[new] Odanan's Custom cards

By Odanan, in X-Wing

6 hours ago, Odanan said:

Test card. Would this help bringing 2 attack ships to the table?

x_wing_miniatures___custom_modification_

Is the 2 attack limit even needed?

Am gonna give this a go; printed it out and everything

12 hours ago, Odanan said:

Test card. Would this help bringing 2 attack ships to the table?

x_wing_miniatures___custom_modification_

Is the 2 attack limit even needed?

Wouldn’t help I think.

Leaves you ionised, so I know exactly where you will be next turn. That vulnerability isn’t worth the extra arrack.

1 hour ago, Dr Zoidberg said:

Wouldn’t help I think.

Leaves you ionised, so I know exactly where you will be next turn. That vulnerability isn’t worth the extra arrack.

With 0-1 cost, it would be an alternative for swarms.

New version:

x_wing_miniatures___custom_modification_

Experiment for the upcoming Inferno Squad custom pack:

Just now, Odanan said:

How about this?

x_wing_miniatures___inferno_squad_pilots

(PS is in line with the playable characters of the other PC games, Keyan Farlander and Maarek Stele)

And the title:

x_wing_miniatures___custom_tie_title_by_

OK, now I need to make a Battlefront 2 inspired custom pack. Next, the other ship "ability" from the game: Laser Barrage (something like this ).

1 hour ago, Odanan said:

Experiment for the upcoming Inferno Squad custom pack:

Awesome!

Just an FYI, Gideon Hask has the same pilot ability as Eaden Vrill*, not sure if you want that. Pilot skills, abilities, and costs seem well balanced.

*edit: never mind, it's different and better, apparently I can't read*

Inferno Squad TIE is unbelievably good! I would definitely take it, and it might bring back TIE Fighters and Interceptors! I'd actually be worried it might be a little broken with Royal Guard Pilot, Crackshot, Guidance Chips, Cruise Missiles, and Extra Munitions. 28 points, so you could easily take several or even boost them all up to aces for a PS9-11 alpha strike.

Del Mako reminds me just a little bit of a thing I did for a very complicated campaign I ran (a little similar to HotAC) where every person eventually could pay to come up with their own ability. One player had a support ship and his ability was "after performing a green maneuver, you must remove a token from any ship at range 1-2 and assign it to any other ship at range 1-2." Obviously, it has to be reworded because of weapons disabled tokens and game balance (in campaigns I don't care about the balance as much), but I really think the idea of stressing enemies and removing their focus tokens is cool.

Edited by Kieransi
2 hours ago, Odanan said:

Experiment for the upcoming Inferno Squad custom pack:

Del Meeko's name is spelled wrong.

I think Del Meeko should say "When attacking, choose one enemy ship inside your firing arc at Range 1-2. You may you may receive 1 stress token to cause that ship to lose 1 focus token or spend a focus token to cause that ship to receive 1 stress token."

Seyn Marana should have the word hit changed to a hit symbol.

Cool cards!

Just now, Odanan said:

Revised (less OP) pilots:

x_wing_miniatures___inferno_squad_pilots

The intention of the title was to remove the requirement of the Target Lock for firing, not the "discard TL" requirement. It looks like it will be too powerful with some missiles. What about this?

x_wing_miniatures___custom_tie_title_by_

Do I need to specify the phase?

14 hours ago, Odanan said:

Revised (less OP) pilots:

x_wing_miniatures___inferno_squad_pilots

Del Meeko would be fun to fly with Gideon Hask if he is given Veteran Instincts.

He can hand out stress tokens when he attacks and then Gideon will get an extra attack die.

I guess he could hand out focus token to enemy ships to support Iden too, because no one will want to focus.

New version:

x_wing_miniatures___inferno_squad_pilots

In defense of my System Jammer , there are several occasions the Empire jammed the Rebels, like this .

And here is something new for my N-1 custom expansion, based on the Shattered Empire comics. Leia, Shara Bey and the Queen had no astromechs for their ships, so it looks like they used some sort of buffer on the astromech ports:

x_wing_miniatures___custom_astromech_upg

What's the impact of this in ARCs and Phantoms?

Episode IX hype!

x_wing_miniatures___rz_2_a_wing_by_odana

"L'ulo shoots first."

Is the wording correct? Is there any pilot with the same ability?

Edit: changed dial.

Edit: fixed the ability.

Edited by Odanan

Make it more expensive and maybe make that dial less Silencer-esq.

19 minutes ago, Celestial Lizards said:

Make it more expensive and maybe make that dial less Silencer-esq.

1 point?

One thing I already did is making the green 5 forward into a white (because the regular RZ-1 A-wing was know to make sacrifices for the speed).

EDIT: now looking at the TIE Silencer dial I see it's almost identical. I made mine based on the A-wing, but will have to differentiate it a little.

EDIT2: OK, done.

Edited by Odanan

Technically this never works.

Trigger:activation phase beginning

Cost:weapons disables token

Result:free attack.

You have the token before the attack, so it does nothing.

1 hour ago, gryffindorhouse said:

Technically this never works.

Trigger:activation phase beginning

Cost:weapons disables token

Result:free attack.

You have the token before the attack, so it does nothing.

Wow! Didn't see that!

Edit: done.

Edited by Odanan
4 hours ago, Odanan said:

Episode IX hype!

x_wing_miniatures___rz_2_a_wing_by_odana

"L'ulo shoots first."

Is the wording correct? Is there any pilot with the same ability?

Edit: changed dial.

Edit: fixed the ability.

Why is this A-wing slower than the old A-wing? I thought that the new model was faster

9 minutes ago, AwesomeJedi said:

Why is this A-wing slower than the old A-wing? I thought that the new model was faster

The ROTJ A-wing is a version of the ship with downgraded armor and weapons for speed.

I think "during the activation phase" is far too ambiguous. Before any ships move? After any ships move? In the middle of my opponent performing an action? "When you become the active ship" (for the beginning of L'ulo's "turn") or "At the end of your activation" (after her turn) should do it.

I kinda hate to tell you this, but L'ulo never flew a new A-Wing, he was the one cranky old guy who always demanded to fly his old rustbucket Episode VI A-Wing. But I love that ability for him, and I love that ship! Just don't think thematically the two go together.

Also, @Odanan , unrelated, but I could use your help over here in this thread, I'm trying to speculate what's left for [letter]-wing vs. TIE [thing] in this game, and I don't know what everything does and I think I may have missed some:

Edited by Kieransi
1 hour ago, ObiWonka said:

"When you become the active ship"

Thanks! Will change it.

54 minutes ago, Kieransi said:

I kinda hate to tell you this, but L'ulo never flew a new A-Wing, he was the one cranky old guy who always demanded to fly his old rustbucket Episode VI A-Wing. But I love that ability for him, and I love that ship! Just don't think thematically the two go together.

Also, @Odanan , unrelated, but I could use your help over here in this thread, I'm trying to speculate what's left for [letter]-wing vs. TIE [thing] in this game, and I don't know what everything does and I think I may have missed some:

Not the first time a character is coopted into a different ship. At least this one is close enough for jazz.

1 hour ago, Kieransi said:

I kinda hate to tell you this, but L'ulo never flew a new A-Wing, he was the one cranky old guy who always demanded to fly his old rustbucket Episode VI A-Wing. But I love that ability for him, and I love that ship! Just don't think thematically the two go together.

Ohhhh :(

9 hours ago, Odanan said:

Wow! Didn't see that!

Edit: done.

Perfect!

It is a cool card too.

Edited by gryffindorhouse