As much as my sense of uniformity despises it (in shape, not color....), I'm more than likely going to play Rebels in the next two tournies I attend and decided I'd try and get some feedback on the list I've put together. I'll preface the list with a little banter (as usual).
1) Not a fan of second player on this list so far. I'm considering dropping the Gallant Haven title and Flight Commander to get an extra 11 points, putting my bid at 13.
2) The lifeboat (gasp) is currently under testing but is designed to operate a bit closer to the fight than standard lifeboats. There's 11 points available for cannibalization here as well in case I do not want to completely gut the MkII as stated in (1).
3) I went in to this list wanting to maximize a mix of squadrons and ships that can present multiple threats to the table. As such, I feel as though I have about 2.5 threats. Primary is the bomber wing, second of which is the mc30. I say .5 because the MkII supported by the lifeboat has worked like a charm.
When playing second, I've got a pretty decent objective setup imho but I'm open to differing opinions. Precision Strike maximizes my fighter/bomber wing that should be able to kill a dedicated bomber wing before starting their approaches. Hyperspace Assault is there purely for generating an mc30 in the backfield. I do not deploy squadrons with it since I'm not using relay and don't believe in using squadron commands on mc30s. Superior Positions have blown hot and cold for me on multiple occasions. I include it for the probability of getting the mc30 behind the enemy due to it's evasiveness and high speed, as well as the bomber wing.
Lastly, in regards to squadrons....I wanted something that was capable of taking advantage of Bomber Command on the nearly naked GR-75 while still maintaining the ability to counter other bomber wings and tackling enemy fighter screens. Initially this wing was Biggs + 3 X-Wings and Norra + 3 Y-wings. Then, to get back some points, I switched from Sato to Rieekan and questioned why I'd not done so in the first place. By cutting the X-Wings and Y-wings from 4 each to 3 each, I was able to include Green Squadron and Jan and turned the entire Wing into an Ace build that can use Bomber Command as well as provide significant amounts of Escort.
Before I get to the list, please allow me to make a request. If you're going to offer advice (which I welcome), please make sure it's actually advice. Let's hear why, the thought process behind the change, and the reasons (or interactions) behind it. I have a tendency to ignore "You should do this because" with no explanation whatsoever. That's less advice and more an order.
Without any further ado:
Wednesday Rebels v3/4
Author: Sygnetix
Faction: Rebel Alliance
Points: 398/400
Commander: General Rieekan
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 94 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Bright Hope ( 2 points)
- Major Derlin ( 7 points)
- Comms Net ( 2 points)
= 59 total ship cost
GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Walex Blissex ( 5 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 91 total ship cost
1 Green Squadron ( 12 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Rogue Squadron ( 14 points)
1 Biggs Darklighter ( 19 points)
1 "Dutch" Vander ( 16 points)
1 Gold Squadron ( 12 points)
1 Norra Wexley ( 17 points)
Squadrons: 128
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Edit: Spelling, grammar, a joke, formatting.
Edited by Sygnetix