Jet Troopers on the (Over)run.

By Cremate, in Imperial Assault Rules Questions

This is not a question as much as an answer (from FFG).

Quote


"Overrun triggers when you enter the space, but the restriction prevents you from entering the space, and the damage can’t be triggered. Overrun doesn’t quite clear this restriction."

I guess the question could be something like: The movement section in the RRG tells us that a figure cannot spend its last movement point to move on top of (through) another figure - is this also the case if you have played Overrun and that doing so would kill that figure?

Hmm.

What's the exact wording in the RRG about spending your last movement point to go onto a figure?

I thought it was you just can't end your movement in a space containing another figure.

During regionals, when everyone had jet troopers doing overrun, it played out on multiple occasions that a jet trooper finished out their move onto a figure that died from overrun, thus leaving an empty space for the jet trooper to end their move.

From the RRG

Quote

Figures can move through other figures’ spaces. The figure

must spend one additional movement point to enter a space

containing a hostile figure. Some abilities allow figures to move

through spaces containing blocking and impassable terrain.

The definition of “moving through a space” is that the figure

can enter the space as long as it does not end its movement

in the space. The figure cannot enter the space if this would

spend its last movement point.

So from this if you have only 1 movement point left you technically cannot enter another figures space to trigger Overrun even if you are mobile. With exceptions for Massive Figures that can end their movement on small figures and push them out of their space.

I agree that the last movement point part is just clarification, but the rule is that you cannot move through a space with another figure if you don't have enough movement (points) to legally end movement.

To enter the space you should not be able to depend on things that may happen in the future. Where do you draw the line?

What if the figure does not die from Overrun due to an ability or a command card in the opponent's hand that you don't know about?

Do you use different rules in campaign and skirmish? In the campaign it is possible for a figure to suffer damage upto its health and not be defeated.

Edited by a1bert

There are contingency rules, though, for how to handle if you move through a different figure and other game elements then suddenly make you unable to move off them again. I would have preferred that the last movement could be used with Overrun, with this as a way out if the figure somehow found a way to survive.

But they're sticking to RAW and intend us to, so that's what we'll have to do even if we prefer the alternative.

Edited by Cremate

Two wrongs do not make right. ;)

Its pretty clear that, even though it seems counter intuitive, the movement rules prevent entering the space prior to the defeat happening.

It doesn't matter if the figure would be defeated because the movement into that space is illegal in the first place. (when using their last movement point)

It just means that someone doing Overrun has to be more careful with their positioning and how many movement points they have remaining

When you use overrun with a group that has 2 or more figures do you get the ability with all figures in that group or just 1 figure?

11 minutes ago, Bivistheman said:

When you use overrun with a group that has 2 or more figures do you get the ability with all figures in that group or just 1 figure?

One, just the figure activating with the card Overrun

Command Cards with a restriction box are played on a single friendly figure. Only the figure paying the cost (of playing the card) gains the ability.