't seen since, like, last game or something.

1 minute ago, gryffindorhouse said:

Well, you know mindlink needs some uses, we haven't seen since, like, last game or something.

Haha. Actually, by some miracle my 20 person store championship on saturday didn't have a single mindlink in it. There WERE a couple dengar/tels (so jumpies were still there) and a triple k-wing list (the winner)

3 hours ago, VanderLegion said:

Not sure what you mean? My point was mostly that it's mostly action-bombs being used, and they're usually used to drop them on someone or int heir path, so they have no tokens yet to be able to spend to reduce the damage when they hit it (outside of mindlink for scum perhaps).

What if, before being hit by a bomb, the ship is able to do a free barrel roll? (trying to avoid the bomb)

5 minutes ago, Odanan said:

What if, before being hit by a bomb, the ship is able to do a free barrel roll? (trying to avoid the bomb)

That would be more useful, though difficult to word it. maybe something like "Before an enemy ship drops a bomb token, you may perform a free barrel roll action"?

Could do a mod that lets you roll some number of defense dice that can cancel out damage from bomb red dice. Would make it mutually exclusive with autothrusters (on most ships), and make interceptors pick between several mods.

2 hours ago, VanderLegion said:

That would be more useful, though difficult to word it. maybe something like "Before an enemy ship drops a bomb token, you may perform a free barrel roll action"?

Would this work?

x_wing_miniatures___custom_tie_title_upg

(because it is very restricted against bombs, I left it as a free cumulative title - it really makes Imperial ships shine against bombs)

Just now, Odanan said:

Would this work?

x_wing_miniatures___custom_tie_title_upg

(because it is very restricted against bombs, I left it as a free cumulative title - it really makes Imperial ships shine against bombs)

I think it would have to be "before" another ship drops, otherwise I think the bomb would explode before you get to move. And I think it should either be a mod (and not allow another one), or at least cost a point. You shouldn't be able to give ever single tie in the game anti-bomb tech for free and with absolutely no penalty.

46 minutes ago, VanderLegion said:

I think it would have to be "before" another ship drops, otherwise I think the bomb would explode before you get to move. And I think it should either be a mod (and not allow another one), or at least cost a point. You shouldn't be able to give ever single tie in the game anti-bomb tech for free and with absolutely no penalty.

OK, before.

And about the anti-bomb for every TIE, why not? It works only against bombs, and would reduce the awful bombing meta (and give the Empire something especial).

1 minute ago, Odanan said:

OK, before.

And about the anti-bomb for every TIE, why not? It works only against bombs, and would reduce the awful bombing meta (and give the Empire something especial).

Most ties dont' NEED it for one thing. It's mainly the top aces that need it, but bombs are one of the few things int he meta that can KILL the top aces, so if they want to tech against bombs, they should have to sacrfice something else instead.

This would basically kill bombs completely if you play against empire. It should be playable, just not op

2 hours ago, VanderLegion said:

Most ties dont' NEED it for one thing. It's mainly the top aces that need it, but bombs are one of the few things int he meta that can KILL the top aces, so if they want to tech against bombs, they should have to sacrfice something else instead.

This would basically kill bombs completely if you play against empire. It should be playable, just not op

Kill bombs? Nerf K-Wing and Sabine? What a lovely concept. ;)

1 minute ago, Odanan said:

Kill bombs? Nerf K-Wing and Sabine? What a lovely concept. ;)

I want Sabine kwings nerfed, but no unplayable. Just like I want jumpmasters and mindlink nerfed but still playable. I don't want any of them completely removed from the meta. I just want more capability to play around them.

Without Adv slam Sabine wouldn't be that bad. Because there's a much smaller zone you have to avoid to keep from getting bombs dropped on you. Without Sabine, advanced slam bombs aren't as scary because they could do no damage at all (and palp could help).

On 2017-6-19 at 11:27 PM, VanderLegion said:

I want Sabine kwings nerfed, but no unplayable. Just like I want jumpmasters and mindlink nerfed but still playable. I don't want any of them completely removed from the meta.

I do. :ph34r:

Custom Lambda Shuttle cards:

x_wing_miniatures___custom_lambda_upgrad

To fix some injustices done to the poor Imperial cow.

I dig those :D