I'm thinking about changing how remnant deck works. How about:
- don't put any cards on the board at the start
- when a character ends his turn on a space with a remnant symbol and is to draw cards, he may dig for remnants . Doing so means he draws cards from the remnants deck instead of adventure deck equal to the number of remnant symbols on the space, but normal limit of cards on the space still applies.
- If a character digs for remnants , he must lose his nex turn.
What do you think about this houserule and what cards should I add to the remnant deck? I want that deck to have mostly good stuff, since you pay time to access it.
Edited by Bludgeon