Which list to bring to endor

By DeathstarII, in X-Wing

I know this should be in squad lists, i just want some more opinions than what I'll get there, which list should i bring to the endor system's open

1. Squadron y.u.b.

gold squadron pilot (28)

y-wing (18)

tlt (6)

bomb loadout (0)

extra munitions (2)

seismic charges (2)

blue squadron pathfinder (29)

u-wing (23)

Sabine wren (2)

extra munitions (2)

seismic charges (2)

pivot wing (0)

collison detector (0)

"chopper" (0)

Keyan farlander (43)

b-wing (29)

HLC (7)

b-wing/e2 (1)

ezra Bridger (3)

trick shot (0)

advanced sensors (3)

total 100

This one i have the most fun flying and it's my personal favorite

current record with it 4-2

2. The four TIEs of the apocolypse

"Howlrunner" (21)

TIE fighter (18)

determination (1)

targeting computer (2)

"Epsilon ace" (23)

TIE/FO fighter (17)

sensor cluster (2)

shield upgrade (4)

"Epsilon leader" (24)

TIE/FO fighter (19)

pattern analyzer (2)

stealth device (3)

"omega leader" (29)

TIE/FO fighter (21)

juke (2)

stealth device (3)

comm relay (3)

total 97

this list might be one capable of fighting kylo ren if he appears, however it is only two attack dice ships which aren't exactly powerful

record 3-3

3. Smuggling run

han solo (original) (57)

yt-1300 (46)

Luke skywalker (7)

c-3po (3)

millennium falcon (original) (1)

adaptability (0)

dash rendar (43)

yt-2400 (36)

adaptability (0)

HLC (7)

Total 100

no-title dash what?! This list has it so they can be same ps more if the opponent doesn't go above ps 8, however it is very susceptible to kylo, but if he'd flying his shuttle, these two can easily chase down a shuttle and destroy it, it is also the one I'm worst at flying

record (that i can remember) 2-3

thoughts? Which one should i bring and what, if anything, should i change?

Take Y.U.B.
It appears the most competitive, though I think you need something on farlander to generate stress (like PTL or Stay on Target)
Also its the one you like flying the most!

Last but not least, it gives you a good reason to act like an ewok, "YUB YUB!"

Just now, AngryAlbatross said:

Take Y.U.B.
It appears the most competitive, though I think you need something on farlander to generate stress (like PTL or Stay on Target)
Also its the one you like flying the most!

Last but not least, it gives you a good reason to act like an ewok, "YUB YUB!"

For the stress issues, i have red moves and debris (i know i can't always rely on them, but in those cases, Keyan can just focus, i don't need Ezra to trigger all the time, just enough times to be effective and turn my HLC into basically a four-five dice mangler cannon)

Of those three, I don't know how you can go to Endor without going Yub Yub.

I don't know that it's going to be the most potent list, but for sheer crazy fun, it's the winner.

Just now, PhantomFO said:

Of those three, I don't know how you can go to Endor without going Yub Yub.

I don't know that it's going to be the most potent list, but for sheer crazy fun, it's the winner.

I like to imagine the y-wing pilot and gunner and u-wing pilot in it are ewoks (since they aren't unique pilots)

Yea you could do red moves, but Farlander really shines when he has a stress every turn.
Crazy idea here, what if you drop ezra, and take Rage with Inspiring Recruit? Then when you spend your stress to attack you can spend both??

3 minutes ago, AngryAlbatross said:

Yea you could do red moves, but Farlander really shines when he has a stress every turn.
Crazy idea here, what if you drop ezra, and take Rage with Inspiring Recruit? Then when you spend your stress to attack you can spend both??

I did that once, i never found myself needing to use rage, because I'd be doing target lock most of the time when i wasn't barrel rolling

Ezra on Keyan doesn't make much sense as he wants to shoot of his stress to flip all Focus to Hits rather than getting saddled with it and possibly being unable to K-Turn next turn.

I like YUB but I would rework Keyan as follows:

42 Keyan farlander (29), HLC (7), B-wing/e2 (1), Inspiring Recruit (1), Rage (1), advanced sensors (3)

Now you get rerolls for your HLC as well as Focus token to virtually guarantee 4 hits per turn. Works out a point cheaper too. Advanced Sensors even allows you to K-Turn and Rage if you have to. Inspiring Recruit lets you fire off 2 stress tokens per turn.

1 minute ago, Karhedron said:

Ezra on Keyan doesn't make much sense as he wants to shoot of his stress to flip all Focus to Hits rather than getting saddled with it and possibly being unable to K-Turn next turn.

I like YUB but I would rework Keyan as follows:

42 Keyan farlander (29), HLC (7), B-wing/e2 (1), Inspiring Recruit (1), Rage (1), advanced sensors (3)

Now you get rerolls for your HLC as well as Focus token to virtually guarantee 4 hits per turn. Works out a point cheaper too. Advanced Sensors even allows you to K-Turn and Rage if you have to. Inspiring Recruit lets you fire off 2 stress tokens per turn.

I understand it, but when i did that, i never used rage once, i was mostly target locking, when i wasn't barrel rolling (so mostly) and with Ezra, i don't need to hold onto the stress, i just resolve Ezra first, then keyan, however, i do understand the usage of rage + inspiring recruit on keyan

But Rage has nearly the same effect as a Target Lock, plus it gives you a Focus token for defense and still works if your primary target dodges your arc.

Though you cannot use Advanced Sensors to Rage before a K-turn. That would leave you stressed when you reveal your red maneuver, forcing you into a 2-straight.

23 minutes ago, PhantomFO said:

But Rage has nearly the same effect as a Target Lock, plus it gives you a Focus token for defense and still works if your primary target dodges your arc.

Though you cannot use Advanced Sensors to Rage before a K-turn. That would leave you stressed when you reveal your red maneuver, forcing you into a 2-straight.

I just like having the option of re-rolling all four because my dice hate me, and what good will a focus do with one defense? Especially if there's a bunch of tractors being tossed around

1 hour ago, DeathstarII said:

I just like having the option of re-rolling all four because my dice hate me, and what good will a focus do with one defense? Especially if there's a bunch of tractors being tossed around

The focus will still do plenty for you. It nearly doubles your chances of actually reducing damage with that one green die, for starters. There are also going to be situations where you're defending at range 3, or while obstructed. It will certainly do more for you than a Target Lock and Ezra.

If the Seattle regional is any indication, I don't think you'll see too many tractors flinging around. The Quadjumper may bolster things a bit, but there's a pretty diverse meta out there and Tractor beams are probably among the least of your worries.

Just now, PhantomFO said:

The focus will still do plenty for you. It nearly doubles your chances of actually reducing damage with that one green die, for starters. There are also going to be situations where you're defending at range 3, or while obstructed. It will certainly do more for you than a Target Lock and Ezra.

If the Seattle regional is any indication, I don't think you'll see too many tractors flinging around. The Quadjumper may bolster things a bit, but there's a pretty diverse meta out there and Tractor beams are probably among the least of your worries.

Alright, it probably also doesn't help that I'm just not a huge fan of rage, idk why, I just don't like it

yub-nub.png

Idk if your really looking to alter much, and that's ok if your not, but how about Norra instead of keyan. Her power level is high, she can regen, she can tank, but also she cab lay out heavy firepower. And there is the bb8 version with engine upgrade that can fly all over the place, very hard to predict. Just my 2 cents

18 minutes ago, TheOz said:

Idk if your really looking to alter much, and that's ok if your not, but how about Norra instead of keyan. Her power level is high, she can regen, she can tank, but also she cab lay out heavy firepower. And there is the bb8 version with engine upgrade that can fly all over the place, very hard to predict. Just my 2 cents

I would do that, if i had more experience with the ARC, i don't want the systems open to be the very first flight of my ARC, i like the ARC in terms of wingspan and pilots, i just haven't found a use of it yet

How long until endor? I don't find it very hard to fly, you just do 1 straight or bank or 2 straight and bank all day, it would fly next to your other ships . But I totally understand you not wanting to fly something unfamiliar. play yourself, I've done that in prep before. Just saying she is way more worth 42 points then keyan is. But I love keyan too, but my recent experience with both unpredictable norra and regen norra have been very positive

Edited by TheOz
49 minutes ago, TheOz said:

How long until endor? I don't find it very hard to fly, you just do 1 straight or bank or 2 straight and bank all day, it would fly next to your other ships . But I totally understand you not wanting to fly something unfamiliar. play yourself, I've done that in prep before. Just saying she is way more worth 42 points then keyan is. But I love keyan too, but my recent experience with both unpredictable norra and regen norra have been very positive

It's in march, so i have plenty of time, i just feel more comfortable with a knife fighter than having Norra in the list (plus i couldn't do regen norra because of my lack of the original core set, though i could borrow R2 from a friend)

That's cool man I understand, but for fun you should try unpredictable norra.

Bb8,ptl,engine upgrade, title kyle katarn. You can ptl before or after movement and get like double focus and barrel roll/boost and target lock, it's actually quite crazy to play or play against

33 minutes ago, TheOz said:

That's cool man I understand, but for fun you should try unpredictable norra.

Bb8,ptl,engine upgrade, title kyle katarn. You can ptl before or after movement and get like double focus and barrel roll/boost and target lock, it's actually quite crazy to play or play against

It just sounds crazy, however, as I'm sure fgd would agree, tail gunner is very necessary for ARCs, even Norra

That's cool man I understand, but for fun you should try unpredictable norra.

Bb8,ptl,engine upgrade, title kyle katarn. You can ptl before or after movement and get like double focus and barrel roll/boost and target lock, it's actually quite crazy to play or play against

Actually I agree tail gunner rocks for them,but the extra focus is nice for aggressive play. But I think that combo actually works with tail gunner as well, less focus,but still plenty of unpredictability as far as movement, non the less, you are so lucky to get to go to a system open. I wish there was one here in cali, as much as I love x wing, I dont have the budget for a plane trip

I know this should be in squad lists, i just want some more opinions than what I'll get there, which list should i bring to the endor system's open

1. Squadron y.u.b.

gold squadron pilot (28)

y-wing (18)

tlt (6)

blue squadron pathfinder (29)

u-wing (23)

pivot wing (0)

collison detector (0)

" chopper " (0)

Keyan farlander (43)

b-wing (29)

HLC (7)

b-wing/e2 (1)

ezra Bridger (3)

trick shot (0)

advanced sensors (3)

total 100

You've really pushed bombs in a build that isn't able to get much mileage out of them. all up you've spent 10 points (and 10% of your list) on them, yet they're loaded onto two of the least maneuverable ships there are. It's a nice trick, and auto-damage is nice but a skilled opponent (especially if you have a good first few rounds at a 400+ person tournament) is going to stick to range 2, and/or boost/barrel roll out of the way.

Aside from the difficulty of using bombs, the Y-wing and U-wing are pretty good, although I'd personally prefer Fire Control System on the U-wing. It's the B-wing that's not so good.

Keyan Farlander (43)
Heavy Laser Cannon
B-Wing/E2
Ezra
Trick Shot
Advanced Sensors

Sure, it's nice. Sure, it's fairly mobile. But it's half your list and it will die in a single turn of fire to quite a few lists (2 turns to Dengar, Palp Aces and Paratanni). For 43 points it's simply too vulnerable. For damage maximisation, I'd recommend:

Keyan Farlander (42) - Pricy, but provided you can block something with that large base U-wing he'll be rolling 5 dice with focus+target lock.
Opportunist
Fire Control System
Heavy Laser Cannon

Canonically, this list did extremely well:

Lando Calrissian (44)
Adaptability (0)
Nien Nunb (1)

Wedge Antilles (29)
Adaptability (0)
R2 Astromech (1)
Integrated Astromech (0)

Tycho Celchu (26)
Adaptability (0)
Chardaan Refit (-2)
Rage (1)
A-Wing Test Pilot (0)

But YMMV of course.

From the lists chosen; Y.U.B.

Interesting topic, you forgot one you must place on your squad:

Tomax Bren (24)
Crack Shot (1)
Tactician (2)
TIE Shuttle (0)

The OP does have a good point about rage though, it limits the dial A LOT. If he had something else to generate the stress, like stay on target or opportunist he could do those nice 1 turns.