FIRST ORDER CARRIER in Poe Comic?

By Joe Boss Red Seven, in X-Wing

2 hours ago, Marinealver said:

You could say TFA took the original Star Wars and multiplied it by a factor of J^2 :P

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That is more or less what he likes to do for reboots it seems, make everything twice as big and hoping that makes it twice as good.

5 hours ago, Freeptop said:

You know, I never really noticed it before, but from that picture, it is only carrying 8 TIE Bombers? I can only hope its actual capacity was greater than that.
Speaking of wasting space, why does a dedicated carrier have a massive part of its hull seemingly have nothing to do with its role as a carrier? The entire triangle fore of the hangars seems like it's just there to be a triangle. It interferes with the ability to launch from the hangars, and there don't appear to be any weapon mounts, so, really, this seems like a terrible design for a carrier...

Maybe it's for the crew quarters, cargo space, fuel, repulsors, hyperdrive, shields, power generation, sensors, communication etc. etc. Warships don't consist of just hangars and weapons.

And you can place that triangle between enemy turbolasers and your hangars if a need arises.

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13 hours ago, Animewarsdude said:

That is more or less what he likes to do for reboots it seems, make everything twice as big and hoping that makes it twice as good.

but

but it made sense in both contexts to do that

20 hours ago, UnitOmega said:

Volume wise those bays could hold at minimum twice that number in bombers, and in Legends the intended number of fighters is 48, six times that (though bombers have double hulls - so maybe that'd be a half load? That's a full squadron strength of bombers).

Indeed. Though, in Legends, the carrier has one giant bay as opposed to 4 separate ones. Those 3 dividers likely eat up some space(unless it's all still just one big bay on the inside and it's just that the bay has 4 openings).

That's one squadron per bay. And I could see them managing that with TIE Fighters if you had six on the deck and six hanging from the ceiling in racks, but probably not with Bombers. I can't see them fitting more than 4 and 4 per bay with Bombers.

Of course, that's assuming there's just one row and not space further back for additional ships.

Edited by DarthEnderX
On 2/3/2017 at 7:39 PM, eMeM said:

Maybe it's for the crew quarters, cargo space, fuel, repulsors, hyperdrive, shields, power generation, sensors, communication etc. etc. Warships don't consist of just hangars and weapons.

And you can place that triangle between enemy turbolasers and your hangars if a need arises.

There's all the space both above and behind the hangars to fit those functions, though. The triangle part pretty much triples the length of the ship... that's a lot of volume to fill. That kind of volume would make the ship primarily a cargo hauler rather than a carrier... Eh, it's really not all that important. It just seems really weird to me. Of course, Star Wars generally follows the rule of "if it looks cool, don't worry about practicalities" and this is definitely no exception! :)

Though I feel compelled to add that if your carrier is so far forward in the battle that it has to orient itself in battle to place one part of its hull (the part that connects the bridge to the hangars, no less) in the path of turbolasers in order to shield its hangars, you've almost certainly lost the battle already!

22 hours ago, Freeptop said:

Though I feel compelled to add that if your carrier is so far forward in the battle that it has to orient itself in battle to place one part of its hull (the part that connects the bridge to the hangars, no less) in the path of turbolasers in order to shield its hangars, you've almost certainly lost the battle already!

Very true and not a desirable place to be in. But two things do come to mind. If that extra space between the hangers and bridge are for cargo pods then that kind of makes sense. The hangers could also double as storage space so the craft can can have cargo pods in a vacuum as well has cargo and ships behind a shield.

Then there is always the maneuver that Asoka used with, I think, the Venator-class Star Destroyer when she deliberately turned the ship so that its ventral side would be taking heavy fire and the dorsal hanger could launch bombers. You may not want to be in a front line position but its best to plane for eventualities that may happen in war.

On 2/3/2017 at 8:07 AM, Kharnvor said:

So much wasted space in those hangars!

Those bombers should be wing to wing and front to back. It's a theme I find frustrating in Rebels - they only ever show like a third to a tenth of the ships they should. Phoenix squadron is what, 4 A-wings? I guess if you lose all four every battle you'd hesitate to field a full squadron, but since they never seem to have trouble getting replacement pilots and ships, why not field more and increase your chances of not losing them all?

Maybe it's just all they have left and we're seeing a casualty-depleted squadron. Like you said, they seem to die in droves, both Rebel and Imperial, in the show.

On 2/4/2017 at 8:07 AM, DarthEnderX said:

Indeed. Though, in Legends, the carrier has one giant bay as opposed to 4 separate ones. Those 3 dividers likely eat up some space(unless it's all still just one big bay on the inside and it's just that the bay has 4 openings).

That's one squadron per bay. And I could see them managing that with TIE Fighters if you had six on the deck and six hanging from the ceiling in racks, but probably not with Bombers. I can't see them fitting more than 4 and 4 per bay with Bombers.

Of course, that's assuming there's just one row and not space further back for additional ships.

It makes sense to have 4 doors, at the least so you can tell returning pilots where to enter so they don't crash into departing pilots.

Guys...it's clearly the Daedelus Arm for the SDF-1.

The First Order has learned to fold space and soon we're gonna see Veritechs dogfighting T-70 X-Wings.

I'd play that game.

On February 3, 2017 at 5:51 PM, numb3rc said:

The Imperial Academy trains all pilots to high jump!

Or the pilots have to stand underneath and CATCH their rides.

You know, for team building!

On 2/7/2017 at 6:17 PM, TheRabidAardvark said:

Guys...it's clearly the Daedelus Arm for the SDF-1.

The First Order has learned to fold space and soon we're gonna see Veritechs dogfighting T-70 X-Wings.

On 2/8/2017 at 6:48 AM, Kharnvor said:

I'd play that game.

Quick question. You are locked in a room with Jar Jar Binks, Lynn Minmay, Hitler, and a gun with two bullets. Who do you shoot?

Yourself is not an option

17 minutes ago, kris40k said:

Quick question. You are locked in a room with Jar Jar Binks, Lynn Minmay, Hitler, and a gun with two bullets. Who do you shoot?

Yourself is not an option

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On 2/2/2017 at 11:04 PM, numb3rc said:

Is this even a ship? It's more like a floating building - lucky to have one bank that isn't red, let alone turns!

Wookiepedia just lists it as the First Order Platform , which is the kind of name it uses when there is literally no information provided about something. "floating building" is probably a fairly apt description of it.

On 2/2/2017 at 11:53 PM, DarthEnderX said:

I don't know if it CAN go into space or not, but in the issue it's hovering in atmosphere.

I suspect it is an atmosphere only vehicle. it has the look of a repulsor lift vehicle. note the fins and lack of obvious engines, for example. it likely is a slow moving but stable vehicle meant to move things around.

On 2/3/2017 at 11:13 AM, AllWingsStandyingBy said:

Yea, there should at least be lots of scaffolding or ladders for the pilots to use to enter the ships. It'd be leaps better even if there were just some docking clamps on that surface the TIE's locked into and the pilots could enter/exit by climbing.

you do not require big bulky ones though. a simple pilot's ladder (like those used by X-wing pilots) would not show up at that scale in the art, assuming they even need an external ladder, instead of having a mix of recessed and retractable steps like many real world jets.

also, i highly suspect that when/if this thing gets proper fluff attached to it for the new canon, they'll have it be a cargo mover of some kind pressed into service as a makeshift carrier, much like how the Atlantic Conveyor was a container ship adapted to carry helicopters and Harriers during the Falklands War.
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the squarish design of the "first order platform" would make a lot more sense holding the star wars equivalent of shipping containers, stacked several high. it would not be hard to slap a prefab barracks building onto it for ground troops, and land some shuttles and fighters on it. not something that would work well for overly long deployments (anything over a few weeks would suck) but would work as a makeshift alternative to tying up a valuable starship. (considering that the First order TIE's are hyperdrive equipped, and the AAL landing shuttles appear to be too, it could well be that the First Order group there does not even have a starship, and commandeered whatever was available on world to carry them while they found their target.

5 hours ago, kris40k said:

Quick question. You are locked in a room with Jar Jar Binks, Lynn Minmay, Hitler, and a gun with two bullets. Who do you shoot?

Yourself is not an option

I shoot Hitler twice,
use the body to batter open the door,
pistol-whip Lynn and put her in a box,
ship her to my squadron earmarked for weapons R&D,
and as for Jar-Jar.

I just give him a sympathetic look.

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