2 hours ago, heychadwick said:More than just one bad experience. It's also horrible from a design perspective. If you look at the high PS pilots with ACD then your list either has the tools to beat it or it doesn't have the tools to beat it and it curb stomps you. Having an effective Tie Phantom at high PS with ACD pretty much requires your opponent to have a high PS ship that can fire before it and most likely have a turret. The tools to beat the Tie Phantom are utterly "meta warping" to use FFG's own terminology. It's bad game design and it's a bad ship to have in the game.
It's also horrible in Epic and in so many missions, too.
I personally hope they do not nerf the Phantom. Though I can agree with most if not all of your points. I have been the one hoping for more situational ships for missions. Bombers that act like bombers and not fighters, freighters that are not as maneuverable as top tier fighters, and the Phantom fits this nicely. Yes it may ruin your game or raise RPSLS to ever more noticeable levels. But it is still a cool ship and buried in a squad, blinking in and out with a clocking device to deliver a package, agent, spy, recon can be the perfect place for this little gem.
I'd rather set it band from tournament play that nerfed. The we may have a real precedence for more situational craft and FFG focusing on more than the 100/6 game with the occasional Epic ship.