I love how this ship can really mess with people but Im having trouble making a competitive list.
Anyone have a list they want to share?
I love how this ship can really mess with people but Im having trouble making a competitive list.
Anyone have a list they want to share?
QuadZZZZZ
Jakku Gunrunner (15)
Ketsu Onyo (1)
Spacetug Tractor Array (2)
Jakku Gunrunner (15)
Operations Specialist (3)
Spacetug Tractor Array (2)
Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Binayre Pirate (12)
Binayre Pirate (12)
Binayre Pirate (12)
Total: 100
View in Yet Another Squad Builder
So, um yeah. Quads move first, reduce ship by two agility (Dengar, who?). Two Zs have tracers to give everyone a TL. When one ship misses, it tosses a focus to the next ship (or quads who dont have a focus for attack since they TB, so on and so forth down the line. Op Spec also allows ships to get a focus after K-turning. Essentialy, Z's could kturn. Quads fire and miss, toss a focus to a tracer Z, who fires thread tracers and gets all of them a TL!
Ps 1 quad with Array cloak and int agent is 20 points
Party bus is 34
46 points gets ptl asajj with latz and eu
also, this silliness
https://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!233:40,-1,-1,145:-1:30:;216:176,-1:43:-1:;216:176,-1:43:-1:;212:176,-1:43:15:&sn=tug2
47 minutes ago, wurms said:QuadZZZZZ
Jakku Gunrunner (15)
Ketsu Onyo (1)
Spacetug Tractor Array (2)Jakku Gunrunner (15)
Operations Specialist (3)
Spacetug Tractor Array (2)Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)Binayre Pirate (12)
Binayre Pirate (12)
Binayre Pirate (12)
Total: 100
View in Yet Another Squad Builder
So, um yeah. Quads move first, reduce ship by two agility (Dengar, who?). Two Zs have tracers to give everyone a TL. When one ship misses, it tosses a focus to the next ship (or quads who dont have a focus for attack since they TB, so on and so forth down the line. Op Spec also allows ships to get a focus after K-turning. Essentialy, Z's could kturn. Quads fire and miss, toss a focus to a tracer Z, who fires thread tracers and gets all of them a TL!
Wow! Thats a Crazy Swarm!
Yea, I have a feeling the only Quadjumper people are going to be using is the PS1 pilot.
38 minutes ago, ficklegreendice said:Ps 1 quad with Array cloak and int agent is 20 points
Party bus is 34
46 points gets ptl asajj with latz and eu
also, this silliness
https://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!233:40,-1,-1,145:-1:30:;216:176,-1:43:-1:;216:176,-1:43:-1:;212:176,-1:43:15:&sn=tug2
Very cool. I really like the Party Bus one. Thanks for the input.
Anything with Constable Zuvio?
no idea about Zuvio, dude is stupid expensive
but, for ultimate jank, there's https://geordanr.github.io/xwing/?f=Scum+and+Villainy&d=v4!s!230%3A27%2C224%2C127%2C204%2C145%3A-1%3A30%3A&sn=tug3
note, that's just the Zuvio (not sure what to slot in with him)
live the dream of using ability to cluster mine and then tractor some fool over them all
also you perma cloak and use the crew to swap out to a crane. Imo, if you're running Zuvio and his super expensive ass, you need the extra agility
7 minutes ago, ficklegreendice said:no idea about Zuvio, dude is stupid expensive
but, for ultimate jank, there's https://geordanr.github.io/xwing/?f=Scum+and+Villainy&d=v4!s!230%3A27%2C224%2C127%2C204%2C145%3A-1%3A30%3A&sn=tug3
note, that's just the Zuvio (not sure what to slot in with him)
live the dream of using ability to cluster mine and then tractor some fool over them all
![]()
also you perma cloak and use the crew to swap out to a crane. Imo, if you're running Zuvio and his super expensive ass, you need the extra agility
Yea, thats what I was afraid of.
Its funny to say that 30 points is "too expensive" but when you only have 5 hull and 2 Green Dice, he really just needs to be a support to the rest of the squad.
Thanks again for your input. I do love the thought of Zuvio Pulling someone into the bomb he just placed. Thats Great!
I took the Manaroo/Asajj portion of Parratini, beefed them up a little, and then tossed Unkar Plutt in there to, potentially, bury someone in tractor tokens.
Unkar Plutt
Outlaw Tech, Pattern Analyzer, Tractor Array (so I'll get a focus and can still beam after a red)
Manaroo
Mindlink, Ketsu, Unhinged
Asajj Ventress
Mindlink, Latts, Shadow Caster, Gyro Targeting
That's 98 points...Dunno if it will be as good as I see it in my head, but I'm looking forward to trying it!
I ran a Plutt/Palob/Zuckuss last night against a U/B/Rex. Never managed to use any of the Quadjumper shenanigans, as my opponent focused him down first turn of shooting. Semi-Biggs effect, but a wee bit pricey. It's the range restriction on the Tractor Array that makes it so very difficult to use. I think the new Jumpie is going to be wonderfully trollsome, but it's going to have a hell of a learning curve. Maybe best used in the front of a swarm, in pairs?
I am liking what I see regarding the use of Cikatro (or whatever his name is) and Cloak/Crane. I think that will be the making of thus cute-ugly little bugger.
One that i jave been thinking of is this.
Dengar
PTL
EU
K4 Droid
Title
Glitterstim
R4-B11
Jakku Gunrunner X2
Tractor Array
Pattern Analyzer
98 points
Competitive? Probably not. Fun? Oh yea.
An ideia:
| Constable Zuvio — Quadjumper | 19 |
| Adaptability | 0 |
| Bombardier | 1 |
| Cluster Mines | 4 |
| Pattern Analyzer | 2 |
| Scavenger Crane | 2 |
| Spacetug Tractor Array | 2 |
| Ship Total: 30 | |
| Unkar Plutt — Quadjumper | 17 |
| BoShek | 2 |
| Proximity Mines | 3 |
| Pattern Analyzer | 2 |
| Scavenger Crane | 2 |
| Spacetug Tractor Array | 2 |
| Ship Total: 28 | |
| Asajj Ventress — Lancer-class Pursuit Craft | 37 |
| Adaptability | 0 |
| Latts Razzi | 2 |
| Shadow Caster | 3 |
| Ship Total: 42 | |
Sarco Plank could be worth a look in a mindlink list. His ability let's him ignore agility reductions (from other tractor beams, for example), and up to 4-6 dice while cloaked with a focus seems reasonable for keeping him alive.
Sarco Plank -18
Spacetug Array - 2
Cloaking Device - 2
Intel Agent - 1
Total - 23pts
I feel like Quadjumpers are, at best, worth up to One Quarter Portion (25pts) of your list. Anything more is probably not worth the investment.
is his name really plank?
holy hell, it is!
well that explains the mind link

9 hours ago, Vandenberg said:Sarco Plank could be worth a look in a mindlink list. His ability let's him ignore agility reductions (from other tractor beams, for example), and up to 4-6 dice while cloaked with a focus seems reasonable for keeping him alive.
Sarco Plank -18
Spacetug Array - 2
Cloaking Device - 2
Intel Agent - 1
Total - 23pts
I feel like Quadjumpers are, at best, worth up to One Quarter Portion (25pts) of your list. Anything more is probably not worth the investment.
But being cloaked adds 2 to you agility, how is that gonna work with Sarco's ability?
42 minutes ago, RoockieBoy said:But being cloaked adds 2 to you agility, how is that gonna work with Sarco's ability?
D'oh! ![]()
They are all PS5, and with Mindlink the action economy is amazing. Targetlocks and repositioning when necessary.
FUNLINKS
100 points
PILOTS
Tansarii Point Veteran (27)
M3-A “Scyk” Interceptor (17), Attanni Mindlink (1), “Heavy Scyk” Interceptor (2), Heavy Laser Cannon (7)
Concord Dawn Ace (27)
Protectorate Starfighter (23), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)
Sarco Plank (22)
Quadjumper (18), Ketsu Onyo (1), Attanni Mindlink (1), Spacetug Tractor Array (2)
Kaa’to Leeachos (24)
Z-95 Headhunter (15), Concussion Missiles (4), Scavenger Crane (2), Attanni Mindlink (1), Vectored Thrusters (2)
View |
Tweak |
Export as XWS
And then there is this:
9 MUNITIONS
100 points
PILOTS
Constable Zuvio (30)
Quadjumper (19), Ketsu Onyo (1), Cluster Mines (4), Primed Thrusters (1), Scavenger Crane (2), Veteran Instincts (1), Spacetug Tractor Array (2)
Fenn Rau (37)
Protectorate Starfighter (28), Push the Limit (3), Plasma Torpedoes (3), Concord Dawn Protector (1), Autothrusters (2)
Old Teroch (33)
Protectorate Starfighter (26), Veteran Instincts (1), Plasma Torpedoes (3), Concord Dawn Protector (1), Autothrusters (2)
OR:
TOOT-TOOT
100 points
PILOTS
Jakku Gunrunner (17) x 2
Quadjumper (15), Spacetug Tractor Array (2)
Ketsu Onyo (49)
Lancer-class Pursuit Craft (38), Push the Limit (3), K4 Security Droid (3), Glitterstim (2), Shadow Caster (3)
N’Dru Suhlak (17)
Z-95 Headhunter (17), A Score to Settle (0)
This is what I'm looking forward to trying. With three agility, two focus tokens and rerolls from Serissu, Sarco should be able to survive long enough to get into tractor range. There's still 4 points to spend after getting the basics of the list. I'll probably try Ketsu crew on Plank and maybe a hull or Stealth device on Serissu. I really want to throw a Deadman's Switch on Plank but I'm afraid that if he gets popped while engaging that it could be disastrous.
Upgrading one of the Scyks to an HLC is also an option.
Sarco Plank (18)
Attanni Mindlink (1)
Spacetug Tractor Array (2)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 96
View in Yet Another Squad Builder
Edited by WWHSD6 hours ago, RoockieBoy said:But being cloaked adds 2 to you agility, how is that gonna work with Sarco's ability?
Cloak is more for overcomi.g the ships horrid speed to bring your array to bear
Here is something I put together.
Let me know what you think.
Jakku Gunrunner (20)
Intelligence Agent (1)
Pattern Analyzer (2)
Spacetug Tractor Array (2)
Concord Dawn Veteran (25)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Veteran (25)
Attanni Mindlink (1)
Autothrusters (2)
Palob Godalhi (30)
Attanni Mindlink (1)
Twin Laser Turret (6)
Recon Specialist (3)
Total: 100
Thanks Guys!
So I ran this yesterday against Vader / Duchess / Quickdraw, as my own variation of the first post on this list (thanks for the inspiration @CBS Ink!). It was surprisingly effective for me. I had placed a big asteroid right in the middle of the map, and managed to lure the Empire into engaging around. I managed to double TB both Dutchess and then Vader a few turns later, and stress them too. The XX-23 were a huge help in doing a one-turn slamfest on to Quickdraw to minimize the ability to return fire. I used IA on Asajj to see where the target was going to end up based from my maneuver and adjust the mobile arc accordingly. Ketsu on the QJ is exceptionally useful for me.
Asajj Ventress (37)
Push the Limit (3)
Intelligence Agent (1)
Shadow Caster (3)
Jakku Gunrunner (15)
Ketsu Onyo (1)
Spacetug Tractor Array (2)
Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Binayre Pirate (12)
Total: 100
View in Yet Another Squad Builder
However, after this match, I think I'm going to change it up a bit to the following. I lost one or two chances to use STA on the QJ from doing a s-loop so Pattern Analyzer should be useful for that. I also found that the Lancer kept getting bumped into by the Empire (and yes, my opponent is very good at picking maneuvers, just not when stressed and/or tractor'd apparently) so BoShek should help with some annoyances.
Asajj Ventress (37)
A Score to Settle (0)
BoShek (2)
Shadow Caster (3)
Jakku Gunrunner (15)
Ketsu Onyo (1)
Pattern Analyzer (2)
Spacetug Tractor Array (2)
Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Binayre Pirate (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Binayre Pirate (12)
Total: 100
View in Yet Another Squad Builder
Edited by SlugrageOn 2/4/2017 at 4:20 AM, RoockieBoy said:But being cloaked adds 2 to you agility, how is that gonna work with Sarco's ability?
it says "You May" so if it's better to be cloaked, use that agility, if better not to use it or the cloaking device busts, use his ability
mine:
Lancer-class Pursuit Craft: · Ketsu Onyo (38)
Adaptability (Increase) (0)
Gyroscopic targeting (2)
Intelligence Agent (1)
· Shadow Caster (3)
Quadjumper: · Constable Zuvio (19)
Adaptability (Increase) (0)
Thermal Detonators (3)
Spacetug Tractor Array (2)
Bombardier (1)
Scavenger Crane (2)
Pattern Analyzer (2)
Quadjumper: · Unkar Plutt (17)
Thermal Detonators (3)
Spacetug Tractor Array (2)
Bombardier (1)
Scavenger Crane (2)
Pattern Analyzer (2)
-- TOTAL ------- 100p. --
only tractor beam. try to take quad alive, and make damage
I think three Jakku's with Assajj is going to be good. I'm going to try this list at the next store tourny
Jakku Gunrunner, Spacetug array, Outlaw Tech
Jakku Gunrunner, Spacetug array, Pattern Analyzer
Jakku Gunrunner, Spacetug array, Intelligence Agent
Zealous Recruit, autothrusters
Zealous Recruit, autothrusters
If you set up your formation right, you might be able to surprise your opponent by double tractor beaming your own quadjumper to get it in position to get the critical tractor beam on them.
Considering dropping Outlaw tech for 2 more iintelligence agents on the quads
Edited by CliffkumpGoing to run this next week:
Zuckuss
V.I.
Dengar
Advanced Sensors
Inertial Dampeners
Mist Hunter
Tractor Beam
Asajj Ventress
Push The Limit
K4 Security Droid
Gyroscopic targeting
Jakku Gunrunner
Ketsu Onyo
Spacetug Tractor Array
With the Gunrunner, I hope to tractor someone and have it stick the next round where I could possibly light him up with Zuckuss and/or Asajj