Rey Norra Tournament Quality Build?

By DXCrazytrain, in X-Wing Squad Lists

Is this a tournament worthy list? If not, how can I make it so, or should I just stick with Jake and the Fat Han?

YT-1300: · Rey (45)
Expertise (4)
Smuggling Compartment (0)
· Finn (5)
· Kanan Jarrus (3)
· Millennium Falcon (Segnor's Loop) (1)
Inertial Dampeners (1)
ARC-170: · Norra Wexley (29)
Push The Limit (3)
· R2-D2 (4)
Vectored Thrusters (2)
Recon Specialist (3)
Alliance Overhaul (0)
-- TOTAL ------- 100p. --

I don't like Inertial Dampeners on Rey because, while it's usually intended to keep ships in arc for that turn, it also turns off Expertise. I'd probably lean more towards Burnout SLAM as an escape mechanism. You can either run away or smash in for a bump. You could also consider the new EMP, which might prove useful. Recon specialist on Norra is interesting...an auto-evade while still having your focus for offense.

I come down on the side of the inertial dampeners being worth it.

Being able to decide "I don't want to move this turn" and more importantly being able to do it after your dial has been set, is worth the drawbacks.

I would switch Norra's crew around though: Kyle Katarn instead of recon specialist.

Kyle still lets you get double focus (if you want), but doesn't tie you to the focus action (meaning it's easier for you to make good use of your barrel roll), and also works even if you get denied your action. For the same points cost.

Tay

ill

Gun

Er

Yup, Tailgunner on Norra gets my vote but not EMP. Rey is a lot of points and turn spent not shooting is a big deal.

I've used glitterstim on Rey a lot for the inevitable cluster mid-game.

For Norra, recspec seems too much, tail gunner or Kyle for me.

17 hours ago, ficklegreendice said:

Tay

ill

Gun

Er

Tail Gunner isn't auto-include in every Norra build. :rolleyes:

3 hours ago, Karhedron said:

Yup, Tailgunner on Norra gets my vote but not EMP. Rey is a lot of points and turn spent not shooting is a big deal.

EMP might be a good get out of jail free card against PS9+ aces for Rey. I wouldn't say it should ever be a priority over shooting.

tailgunner is only auto-include in norra builds where you want norra to do any damage at all

unless you play against nothing but vcxs and vts exclusively

or are simply an incredibly lucky sod

Edited by ficklegreendice
7 minutes ago, ficklegreendice said:

tailgunner is only auto-include in norra builds where you want norra to do any damage at all

unless you play against nothing but vcxs and vts exclusively

or are simply an incredibly lucky sod

or spend more time with her chasing ships instead of them chasing her

1 minute ago, gennataos said:

or spend more time with her chasing ships instead of them chasing her

your opponent has to play into your hands, then, instead of swatting norra and "suffering" her incredibly wimpy tie-fighter tier gun

not to mention that having an aux arc is kinda sorta the entire purpose of flying an ARC in the first place

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

your opponent has to play into your hands, then, instead of swatting norra and "suffering" her incredibly wimpy tie-fighter tier gun

not to mention that having an aux arc is kinda sorta the entire purpose of flying an ARC in the first place

Any opponent who is swatting Norra in a Norra/Rey list is the one being swatted...by Rey.

really isn't

there are far scarier ships than Rey that exist in this game and norra is far easier to kill than the far more maneuverable falcon. In fact, Rey isn't the one you have to worry about getting you. Hell, the exact opposite is true. If you try to go for Rey, you're just letting Norra get in on you unnecessarily especially if she doesn't have tailgunner and you can mitigate so much more damage just by chasing her.

Norra is an easy priority target who is far less maneuverable and far less defensive than Rey (Assuming rey has arc) unless your opponent **** up and allows her to disengage, so she better be good at running to have any chance of staying alive against anyone half competent

honestly don't know why people pair the two anyway when Miranda is far more effective at every range outside 1, is far more survivable due to unpredictable positioning + SLAM and has Rey to cover her less than optimal range

the ARC is prettier, granted

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

really isn't

there are far scarier ships than Rey that exist in this game and norra is far easier to kill than the far more maneuverable falcon

she is an easy priority target and better be good at running to have any chance of staying alive against anyone half competent

honestly don't know why people pair the two anyway when Miranda is far more effective at every range outside 1, is far more survivable due to unpredictable positioning + SLAM and has Rey to cover her less than optimal range

You read my mind. I read a couple other threads that convinced me that Rey needs EU and a bare bones tlt Miranda is her best wingwoman. Here is my updated list but I still wonder if the Jake/Fat Han build from the 2016 Worlds final four is a better tournament list.

YT-1300: · Rey (45)

Expertise (4)

Engine Upgrade (4)

· Finn (5)

· Kanan Jarrus (3)

· Millennium Falcon (Segnor's Loop) (1)

K-Wing: · Miranda Doni (29)

Twin Laser Turret (6)

Long-Range Scanners (0)

· C-3PO (3)

-- TOTAL ------- 100p. --

the above is basically what I've been telling my local Rey players to run (except the Rey part, someone else came up with expertise)

and now they're all running it

because it's been the same thing every time. Norra gets approached, norra gets squashed; Rey struggles to carry the game herself

now, granted, in my experience playing against it it still struggles putting damage on x7s

butttt that would be overlooking the fact that norra wouldn't help diddly squat in that scenario either. Even with tailgunner, it's difficult to scratch defenders

and Norra can't bamboozle people like this

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note that's VI backdraft, so I got blocked like a chump :(

Edited by ficklegreendice

I guess people go for Norra because you can fully kit her out, where Miranda would just be a TLT machine. I've played Norra/Rey a few times, and Rey always gets focused down because Norra in any form isn't as scary as Expertise Rey. I really don't know why everyone wants to go with a single ace with Rey. A few cheap blockers has worked a whole lot better for me.

Because everyone loves flying tooled up aces and because blocking well is still a rare skill outside of the upper tiers of tournament play.

13 minutes ago, Karhedron said:

Because everyone loves flying tooled up aces and because blocking well is still a rare skill outside of the upper tiers of tournament play.

Huh...yeah, I guess so. I'm still pretty new to the game, but it doesn't seem like many folks I've seen play in person spend much time purposefully blocking. I guess so many things have come into play which makes losing your action not that bad (Dengar crew, Expertise, etc), people don't see as much value in it as there used to be.

Edited by gennataos

Personally I like C3PO on Nora. If they leave her untill last she is ridiculously hard to kill. 1 evade using 3P0, 1 evade using Noras ability, regen 1 shield. Makes life near impossible for a 3 attack ship and because of this the enemy will want to chase her down early, letting Rey (or Dash in my case) do her thing.

YT-1300: · Rey (45)
Expertise (4)
Smuggling Compartment (0)
· Finn (5)
· Kanan Jarrus (3)
· Millennium Falcon (Segnor's Loop) (1)
Inertial Dampeners (1)
ARC-170: · Norra Wexley (29)
Push The Limit (3)
· R2-D2 (4)
Vectored Thrusters (2)
C3PO (3)
Alliance Overhaul (0)
-- TOTAL ------- 100p. --