[new] Odanan's Custom cards

By Odanan, in X-Wing

Assault Gunboat Expansion thoughts:

Maarek Stele: This seems like a really good platform for his ability. I think his cost should be closer to his original ship, though, the Advanced. The AG adds 2 Hull and a Shield and upgrade options at the cost of 2 Agility, Barrel Roll, and Evade. I'd call that 25. Similar point increase across the board I think.

Noble Calder: Screams for Deadeye, I like it.

Xeal: Great ability. Can you hold onto your ordnance long enough to make it even more deadly? Or do you enjoy a 4-dice Mangler Cannon?

Arajen Turmen: Not sure how I feel about reactive PS increases. Probably given the Range limitation, and even then it can be situational.

Eagle Squadron Pilot: Compared to a Gamma Squadron Veteran Bomber, -1 PS, -1 Agility, -1 Hull, -Barrel Roll, but +3 Shields. That's about break even, so I think the points are probably fine here. So given the Stele comparison, hmm, maybe just +1 all the way across?

Rho Squadron Pilot: No further comments.

Linked Ion Cannons: Not really a fan of a non-Cannon Cannon, but at least the primary weapon is only 2 dice.

Modular Launchers: I like it in theory, but in practice I feel like it's just an excuse to add Extra Munitions to things, which is boring.

Alpha Strike: Do not like. Part of the reason the triple Contracted Scout meta was so bad was having a ship blown up right away before it has a chance to do anything is a major NPE.

Expanded Launchers: Torn on this one, too. On the one hand, it's a nice way to bring Extra Munitions to ships without a spare Torpedo slot. On the other hand, do other ships really need extra Extra Munitions? I suspect those that can take EM will prefer LRS or Guidance Chimps anyway, so this is most likely a good upgrade.

Imperial Reinforcements: Absolutely against this having a negative cost. Reactive deployment is a benefit, not a hindrance. Non-TIE is pretty restrictive, but this really needs to be 0 points at best.

Phoenix Squadron Expansion thoughts:

Phoenix Squadron Pilot: Personally I don't think anything should fall outside the standard PS1-9 range. Only through abilities, upgrades, and damage cards should pilots be able to achieve PS0-12. Not to mention you can run eight with Chardaan Refit and R22-Spearhead. That's a TIE swarm with +2 Shields per ship!

Phoenix Squadron Veteran: Also feels unnecessary. Green Squadron Pilot occupies a pretty unique and special place as the only generic that can get 2 EPT's. I see no need to add another, especially of the same ship.

Ahsoka Tano: Feels way too strong. Should probably be limited to once per turn like Rebel Captive.

Hera Syndulla: Her ability works very nicely with the A-Wing dial. Could see her doing very well like Jake with PtL and VI.

Quarrie: I doubt he'd ever get played, but I appreciate the use of a negative ability to make a cheaper pilot. Definitely something I would like to see done officially.

Blade Squadron Pilot: Not a fan of having an EPT generic between two other non-EPT generics. I'm glad it's at least the same cost as the Dagger, but it would definitely obsolete the other even further.

Braylen Stramm: Another good ability to port over to another dial.

Hera Syndulla: Better in the A-Wing, but I suppose not terrible here, either.

Gimballed Cannons: Not sure disallowing modification is even necessary with a) only 2 dice, and b) TL requirement. I'd maybe leave off the 'no modification' rule and restrict it to Range 1-2 instead.

R-22 Spearhead: As noted, this makes some ridiculously cheap A-Wings. A Prototype with this and Refit costs 1 more point than a Bandit Z for +1 Hull, +1 Agility, Evade, and a better dial (and crappier TL action). Or look at it this way: it's a TIE Advanced minus Barrel Roll and the System, but with a better dial for an EIGHT point discount. Could be OK at zero, but let's (as a whole) stop making everything -2 points as well.

Two-Seater: No, no, absolutely not. First of all, I don't see the need to add a crew slot to EVERY small ship in the game, including those that only have 1, opening them up to crew combos. Second, it just kinda craps all over B-Wing/E2.

Hondo Ohkana: Nothing too fancy, but a perfectly legitimate upgrade. Some people don't like paying for additional/alternative slots, but IMO it's better than such cards being free and simply 'swapping' slots.

Saw Gerrera: Awesome ability. Fitting, and it sounds fun to play with. Not sure about the timing rules, though, as I would hate to give ships the ability to see that they will dodge the extra crit before deciding to damage the attacker or not.

Blade Wing Prototype: Perfectly reasonable.

Multi-Cannon: Love it. 10/10, would put on an Aggressor.

Rotating Cockpit: Love it. Thematic upgrade to the B-Wing. The only thing I don't like is that it's a Title, but that just seems to be a generic catch-all slot any more and there doesn't seem to be anything we can do about it. Quarrie with E2, Hera, Collission Detector, and this, for a 22-point mobile 8 health blocker? Maybe!

Veteran Co-Pilot: Really not a fan. Could open up some interesting combos, but also cans of worms. Let's leave the poor A-Wing as the only ship capable of double EPT's, please.

Obi-Wan Kenobi: Very powerful. I love Obi-Wan, but this may be a little too strong. Then again, maybe not, I feel like it would take a lot of playing to figure it out.

On 2/5/2017 at 5:52 PM, gryffindorhouse said:

Two seater, even if it was A-Wing only, is overpowered, in my opinion, because a Tycho-Hera is just too powerful.

Tycho-Hera would be an a blast to play, and would be a complete nuissance probably, but is it really better points wise than an x7 Defender? I do think it should be A-wing only at least though.

Arajen Turmen has a typo: It should say " another friendly ship" not " other friendly ship".

here's my suggestions for similar cards

* Old Ben

Rebel only, crew

During the planning phase you may discard this card to assign 1 “Use the Force” condition card to a friendly ship

Use the Force

Condition

When attacking; you may discard this card to modify any of your dice results to any other dice result, if you do so the defender cannot modify, add or re roll any defense dice

Loyal Copilot

Crew, limited

You gain an additional EPT slot, if you discard this card, discard that EPT: 1 pt

High ranking Officer

Imperial only, crew
During the planning phase chose one friendly ship at ranges 1-3, until the next planning phase it may use your EPT: 1 pt

*Bladewing

slot: title (B-wing)

text: gain an additional Cannon slot, treat speed 4 maneuvers as white

cost: 3

Multi Cannon beam

slot: Cannon Cannon it's called Multicannon for a reason

Attack: 3

range 1-2

Text: Perform this attack twice, then receive one ion token

cost: 5

Proton Beam

slot Cannon Cannon

attack: 5

range: 1

Text when attacking you may change one Focus to a Crit, after attacking receive one ion token

cost: 5

V-Wing: Imperial

2 firepower, 3 agility, 4 hull, 1 Shield

Focus, Target Lock, Barrel Roll, Evade

Rockets, Astromech slots

15pts for Ps1

Title: Aggressive ReConnaissance (ARC-170): adds Cannon and System upgrade slots: 1 pt

Edited by mad mandolorian

Haven't given the new stuff a complete look over yet, but

FFG emoji_u1f44f.png I emoji_u1f44f.png NEED emoji_u1f44f.png A emoji_u1f44f.png VASKAI emoji_u1f44f.png KIHRAXZ emoji_u1f44f.png

This topic is full of WIN!

:)

Odanan... Thanks, thanks a lot.

I think i will include this to my Champions of the Empire pack...

x_wing_miniatures___custom_upgrade__thra

(kept the cost low for fitting in a TIE Shuttle)

Edited by Odanan

All these look at or guess an enemies dial/move abilities lately. I think yours brings into question whether Thrawn has any skill, by saying he's just guessing. These smart guys don't all have to be a variation on Intelligence agent. (SEE: Grand Moff Tarkin , Jan Dodonna , General Hux , Ysanne Isard ...) Thrawn is such a grand strategist that it looked to me like they had trouble portraying him as doing anything much more than scheming for most of the season in Star Wars Rebels. Why not an ability like at start of combat phase remove 1 stress from all ships in your squad and give each 1 removed to an enemy ship at range 2 of the ship losing it. Maybe as an action if it's too powerful. Consider: " Action: Your pilot skill is 12 until the end of the round, and assign a focus token to all friendly ships at range 2."

Thrawn's Armada: star_wars_thrawn_s_armada_by_soviethybri

Edited by gabe69velasquez
1 hour ago, gabe69velasquez said:

All these look at or guess an enemies dial/move abilities lately. I think yours brings into question whether Thrawn has any skill, by saying he's just guessing. These smart guys don't all have to be a variation on Intelligence agent. (SEE: Grand Moff Tarkin , Jan Dodonna , General Hux , Ysanne Isard ...) Thrawn is such a grand strategist that it looked to me like they had trouble portraying him as doing anything much more than scheming for most of the season in Star Wars Rebels.

Thrawn doesn't guess. He deduces.

But in his deductions he uses information that isn't available to most around them, since they lack the extra information he gets from studying his targets' species, his observations about astronomical knowledge of most probable routes and hideouts, and his raw tactical abilities. So for most people it just looks like he is just guessing, or acting erratically.

I can't remember from which book it was, but there was a conversation between he and his subofficer that went something like

- They should probably attack here. But that is what they believe I will think, so they will instead attack here. But that is what they think I will think that they think. So instead they will attack the first place. But that is what they think that I will think that they will think that I will think. So we stay here.

- Wait, and what if they think that you will think that too?

- Impossible, their species if incapable of 4 levels of depth of thought.

And then he was right. But for that officer it would have been totally a coin flip.

Edited by Azrapse

2 minutes ago, Azrapse said:

Thrawn doesn't guess. He deduces.

I didn't say Thrawn guesses, I said the card says Thrawn guesses. lol.

Edited by gabe69velasquez
1 hour ago, gabe69velasquez said:

I didn't say Thrawn guesses, I said the card says Thrawn guesses. lol.

Yes, but it's very thematic, right?

Would this bring the T-65 (non-Biggs) back to the table?

x_wing_miniatures___custom_x_wing_title_

I want more upgrade cards that enhance your Fire if you are OUT of your target's forward arc. Firing from behind... more Reds... fewer Greens... or both. Or Hits to Crits.

The 6 o'clock line needs a Nerf in X Wing.

4 hours ago, Hexdot said:

I want more upgrade cards that enhance your Fire if you are OUT of your target's forward arc. Firing from behind... more Reds... fewer Greens... or both. Or Hits to Crits.

The 6 o'clock line needs a Nerf in X Wing.

Are you talking about Outmaneuver ? Sure, it's great for arc dodgers, but not all ships are made for that, like the X-Wing.

Odanan, your work is cool! Are the card texts "finished product" ready for printing out? I only play casual, so I don't mind using cards that are not tournament legal. It would be nice if FFG would use your ideas and pay you.

1 hour ago, Odanan said:

Are you talking about Outmaneuver ? Sure, it's great for arc dodgers, but not all ships are made for that, like the X-Wing.

Outmaneuver would be a great card, if it weren't so overpriced. It should be 2 points, maybe even just 1...

On 2/21/2017 at 1:33 PM, mad mandolorian said:

Use the Force

Condition

When attacking; you may discard this card to modify any of your dice results to any other dice result, if you do so the defender cannot modify, add or re roll any defense dice

“A Jedi uses the Force for knowledge and defense, never for attack.” Yoda , The Empire Strikes Back.

Perhaps consider something like: When defending, you may discard this card to change one or more of the attacker's dice results to any other result. If you do, the attacker cannot modify, add or re-roll any attack dice.

5 hours ago, 414taylor said:

Odanan, your work is cool! Are the card texts "finished product" ready for printing out? I only play casual, so I don't mind using cards that are not tournament legal. It would be nice if FFG would use your ideas and pay you.

They can use my ideas and don't pay me.

But yes, these images are all in "real" size, ready for printing. But I might make later a PDF with them, so there is no chance of messing up when printing the cards.

6 hours ago, Bullox said:

“A Jedi uses the Force for knowledge and defense, never for attack.” Yoda , The Empire Strikes Back.

Perhaps consider something like: When defending, you may discard this card to change one or more of the attacker's dice results to any other result. If you do, the attacker cannot modify, add or re-roll any attack dice.

While that is true I designed this with the death star trench run in mind. And Luke already has a defensive ability and I felt Luke's shot was beyond lucky so I wanted to do something for that.

The ability you suggested would work well for Yoda but I like mine better for Old Ben

16 minutes ago, mad mandolorian said:

While that is true I designed this with the death star trench run in mind. And Luke already has a defensive ability and I felt Luke's shot was beyond lucky so I wanted to do something for that.

The ability you suggested would work well for Yoda but I like mine better for Old Ben

I agree. I realized what your inspiration was after I had posted my reply - makes total sense.

Apologies if this is clearly covered somewhere else, but I've been meaning to ask... which tool do you use to make your cards, Odanan? Strange Eons? Photoshop?

29 minutes ago, mkevans80 said:

Apologies if this is clearly covered somewhere else, but I've been meaning to ask... which tool do you use to make your cards, Odanan? Strange Eons? Photoshop?

Strange Eons is wonderful for making cards. Strange Eons lets you export your cards to jpeg images in case you want to followup with photoshop to tweak something.

Oops, I didn't mean to step on your toes Odanan :unsure:

Edited by Bullox
2 hours ago, mkevans80 said:

Apologies if this is clearly covered somewhere else, but I've been meaning to ask... which tool do you use to make your cards, Odanan? Strange Eons? Photoshop?

Until my HDD broke early last month (and lost everything), I used a Photoshop template that I had years to perfect. Now I use Strange Eons.