So, my play style is a bit overly aggressive. So, I figured I'd try to tailor a fleet to try to push me into more of a decision making state of mind. Force some patience. So, here is an attempt:
Liberty BC Madine
Author: moodswing5537
Faction: Rebel Alliance
Points: 397/400
Commander: General Madine
Assault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Madine ( 30 points)
= 48 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost
MC80 Battle Cruiser (103 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Dual Turbolaser Turrets ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 133 total ship cost
3 A-Wing Squadrons ( 33 points)
1 Shara Bey ( 17 points)
What I have determined from playing in and watching many competitive events is that there are a few basic tenants of Armada:
1.) Have multiple threats. If you don't, the opponent can focus down your fleet quiet quickly.
2.) Be able to play your fleet from player one or player two. This is a tough one because load outs do favor one or the other in order to gain an advantage. Playing a balanced fleet can be tough for the most skilled player, but I see it done quiet often, effectively even.
3.) Be able to play most of the objectives. I think in wave 3-4 days we could honestly wipe out the other fleet before tokens mattered, or maneuver around minefields to minimal dmg, but after wave 5 these objectives mean business. If you think they don't, play against a madine fleet with an ISD on Nav hazards. It will change your perspective. At least have a plan for all the objectives if you can, during your fleet building process.
Okay, there are more, but I want to focus my fleet on these. So, did I answer them? Lets see:
1.) Liberty + Admo + trc90...Check
2.) This is one where time will tell. I have plenty of experience playing first with admo, it's second I want to get a handle on....
3.) I feel like I like the objectives, but I need a little back and forth with y'all on these to make sure my head is right. And again, I'm gonna need to attack that brick wall with my noggin a few times on some of these to grasp the best attack strategy....