Is the wording correct now?
Is the wording correct now?
Looks like it to me anyways.
1 minute ago, gryffindorhouse said:Looks like it to me anyways.
I believe this pilot will like PTL. Action (focus? target lock?) -> shoot -> boost out.
Yeah, with AWTP, and PTL, and VI or Juke or something.
Is it meant to be compatible with charadaan refit?
8 hours ago, gryffindorhouse said:Is it meant to be compatible with charadaan refit?
Of course.
New one:
EDIT: second try on the wording.
Edited by Odanani had to read it for 4 times and it still sounds weird...
maybe something like:
At the start of activation phase, you may look at any ships dial that has you target locked.
or
At the start of activation phase, you may look at any ships dial that has a target lock on your ship.
Edited by Taiowaa2 minutes ago, Taiowaa said:i had to read it for 4 times and it still sounds weird...
maybe something like:
At the start of activation phase, you may look at any ships dial that has you target locked.
Thanks! Take a look on the second try. (I used the Intelligence Agent as reference)
6 minutes ago, Odanan said:New one:
EDIT: second try on the wording.
i think i would get rid of the target locked "on" you.
just : you may look at the chosen maneuvers of any enemy ship that has target locked you
any enemy ship is still singular i think so "has" instead of "have". but correct me if i´m wrong, i´m not a native english speaker
31 minutes ago, Taiowaa said:i think i would get rid of the target locked "on" you.
just : you may look at the chosen maneuvers of any enemy ship that has target locked you
any enemy ship is still singular i think so "has" instead of "have". but correct me if i´m wrong, i´m not a native english speaker
I will remove the ON. Thanks.
I'm not a native either, but it is written: "any enemy shipS". Should I replace the "any" for "all"?
Not a native either, but "any enemy ship that has a target lock on you" reads good to me, too.
I really like the idea, but I think people would call it DOA. It seems like a lot of points (7 points for two uses of Proton Rockets is probably the best use of that). I guess Unguided Rockets might have a unique niche with this, but again, probably not tier 1 or even tier 2. Maybe make it give you just one extra missile slot but then put a munitions token on it?
So "Brick" turns normal bombs into almost-not-quite- Proton bombs?
I dig it!
2 hours ago, Kieransi said:I really like the idea, but I think people would call it DOA. It seems like a lot of points (7 points for two uses of Proton Rockets is probably the best use of that). I guess Unguided Rockets might have a unique niche with this, but again, probably not tier 1 or even tier 2. Maybe make it give you just one extra missile slot but then put a munitions token on it?
I know, missiles are expensive... but this could be useful in already expensive ships, like Vader, Inquisitor and Quickdraw.
2 hours ago, Odanan said:I know, missiles are expensive... but this could be useful in already expensive ships, like Vader, Inquisitor and Quickdraw.
Ah, I didn't catch that it wasn't A-Wing only. Yeah, that would probably have some great uses then! And I guess loading up some stuff with Cruise Missiles would be really useful. Might actually be a little overpowered on a Vaksai!
57 minutes ago, Kieransi said:Ah, I didn't catch that it wasn't A-Wing only. Yeah, that would probably have some great uses then! And I guess loading up some stuff with Cruise Missiles would be really useful. Might actually be a little overpowered on a Vaksai!
Oh, the Vaksai... I forgot about that one. :/
Updated my custom "Ace" Gunboats. Wow, Noble Calder's new ability is monster (specially on this ship).
EDIT: fixed cards.
Edited by OdananThis is inspired by the TIE Interceptor and TIE Bomber holograms in DJ's stolen ship.
I'm not familiar with Epic play, but what's the effect of this in Epic?
49 minutes ago, Odanan said:
Well all this currently does is let a few of the Falcon pilots from HotR take tech, and nothing comes to mind as being broken by that.
2 hours ago, Innese said:Well all this currently does is let a few of the Falcon pilots from HotR take tech, and nothing comes to mind as being broken by that.
Hmmm maybe I need to change the Resistance/FO requirement. :/
13 minutes ago, Odanan said:Hmmm maybe I need to change the Resistance/FO requirement. :/
TIE Phantoms with Threat Tracker? TIE Bombers/Punishers with Advanced Optics? Gunboats with T Synch? Yes please!
On 12/27/2017 at 1:36 PM, Odanan said:
You probably want to add "Limited" to this one, or else you're allowing a fighter to have as many missile slots as you can afford within the point limits by chaining these off of each other.
8 hours ago, Odanan said:
I really like this! Also note that it does absolutely nothing in Epic because the only Modifications Huge Ships are allowed to take are the ones that say "Huge Ship Only" (as per Epic rules).
Also, I think the old Falcon title with Rey crew and Comms relay could be awesome! Too bad you can't take Rey as the pilot then... I guess Rey pilot might also really enjoy access to Advanced Optics or Pattern Analyzer.
This card becomes even more useful if we get Resistance or First Order pilots of those older ships (which I'm sure was your intent). Although it's unlikely we'd ever see that without FFG just making a new pack that had an inherent Tech slot anyway. But it does a nice job filling in any gaps, like the Falcon for example.
And I'm happy that it works with Smuggling Compartment!
On 04/01/2018 at 5:08 PM, Freeptop said:You probably want to add "Limited" to this one, or else you're allowing a fighter to have as many missile slots as you can afford within the point limits by chaining these off of each other.
Wow, I didn't thought about that.
EDIT: fixed!
Edited by Odanan