So one thing that might not be a big deal for new players but in tournament players this is big. Turn 0. It has changed quite a bit from the 6 asteroid tokens from the core set from the core set. There are now more tokens, even advance deployments. So how will this work. Well since the core here is what has changed.
- Two types of Obstacle Tokens Asteroid and Debris Clouds
- Choice of 3 (non-epic) obstacles. {Approved obstacles: Classic Asteroid Set, YT-2400 Debris cloud set, Decimator Debris Cloud Set, TFA Asteroid Set}
- Seismic Torpedo (Not Exactly Turn 0 but turn 0 does come into play with this)
- Rigged Cargo Chute (Like Seismic Torpedo not a Turn 0 but still connected)
- Modified pilot Skill for Deployment (Hyperwave Com Scanner)
- Advanced Deployment (Han Solo HotR and Lieutenant Domitz).
So with all these what are your turn zero strategies or is there anything to look for when looking at turn 0.