4 hours ago, heychadwick said:these guys don’t want to put the time and effort into X-wing to become tournament level at the game. They play other games. They don’t want to have to study the latest and greatest to know what is out there and how to beat it. They just want to pick up some X-wings and fly them on the table. When they go against the tournament level lists that some people always play they have negative play experiences.
Forget nerfs and buffs to the ships. . .THIS is the biggest hurdle X-Wing faces as a game. Everyone says that "if it works in 100/6, then it will be good for the game as a whole." Which is true. . .from a certain point of view.
Even if Heychadwick is exaggerating, and only 1/3 of the people who pick it up quit due to the steep learning curve, that's a lot of players lost to the "git gud" X-Wing mentality. And none of their friends are going to try the game, either, since they will be told it's not that fun to get curb stomped by pros til you earn your wings.
I definitely had a strong period of frustration in my "career" when I felt like I would never be able to win, and was ready to quit. I have never had that feeling about a game I wanted to play before. . .and Decipher's SWCCG was a pretty lousy game (my group never played it the "real" way; we created a homebrew that really just involved having to use the cards).
Not to derail the thread, but this is the fallacy that I see in the notion that tournament X-Wing feeds casual X-Wing. . .and unless FFG wants to make X-Wing an elitist-only kind of game, they need to make a concerted effort to appeal to a broader audience.
Edited by Darth Meanie