I started a thread on reddit to ask this question earlier ... but perhaps this forum is the better one to ask it of right now.
The Regenerate ability gives the ability to replace figures in trays are missing some figures each round if you have Red runes in play, as seen on the Reanimates card. Card References thanks KrisSherriff . I'm thinking a core of most Waiqar (at least in the first few waves) will be a big unit of Reanimates that slams into enemy formations to lock their facings and prevents them from moving, and uses Regenerate to stay in the fight. In looking at the Reanimates, we see that they have two red dice, which means lots of damage but no accuracy. Based on how we eliminate figures from back to front, tray by tray, this means that most officer figures will be in the first tray of every formation, and it will be hard for Reanimates to dig them out. This means we need one or two smaller squads with accuracy to act as the 'hammer' to the Reanimates 'anvil' to hit the sides or back and knock out officers and demoralize the enemy. The size of a formation determines which officers it can upgrade, which means that in order to add a lot of officers or champions to a unit, it will need to be too large to use in this way. Obviously Ardus Ix'Erebus (WW die) and the Carrion Lancers (RBB die) will fill this role a lot of the time but Heroes are limited and who knows how long until Carrion Lancers Expansion will come out. They have mentioned you can't use ranged on engaged units (I think I remember this from one of the Gencon demo videos), so Reanimate Archers (RB) are not an option for this.
I'm left wondering if we have seen/heard any rumors about options to upgrade smaller formations of Reanimates (and other units) with officers? I'm thinking FFG might do this through upgrades like the Front Line Rune Golem, that would modify a smaller formation to act as a flanking/assassin squad or perhaps some kind of title to make it a named squad with officers.
If not, I worry about there being an effect on how much it will cost to field an effective Waiqar army. Let me follow that up by saying this is not a rant about the cost of expansions, just the possible effect the meta might have on the cost difference of having an effective force for both factions. I'm already feeling better about the cost of the command expansion because I've noticed from looking through all the cards that the Reanimate Archers and Reanimates both allow different officer upgrades at their base points, and add the upgrades in different orders, which should mean that one command expansion should be able to upgrade most of the units for a faction from the core set without buying any infantry expansion packs. My thinking on the cost shift is thus: Two core sets and an command expansion would allow you to field a formation of 9 trays of Reanimates with all four officer upgrades (2x4 trays + 1 officer tray), and cost around $225 MSRP ($125 by expacs if FFG keeps the current pricing of around $12.50 per tray of infantry and $25 per tray of officers). The reverse is true for the Daqan Spearmen as well. Assuming ~4 pts per officer (a wild guess on my part from the cards they've let us see) we can guestimate that 9 trays of Reanimates would run 64 points, which means in a 200 pt army you could afford to run 2-3 formations. However, I wonder how much Regeneration will have a favor towards larger units (9-12 trays) vs smaller (4-6 trays), increasing the cost of Waiqar armies (like buying more Ties increased the cost of Empire when XWing started.) What do you all think of my logic?