The Most Realistic Star Wars Ship to Date

By Engine25, in X-Wing

6 hours ago, Dr Zoidberg said:

Still ridiculous they made it a ship in the game at all; given it had exactly 2 seconds of screen time, during which it blew up...

How many seconds do we get of a B wings in Jedi? 3? An interceptor? 6?

Quote simply, the designers are at this point primarily interested in canon content, and have been for some time. Every release since Wave 8 has had some canon backing. Zuckuss and Dengar are canon and deserved to be in the game, that is the canon link there. Imperial Veterans had a bomber, and by the way, the Defender is now canon anyway. The Scum epic comes with a Scyk but the huge ship is canon, and has probably replaced our chances the Star Jewel as Jabba appears in that expansion. Wave 9 and 10 ships are all new canon. The issue is that there are not a lot of new canon ships left at the moment. There are still one or two that could make it in from Rogue One, and there is some other new stuff in the comics and Rebels. The TIE Reaper seems likely. I think the Ark Angel or Volt Cobra would be cool on the table. Rebels has even presented the possibility of a YT2400 aces pack, not that I think we need it. And we may get a Scum and Villainy TIE because of the mining guild episodes.

Each of these is more likely than any new non canon ships, for better or worse. And if there is a small ship in Episode 8 that blows up in 2.5 seconds, it is more likely than ant non canon craft. There is a little hope for some, as Rebels continues to canonize old favorites. Until then, new canon ships are probably going to be the mainstay.

6 hours ago, Vitalis said:

Unless im missing something Jumpmaster had minimal time anywhere.

Misthunter similar.

Kirhakx and Scyk were in only one game.

YT-2400 since recently was famous only for 1 particular ship and some guys were even asking hey isnt Outrider one of the kind?

Punisher - where the hell was that guy?

K-wing - 1 comic book/series i have never ever heard of.

And you have issues about a ship that had his part (short and explosive i admit) in one of the 7 pillars on this world?

Was just discussing this in another thread. Dengar and Zuckuss deserved to be in the game, so they got their non canon ships as new canon ones haven't been established. Kihraxz and Scyk were released before the new trend if canon only, but the Scyk update is coming in the C-ROC, which includes a canon huge ship and several canon characters. YT2400 appears for a short second in A New Hope since the Special Editions and is actually canon now as it has had a featured appearance in Rebels. Punisher was created for X wing and the Punisher and K wing also released before the mostly canon trend that started with the Gozanti.

I'm not fond of the Quadjumper, not because of it's looks but because of it being more like a fighter than freighter. I could elaborate but...

18 hours ago, Vitalis said:

Unless im missing something Jumpmaster had minimal time anywhere.

Misthunter similar.

Kirhakx and Scyk were in only one game.

YT-2400 since recently was famous only for 1 particular ship and some guys were even asking hey isnt Outrider one of the kind?

Punisher - where the hell was that guy?

K-wing - 1 comic book/series i have never ever heard of.

And you have issues about a ship that had his part (short and explosive i admit) in one of the 7 pillars on this world?

Punisher goes by the name "Scimitar" in the old lore. So whenever you about the empire's "Scimitar assault bomber" picture the TIE punisher.

5 minutes ago, FlyingAnchors said:

Punisher goes by the name "Scimitar" in the old lore. So whenever you about the empire's "Scimitar assault bomber" picture the TIE punisher.

Incorrect. The scimitar is this thing

latest?cb=20051105222112

TIE Punisher was first known as TIE Interdictor or Advanced TIE Bomber from Galactic Battlegrounds, an RTS from 2001.

On 2/3/2017 at 6:08 AM, Engine25 said:

Quote simply, the designers are at this point primarily interested in canon content, and have been for some time. Every release since Wave 8 has had some canon backing.

In point of fact, FFG always showed a preference for canon. Note that they exhausted all of the available ships of appropriate scale from the Original Trilogy before starting into the EU. After Disney started making new movies and a cartoon, more canon material became available, so they're going back to prioritizing canon. So long as the game continues to sell, they might return to the EU if they need to in order to fill out a wave or if the new movies and series stop offering new ships, but they can be expected (reasonably) to continue to focus on producing stuff that has wide exposure to Star Wars audiences. As many people as may love the old games, comics and novels, its safe to assume most of those will also be familiar with the new material to a greater or lesser extent, in addition to the many people who see the new stuff and have never played the old Star Wars flight sims, strategy games, or read a single novel of the EU.

FFG is making logical decisions. The only thing for which we can fault them on that is from a personal standpoint of really wanting to see the XG-1 or the Rogue Shadow rather than the Quadjumper or Sabine's "Masterpiece".

On 2/3/2017 at 0:44 AM, Dr Zoidberg said:

Still ridiculous they made it a ship in the game at all; given it had exactly 2 seconds of screen time, during which it blew up...

Yeah, because the b-wing is so prolific in Jedi.

On 2/3/2017 at 2:02 AM, Dr Zoidberg said:

But they certainly had more time in general, be it in comics, games, etc. than the QuadJ had at all. Without wishing to duplicate another thread, but you're telling me this deserved development and the Assault Gunboat doesn't?

One is Cannon the other isn't. Hence why the Quackjumper exists. I for one love the little guy and am excited fir the new scum crew to give it infinity cloak.

On 2/2/2017 at 10:44 PM, Dr Zoidberg said:

Still ridiculous they made it a ship in the game at all; given it had exactly 2 seconds of screen time, during which it blew up...

Which is still more screentime than other ships in the game.

Denver Regionals today had a Corran/Miranda vs Miranda/Y-wings - remind me again which movie or series the E- and K-Wing featured in? ;)

Edited by Bojanglez

Well first of all, we should state clearly, the Quad is in no way replacing an Assault Gunboat or any ship which resembles it - because they are Imperial.

If anything another Scum small ship would have required say, the yellow Mining Guild TIEs (which would be very weak design in the same wave as the Rebel TIE, and with the Light Syck coming out) or another ship dug up from Star Wars: Galaxies.

No, practically, the QJ makes sense. The way it is talked about as a tug-boat which is hotrodded into a smuggler ship makes it ideal for Scum to pack a lot of their dirty tricks, and the era means it can get the Tech slot, a first for Scum. Design wise, it's a very good pick - similar to K-Wings in that regard. K-Wings are pretty minimal appearing even in Legends, but for a ship crawling with those upgrade options it works perfectly in XWM. Also it is canon so you don't have to worry about LFL editing the lore or anything or worry about spoilers because it's already shown in the film, etc.

But, two points after that. 1 FFG has already gotten LFL approval to print about the Gunboat specifically and many ships besides (including all new ones they invented), say in their various RPG lines. And 2, as tweeted by LF Story Group member and general question answerer guy Pablo Hidalgo, canon just means that future stories need to take it into account. It is established for stories to draw from and reference and not to be ignored, it does not necessarily limit creativity of new ideas. Or to put a different spin on it, the absence of canon is not the canonicity of absence.

Edited by UnitOmega
On Friday, February 03, 2017 at 0:30 PM, Hylian100 said:

There's another Quadjumper that isn't blown up, in the background when Finn and Rey run to the Falcon. Took me a fair few watches to notice it.

[Where is the old multiqote feature ××× it!]

It has certainly a more realistic dial than most of the stupidly maneuvreable and fast pancakes in this game.

bwuwOxw.jpg

This one has a more green paint, and it is not standing where the explosion takes place. And this is a scene after the blow up, while are they are running to the Falcon. It might be a clipping error *), still it most probably is another Quad. As it is the second scene in the film now its canon that there are 2 Quads at Niima outpost.

And it has about 4.5 seconds screen time. 3.5-4s in the first, 0.5-1s in the second scene. Did not count frames, but I am sure that is more than the B-wing which just opens it's foils. AND the Quadjumper is actually referred to by its name in the film, which it is a lot more than the B-wing and many others get.

As other said you cannot compare 30years of time for possible appearances in the most obscure sources against 1 year and the major films. The average cinema viewer anyways only knows the 8 films (OT, PT, TFA, R1)(and btw Rebels is not on TV in many European countries), here FFG needs to go for recognition value for the potential buyer.

*) TFA's pacing and clipping is a total mess.

I should add that we're not talking a zero sum game here.

I don't mind the QJ being in the game; I just find it silly that it's prioritised over other ships that existed in the universe for longer; are more well known; and are actually - you know - star fighters.

15 minutes ago, Dr Zoidberg said:

I should add that we're not talking a zero sum game here.

I don't mind the QJ being in the game; I just find it silly that it's prioritised over other ships that existed in the universe for longer; are more well known; and are actually - you know - star fighters.

You have to consider the game design element as well when introducing new ships. There's so much more you can do with a space tug than "yet another fighter". I'm super happy they went with the Quad, because I like it's design and love the options they put into it. Just wish it was a bit cheaper to load it up with all the goodies xD (And that it came with 2 Scavenger Crane's. Cause I want 4 and I'm not buying 4 Quads)

Almost all Star Wars ships are stupidly designed, because they only have engines facing one way - a 'realistic' space fighter would have to have maneuvering engines placed strategically along its surface just to be able to do any of the fancy turns or flips that we see.

The Quadjumper is probably the best we've seen in that regard; at least we don't have to headcanon in stuff like "Oh, it varies its thrust from side to side in order to accomplish any maneuvers" to make it seem as though it could actually do any of the things it does.

6 minutes ago, iamfanboy said:

Almost all Star Wars ships are stupidly designed, because they only have engines facing one way - a 'realistic' space fighter would have to have maneuvering engines placed strategically along its surface just to be able to do any of the fancy turns or flips that we see.

The Quadjumper is probably the best we've seen in that regard; at least we don't have to headcanon in stuff like "Oh, it varies its thrust from side to side in order to accomplish any maneuvers" to make it seem as though it could actually do any of the things it does.

Firstly, vectored thrust will accomplish turning without additional engines. At the very least, the A-wing has them, and I wouldn't be surprised if most other SW fighters have it. Secondly, an actuated gyroscope can allow anything in space to flip around to its heart's content. Thirdly, the quadjumper is a terrible example of using additional thrusters since, like every other star wars ship (Falcon excluded), their thrust vectors are parallel, meaning that by conventional physics the most it can ever manage is a wide turn where it constantly accelerates.

Star Wars is not real life. Whenever you see a discrepancy in the logic, remember that a space-wizard did it.

1 hour ago, Astech said:

Firstly, vectored thrust will accomplish turning without additional engines. At the very least, the A-wing has them, and I wouldn't be surprised if most other SW fighters have it. Secondly, an actuated gyroscope can allow anything in space to flip around to its heart's content. Thirdly, the quadjumper is a terrible example of using additional thrusters since, like every other star wars ship (Falcon excluded), their thrust vectors are parallel, meaning that by conventional physics the most it can ever manage is a wide turn where it constantly accelerates.

Star Wars is not real life. Whenever you see a discrepancy in the logic, remember that a space-wizard did it.

Oh, I know. But I'm bringing up another point in favor of the OP: It's more 'realistic' than other Star Wars ships because it has multiple engines - and can probably vary the output in the same way that a single-facing engine ship can as well, which isn't very realistic at all.

Not that realism belongs in Star Wars. It's Clarke's Third Law in action: "Any sufficiently advanced technology will be indistinguishable from magic." It is - basically - magical fiction, not science fiction.

So I think we agree with each other? I'm not sure.

Edited by iamfanboy
Quote

So I think we agree with each other? I'm not sure.

In part. The quadjumper isn't the only ship with multiple engines:

X-wing.
A-wing
Y-wing
B-wing
Z-95
etc.

Nearly all star wars ships have that same feature, so it's not that the Quadjumper is "most" realistic, but it is certainly more realistic than, say, the Phanton (one engine total).

Edited by Astech
39 minutes ago, Astech said:

In part. The quadjumper isn't the only ship with multiple engines:

X-wing.
A-wing
Y-wing
B-wing
Z-95
etc.

Nearly all star wars ships have that same feature, so it's not that the Quadjumper is "most" realistic, but it is certainly more realistic than, say, the Phanton (one engine total).

My original post was just in good fun, as we just think the Quadjumper design is comical and adorable: As little crew space as is manageable, and literally all of the remainder of the mass is devoted to propulsion. Like a Saturn 5 Rocket. The crew compartment is this little tiny module at the very top, and the rest is an enormous engine. Things like X-wings and Y-wings (to a lesser degree) more closely follow conventions of airplanes than real world space craft. Not that they probably wouldn't work fine in space anyway, at least to fly in one direction. They may have issue trying to turn, but that's something else entirely. The Quadjumper may have that issue also.

4 hours ago, iamfanboy said:

Almost all Star Wars ships are stupidly designed, because they only have engines facing one way - a 'realistic' space fighter would have to have maneuvering engines placed strategically along its surface just to be able to do any of the fancy turns or flips that we see.

The Quadjumper is probably the best we've seen in that regard; at least we don't have to headcanon in stuff like "Oh, it varies its thrust from side to side in order to accomplish any maneuvers" to make it seem as though it could actually do any of the things it does.

Hate to break it to you, but a spaceship with jet intakes is just as silly as most other Star Wars ships.

Quadrijet-FAICS-Front.png

13 minutes ago, Koing907 said:

Hate to break it to you, but a spaceship with jet intakes is just as silly as most other Star Wars ships.

Quadrijet-FAICS-Front.png

Works just fine in a dense vacuum universe ;)

28 minutes ago, Koing907 said:

Hate to break it to you, but a spaceship with jet intakes is just as silly as most other Star Wars ships.

Quadrijet-FAICS-Front.png

This is just because most Star Wars craft are also supposedly designed to work inside the atmosphere as well as outerspace. Forward propulsion in the atmosphere works much better with intakes than without them. In older lore, its explained that engines have other systems that allow them to work in space without the gas intakes needing to function, because in space they have no effect. Essentially, only the tail ends of the engines operate outside the atmosphere.

Hooray for trying to explain physics in Star Wars. Never really works out.

Ion engines work on gas intake, which is about the only thing in space of sufficient quantity to be useful. Having such large (and numerous) intake vents on a quadjumper could serve a secondary purpose as an ion collector for its "conventional" ion propulsion. Still bizarre, but perhaps justifiable.

At the very least, X-wings and Y-wings required refuelling. The X-wing novels make numerous mentions of their strike range being limited by fuel consumption rates.

On 03/02/2017 at 8:29 AM, Marinealver said:

Remember the Cant

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Too bad Ceres is half water.

3 minutes ago, Lampyridae said:

Too bad Ceres is half water.

Yeah there are somethings that don't make sense. I'll be honest I skipped through the first half of Episode 1 and binged through the first season. If I started with Episode 1 I would probably thought this was an attempt to copy the last BSG and gave up on it. the 1st episode was the weakest yet it had all the set up for the plot points. When you first saw the cantebury the narrative was all over the place, first from the industrial accident, to the really needless zero-g quarters scene, to the old geezer 1st officer going all suicidal to whatever. I hate to say it but the best seen of the cant is well at the end of the episode.