I'll get the the Vulture sooner or later.
FWIW, I don't think I'd like Aeron much with a die roll.
I'll get the the Vulture sooner or later.
FWIW, I don't think I'd like Aeron much with a die roll.
4 hours ago, ObiWonka said:I'll get the the Vulture sooner or later.
FWIW, I don't think I'd like Aeron much with a die roll.
What about the wording (and ability) on this?
The idea is: if you have this equipped on an U-Boat, you can't use the Salvaged Astromech in the upgrade bar - so it's impossible to have two of the same generic droids on a ship (only the Limited in this card keyword wouldn't help).
I have no idea of the mess this could do on Huge ships... maybe I should limit it to Large ships.
On 26/04/2017 at 10:15 PM, ObiWonka said:Thoughts on Most Wanted II :
- Aeron Azzameen: I'm a big fan of ion, but this seems like it might be a little too abusable. That's a rather large net in which to snare a ship and escort it off the board. I could see this at Range 1 instead maybe, or better yet I like assigning an (one) ion token to Aeron with each use (in addition to the weapons disabled token). Still powerful, but you have to play Aeron smartly as well.
- Dal Perhi: Scum Jess Pava? She's seeing a lot of play, so this guy would probably be pretty solid as well.
- Escape Pod: Meh. Requires leaving an empty Crew slot on another ship, and your Crew must be useful on that other ship, and they have to be at Range 1-2 when you die. Points for theme, though.
Great stuff, thanks for sharing.
So I need to change the following cards: Aeron and Dal Perhi.
Escape Pod, if we can't find it "salvageble", will be kicked out.
Contraband: you obviously live in a developed country... here in Brazil, people stuffing contraband from Paraguay into buses (instead of actual people) happens all the time.
Sabra/Selu: I was thinking in adding 1 crew slot to both, increasing the cost to 1. What do you think? Or, add 1 more illicit to Selu and make both 1 squad point cost.
Edited by Odanan8 hours ago, Odanan said:What about the wording (and ability) on this?
The idea is: if you have this equipped on an U-Boat, you can't use the Salvaged Astromech in the upgrade bar - so it's impossible to have two of the same generic droids on a ship (only the Limited in this card keyword wouldn't help).
I have no idea of the mess this could do on Huge ships... maybe I should limit it to Large ships.
R5 Astromech isn't gamebreaking. R2 is totally useless. R7 is nice, but also not gamebreaking. Targeting Astromech is useless. R3 is useless. So, you have the choice of a grand total of two Astromechs. ^^
1 hour ago, Stefan said:R5 Astromech isn't gamebreaking. R2 is totally useless. R7 is nice, but also not gamebreaking. Targeting Astromech is useless. R3 is useless. So, you have the choice of a grand total of two Astromechs. ^^
Crap.
What if, instead of only generics, it allowed only astromechs with cost of 3- ? (I hate R2-D2)
Edited by Odanan
On 4/21/2017 at 6:57 PM, Odanan said:Would this bring the T-65 (non-Biggs) back to the table?
Would make my X-Wings so much more fun, not that they aren't fun to play but I do like this upgrade.
11 hours ago, Odanan said:What about the wording (and ability) on this?
The idea is: if you have this equipped on an U-Boat, you can't use the Salvaged Astromech in the upgrade bar - so it's impossible to have two of the same generic droids on a ship (only the Limited in this card keyword wouldn't help).
I have no idea of the mess this could do on Huge ships... maybe I should limit it to Large ships.
You should make it so Imperial Ships can get astromechs too. The Lambda Shuttle cold use an R2 Astromech (maybe Targeting Astromech?). It isn't like that would be broken because then Palpatine can't fit.
1 hour ago, Ghostrider58 said:Would make my X-Wings so much more fun, not that they aren't fun to play but I do like this upgrade.
I think I will decrease the cost to 1 squad point. That would make it even better.
1 hour ago, Odanan said:I think I will decrease the cost to 1 squad point. That would make it even better.
Why not 0 squad points?
2 hours ago, AwesomeJedi said:Why not 0 squad points?
No title should cost 0, IMHO. Unless there is more than one title (so there is a trade-off).
9 hours ago, Odanan said:What if, instead of only generics, it allowed only astromechs with cost of 3- ? (I hate R2-D2)
R2D2 works only on greens, which...huge ships don't have. But sure, you can restrict it like that. I'd guess M9-G8 would be a great thing as an asset to the squad.
2 hours ago, Stefan said:R2D2 works only on greens, which...huge ships don't have. But sure, you can restrict it like that. I'd guess M9-G8 would be a great thing as an asset to the squad.
Here is the revised version:
And the cheaper Superiority Fighter.
#MakeX-WingGreatAgain
The TIE/ln is a "superiority starfighter" too... A dual card for s-foils would be better.
Your upgrade "Input port" is pretty nice.
Edited by Wedge Nantillais
28 minutes ago, Wedge Nantillais said:The TIE/ln is a "superiority starfighter" too... A dual card for s-foils would be better.
Your upgrade "Input port" is pretty nice.
If the TIE/ln is a "superiority starfighter", they didn't try very hard, don't you think?
I did once the S-Foils, but it happened to me that there are many other ships with s-foils out there (like the B-Wing).
The goal of the new title is to encourage jousting with the X-Wing. It was always a very powerful fighter in the lore, and it should be scary to fight face-on.
One more simple card... with a lot of implications!
I will try to include it in some of my packs.
1 hour ago, AwesomeJedi said:
I would add y ou cannot equip 2 of the same Elite Upgrade cards.
Just to prevent abuse.
Tomax Bren says no! He would be Happy with Crackshot AND another Elite (Lone Wolf, Veteran Instincts, Snap Shot - just make sure you only use your Crackshot only once).
2 hours ago, AwesomeJedi said:I would add y ou cannot equip 2 of the same Elite Upgrade cards.
Just to prevent abuse.
Very good!
(and so I don't need that "Limited" anymore)
22 hours ago, Odanan said:And the cheaper Superiority Fighter.
#MakeX-WingGreatAgain
Even better...now if I could just get the card....
9 hours ago, Odanan said:One more simple card... with a lot of implications!
I will try to include it in some of my packs.
packs you say???? Hummmmm...where does one acquire these packs ????
31 minutes ago, Ghostrider58 said:packs you say???? Hummmmm...where does one acquire these packs ????
I need to take some time to organize everything into a pdf so people can easily print it out.
On 4/28/2017 at 5:13 PM, Odanan said:And the cheaper Superiority Fighter.
#MakeX-WingGreatAgain
I like the jousting improvement, but I would make it a 0 point dual card (Similar to the U-wing title) that can increase attack of maneuverability (Not agility to prevent buffing biggs) To allow those crazy strong pilot abilities to work more often (I've flown wedge, wes, and Luke an almost astounding amount of times for this meta) So one side does this, and the other side is something like "After Executing a Maneuver you may receive one stress token to rotate your ship 90 degrees in either direction" but perhaps this would need to be 1 point for balance. either way, I like the combat increase without buffing Biggs.
My Rebel Veterans is starting to take shape. Here are the 4 X-Wing pilots:
Here are the planned upgrades:
Now for the second part of the pack, I don't know if I will do the Y-Wing or the Partisan X-Wing (with Saw Gerrera's gang). Maybe I'll move the Partisans for my Most Wanted II pack, as Scum ships.
Y-Wing possible pilots:
And some more upgrades.... including a new Y-Wing title and a "flak" turret.
Edited by Odanan