Captain Rex and Biggs suit each other well (but don't fly in formation)

By Admiral Deathrain, in X-Wing Squad Lists

Here is a little list I came up with fiddeling around with the combination of Biggs and Rex:

Biggs Darklighter (25)
R3-A2 (2)
Integrated Astromech (0)

Captain Rex (14)

Airen Cracken (19)
Swarm Tactics (2)

Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
R2-D2 (4)
Alliance Overhaul (0)

Total: 100

View in Yet Another Squad Builder

I am not too happy with Cracken, but at least he allows Rex to shoot earlier so you have the attack reduction as soon as possible to protect Biggs. He also allows for self-blocking Rex to keep him close to Bigs while retaining actions.

And there also lies the greatest challenge of the build: Having the TIE not overshoot the rest of the squadron too far while tethered to Biggs. I believe only in practice can this be adequatly assesed.

I'd really love to hear some alternatives for Cracken that I haven't considered, the 4th ship really is not a clear choice.

For the points, I think that Ahsoka is your only real alternative at a higher PS but she's only PS7.

Roark with an Autoblaster Turret is the same cost as Swarm Tactics Cracken and he gets Rex shooting at PS12.

I would get green squadron a-wing with crack shot feat. snap shot instead of cracken, but it's just personal preference. Not going to combo much, but will probably deal more damage than cracken and is more survivable.

This is a list I'm trying tonight -

Ghost - Kanan Jarrus (52)
* Tactical Jammers (1)
* Fire-Control System (2)
* Twin Laser Turret (6)
* Recon Specialist (3)
* Rey (2)

T-65 - Biggs Darklighter (26)
* Integrated Astromech (0)
* R4-D6 (1)

Sabine's Tie - Captain Rex (22)
* Stealth Device (3)
* Sabine's Masterpiece (1)
* Jyn Erso (2)

I think there's a lot of synergy here. It's just a matter of learning to fly it properly.

You could put the ept droid on Biggs and adapt him down, but that's not going to do much for his survivability. Really, you are best case cancelling one hit.

I don't think that Cracken is a best fit here. The ships have relatively few actions available so you are not making best use of his pilot ability and not is he carrying any ordnance. Roark garnet hanging back to fire Rex at PS12 is probably going to work better.

19 hours ago, Daefish said:

This is a list I'm trying tonight -

Ghost - Kanan Jarrus (52)
* Tactical Jammers (1)
* Fire-Control System (2)
* Twin Laser Turret (6)
* Recon Specialist (3)
* Rey (2)

T-65 - Biggs Darklighter (26)
* Integrated Astromech (0)
* R4-D6 (1)

Sabine's Tie - Captain Rex (22)
* Stealth Device (3)
* Sabine's Masterpiece (1)
* Jyn Erso (2)

I think there's a lot of synergy here. It's just a matter of learning to fly it properly.

This one is also trollish

"Zeb" Orrelios — Attack Shuttle18

Ship Total: 18

Captain Rex — TIE Fighter14

Ship Total: 14

Biggs Darklighter — X-Wing25

R4-D61

Integrated Astromech0

Ship Total: 26

Kanan Jarrus — VCX-100

38Fire-Control System2

Autoblaster Turret2

Ship Total: 42

RAC will HATE this build. And so will whoever he is flying with.

Edited by Timathius

I was thinking of the Rex/Biggs movement a bit last night... here is what I came up with.

Corran Horn (35)
Push the Limit (3)
Advanced Sensors (3)
R2-D2 (4)
Engine Upgrade (4)

Captain Rex (14)
Chewbacca (4)
EMP Device (2)
Shield Upgrade (4)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Standard tanky biggs, standard tanky Corran... but now we got Rex... who is really really tanky! between chewie and shield upgrade getting 3 extra hitpoints! He won't be doing much killing, but it will be frustrating taking him down. Oh what fun!

19 hours ago, Daefish said:

This is a list I'm trying tonight -

Ghost - Kanan Jarrus (52)
* Tactical Jammers (1)
* Fire-Control System (2)
* Twin Laser Turret (6)
* Recon Specialist (3)
* Rey (2)

T-65 - Biggs Darklighter (26)
* Integrated Astromech (0)
* R4-D6 (1)

Sabine's Tie - Captain Rex (22)
* Stealth Device (3)
* Sabine's Masterpiece (1)
* Jyn Erso (2)

I think there's a lot of synergy here. It's just a matter of learning to fly it properly.

I think I would drop the recon specialist for Hera(crew) as a just in case Biggs dies (not likely). I would also trade Jyn out for Jan Ors as an evade toke is nice for Biggs, as well as kanan if Biggs dies. You have 4 points left because Captain Rex is only 20 points with this load out. Trade r4d6 for r2d2. That leaves a point. I would probably drop stealth device for hot-shot blaster to apply suppresive fire if an enemy gets out of arc. I think these three have some real potential to make themselves very annoying.

21 minutes ago, Wiredin said:

I was thinking of the Rex/Biggs movement a bit last night... here is what I came up with.

Corran Horn (35)
Push the Limit (3)
Advanced Sensors (3)
R2-D2 (4)
Engine Upgrade (4)

Captain Rex (14)
Chewbacca (4)
EMP Device (2)
Shield Upgrade (4)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Standard tanky biggs, standard tanky Corran... but now we got Rex... who is really really tanky! between chewie and shield upgrade getting 3 extra hitpoints! He won't be doing much killing, but it will be frustrating taking him down. Oh what fun!

I'd be curious to see how a tanky Rex could work out. It seems like he wants to be pretty bare bones. He acts as a mini-Biggs, since folks will want all of their attack dice. I think even buffed up like that, though, he'd be fortunate to survive two strong attacks once Biggs goes down.

1 minute ago, gennataos said:

I'd be curious to see how a tanky Rex could work out. It seems like he wants to be pretty bare bones. He acts as a mini-Biggs, since folks will want all of their attack dice. I think even buffed up like that, though, he'd be fortunate to survive two strong attacks once Biggs goes down.

I agree, but I think Biggs will be harder to take down with the reduced attack power of a key enemy ship. Imaging hitting the Ghost or Upsilon and them only having 3 attack dice instead of 4? Norra? Biggs will last a little bit longer now. It is a lot of points to sink into Rex, but a 6 health behind 3 agility and an evade token is going to be hard to punch through. Meanwhile... Corran does Corran things...like making you die.

2 hours ago, Wiredin said:

I was thinking of the Rex/Biggs movement a bit last night... here is what I came up with.

Corran Horn (35)
Push the Limit (3)
Advanced Sensors (3)
R2-D2 (4)
Engine Upgrade (4)

Captain Rex (14)
Chewbacca (4)
EMP Device (2)
Shield Upgrade (4)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Standard tanky biggs, standard tanky Corran... but now we got Rex... who is really really tanky! between chewie and shield upgrade getting 3 extra hitpoints! He won't be doing much killing, but it will be frustrating taking him down. Oh what fun!

Drop Corran, run Miranda. I played 3 games on vassal last night the following list:

Miranda Doni — K-Wing 29
Twin Laser Turret 6
Extra Munitions 2
Homing Missiles 5
Rey 2
Seismic Charges 2
Conner Net 4
Advanced SLAM 2
Ship Total: 52

Captain Rex — TIE Fighter 14
Sabine Wren 2
Glitterstim 2
Stealth Device 3
Sabine's Masterpiece 1
Ship Total: 22

Biggs Darklighter — X-Wing 25
R4-D6 1
Integrated Astromech

Its pretty great. Fly in a triangle on the outside of the map until the opponent decides what they want to do. Turn everyone in and start the combat with Homing Missiles from Miranda. Biggs died in all three games, but Rex lived as did Miranda. I will take 3-0 through three games only giving up 26 points any day.

Edited by Fozzyman
2 hours ago, BleakSquadron said:

I think I would drop the recon specialist for Hera(crew) as a just in case Biggs dies (not likely). I would also trade Jyn out for Jan Ors as an evade toke is nice for Biggs, as well as kanan if Biggs dies. You have 4 points left because Captain Rex is only 20 points with this load out. Trade r4d6 for r2d2. That leaves a point. I would probably drop stealth device for hot-shot blaster to apply suppresive fire if an enemy gets out of arc. I think these three have some real potential to make themselves very annoying.

So Recon Specialist is a rock star on this build. One a turn, having 3 focus tokens on Kanan (2 from Recon + 1 from Focus Battery Rey) means lots of dice fixing + return fire shots from Kanan. I get the idea of Hera though - I could have used her last night in one game.

Jyn is my weak link and the one I'm definitely considering. I also found R4D6 is a liability - with Suppressive Fire + Kanan, the likelyhood of having to take 3 points of damage in one shot is actually pretty low - I found R5-P9 works really well. R2-D2 I was on the fence about because of Biggs lack of Greens.

I'll mess around with it more but I can tell you, when Biggs is tanking, this build is amazing.

R5-P9 is better because You can Jyn-Rex chuck tokens onto him as well, then he can TL and have some offensive power as well. Still have points to play around with for a torpedo if you want.

5 minutes ago, Shraken said:

R5-P9 is better because You can Jyn-Rex chuck tokens onto him as well, then he can TL and have some offensive power as well. Still have points to play around with for a torpedo if you want.

The only reason I like R2D2 better is because I have Jan in my idea. With a green move regen and an action spent evading you net an additional hit point per round. Now if you get jyn to work and put 2 focus on Biggs and he can spend one of those for an evade then you're getting the same worth. Jan is more garunteed but jyn has more potential.

Edited by BleakSquadron
Spelling

I'm not sure that it is worth 4 points but Hot Shot Blaster will let Rex keep his condition applied to a ship that is out of his arc for a round. I suppose you you spend another point to give him Zeb to allow him to put the condition on a ship that he bumps but I expect that most ships will see trading range one shots with a TIE fighter a good exchange.

Captain Rex (14)
"Hot Shot" Blaster (3)
Sabine's Masterpiece (1)

Total: 18

45 minutes ago, BleakSquadron said:

The only reason I like R2D2 better is because I have Jan in my idea. With a green move regen and an action spent evading you net an additional hit point per round. Now if you get jyn to work and put 2 focus on Biggs and he can spend one of those for an evade then you're getting the same worth. Jan is more garunteed but jyn has more potential.

Biggs Darklighter (29)
X-Wing (25), R2-D2 (4), Integrated Astromech (0)

Captain Rex (20)
Sabine's TIE Fighter (14), Sabine's Masterpiece (1), Stealth Device (3), Jan Ors (2)

Kanan Jarrus (51)
VCX-100 (38), Fire-Control System (2), Twin Laser Turret (6), Recon Specialist (3), Rey (2)

Something like this perhaps? TLT is replaceable with maybe Autoblaster or Dorsal. Could even go cheese and run Autoblaster + Accuracy Corrector in place of FCS for guaranteed 2 damage a turn (which is all you'd get from TLT anyway)

Edited by Daefish