First impressions of Kylo Ren(pilot & crew)

By MenaceNsobriety, in X-Wing

8 hours ago, mad mandolorian said:

i really don't see what the big deal is, i flew Kylo pilot + palpatine and he got murdered by a PUNISHER, he never even got to deal the crit.

i honestly don't see ISYTDS as a bonus, it basically just changes Direct hits to blinded pilots. unless it somehow bypasses sheilds

Yes, ISYTDS bypasses shields. All ya gotta do is get a Crit result not evaded, and you get to apply the ISYTDS critical directly to hull, even when the ship is at full shields.

I finally got to use Kylo Ren!!!

He was alright, I guess. I mean, when all is said and done, he's piloting just a shuttle. I got a few good shots off with him. The two times I handed out ISYTDS, no crit got through until their last hull, so it was utterly useless. I'll keep flying him, but I think I'm going to try something more like Daredevil Ren or Ridin' Dirty Ren (with Expert Handling; ficklegreendice's favorite) because he needs mobility.

Full disclosure: I ran him with Rage, Electronic Baffle, Rebel Captive, and Hotshot Co-Pilot. Not what people first pick. I was able to rage precisely once the entire game, but it allowed me strip Echo's shields, so totally worth it. Actually, it didn't even matter because I didn't need rerolls, just the focus. Hmm... Hotshot Co-Pilot was likewise underwhelming in this particular matchup. But Rebel Captive saved my bacon, preventing Echo from decloaking and allowing Backdraft to destroy her.

So yeah. It didn't leave the best first impression. He's a pretty good 34-point Rebel Captive carrier. Oh, and my opponent used ISYTDS to give my Kylo Ren Stunned Pilot, and then parked his Major Stridan right in front of him in the asteroid field. Totally not cool. And by 'not cool' I mean it was a clever choice of damage card and maneuvering. Especially when I performed a straight 1, because I expected him to still be there and I'd bump to get a shot at Wampa, but he moved! So Kylo Ren just barely landed on an asteroid, and got destroyed. Sigh. I'll have to try him again.

10 hours ago, Goseki1 said:

I've had great fun a d success flying Kylo pilot with rebel captive, as no one wants to shoot him and he dishes out so much damage. I do need to figure out a better way to turn around though.

Daredevil baby yeah

Used a Kylo RAC build in a couple of games recently and I don't think it's going to be the new hotness. Teamed him with HotCop and Gunner and it was definitely annoying for my opponents but not particularly powerful. Ultimately I think the Action requirement combined with the relative fragility of the Kylo carriers will mean we don't see that many and they probably won't quite make it into top tier competitive builds.

Flew Whisper/RAC with Kylo last night for the first time... against a TIE swarm <_<

Turns out IWSYTDS is kinda useless against Academy pilots, anytime I applied a blinded to one of them in the hopes of denying a range one shot RAC just ended up PS killing them anyways so complete waste. Will get in another game this weekend, hopefully against a list it's more suited for.

14 hours ago, phild0 said:

Yes, ISYTDS bypasses shields. All ya gotta do is get a Crit result not evaded, and you get to apply the ISYTDS critical directly to hull, even when the ship is at full shields.

so it's a improved version of wampa but as a crew

my grade of ISYTDS has improved from Bantha PooDoo to eh

Edited by mad mandolorian
8 hours ago, thespaceinvader said:

Daredevil baby yeah

Don't like the thought of rolling two crits after though

22 minutes ago, Goseki1 said:

Don't like the thought of rolling two crits after though

That is what engine upgrade is for

Then the points cost is getting absurd for my tastes. Especially as I want to run it with a Decimator.

10 hours ago, mad mandolorian said:

so it's a improved version of wampa but as a crew

my grade of ISYTDS has improved from Bantha PooDoo to eh

You're clearly not applying any critical thought to this, but:

1. Wampa cancels ALL dice to hand out a face down damage card. ISYTDS can still hit for damage AND hand out the hand-picked crit.

2. The hand-picked crit drastically changes a round of combat, AND damages straight to hull. Wampa just does the latter.

3. Kylo crew means you can put this very useful ability on more carriers. RAC, as a PWT, is far more versatile in terms of engaging enemies, and his own innate ability helps to mod his dice, where Wampa relies on Target Locks or Palp (or luck).

4. Wampa draws Biggs-level aggro, which is great, but on a chassis that folds under pressure quickly. Again, Kylo crew means you can put him on a tank.

The comparison to Wampa is extremely weak, is what I'm getting at (your grade is based off of opinion, and there's not much we can do there).

For more hilarity, add Wampa & Kylo to a list (I killed a K-Wing and a Darth Vader without ever touching their shields at a tourney night).

2 hours ago, ArbitraryNerd said:

You're clearly not applying any critical thought to this, but:

1. Wampa cancels ALL dice to hand out a face down damage card. ISYTDS can still hit for damage AND hand out the hand-picked crit.

2. The hand-picked crit drastically changes a round of combat, AND damages straight to hull. Wampa just does the latter.

3. Kylo crew means you can put this very useful ability on more carriers. RAC, as a PWT, is far more versatile in terms of engaging enemies, and his own innate ability helps to mod his dice, where Wampa relies on Target Locks or Palp (or luck).

4. Wampa draws Biggs-level aggro, which is great, but on a chassis that folds under pressure quickly. Again, Kylo crew means you can put him on a tank.

The comparison to Wampa is extremely weak, is what I'm getting at (your grade is based off of opinion, and there's not much we can do there).

For more hilarity, add Wampa & Kylo to a list (I killed a K-Wing and a Darth Vader without ever touching their shields at a tourney night).

5. ISYTDS needs to hit. Wampa doesn't.

On 02/02/2017 at 5:47 AM, TitaniumChopstick said:

corran_horn_alt_art_web.jpg Goodnight, sweet Corran. You shall be missed....

No.

not by me he won't. Regen is not fun to play against.

21 minutes ago, Spider said:

No.

not by me he won't. Regen is not fun to play against.

c5yoq.jpg

17 hours ago, Oberron said:

That is what engine upgrade is for

So as a thought exercise I wanted to see what the cost was and what sort of silly Decimator I could run with it. I... I kind of like it.

Upsilon-class Shuttle: · Kylo Ren (34)
Daredevil (3)
Fire Control System (2)
Engine Upgrade (4)
Pattern Analyzer (2)


VT-49 Decimator: · Captain Oicunn (42)
Expose (4)
· Experimental Interface (3)
· General Hux (5)
Inspiring Recruit (1)
-- TOTAL ------- 100/100p. --

The only part I don't like is he gets to choose the crit. I think it should have been more random. Something like draw damage cards until the first pilot crit is drawn then reshuffle the cards not used back into the damage deck, and place this card aside.

Question: If Kylo Ren pilot is destroyed, but his wingmen remain, does ISYTDS remain on the last enemy ship to have been assigned that condition? Or is the condition removed from play when Kylo Ren is removed?

Nothing says to remove it when Kylo is destroyed, so I'd say it remains.

8 minutes ago, Goseki1 said:

Nothing says to remove it when Kylo is destroyed, so I'd say it remains.

Excellent. That's the conclusion we came to as well. My TIE/sf's managed to land a timely Blinded Pilot on Dash through his shields after Kylo got taken out.

Chicago we played it as it remains.

latest?cb=20160806024057 vs. latest?cb=20140811172051

..?

4 minutes ago, FTS Gecko said:

latest?cb=20160806024057 vs. latest?cb=20140811172051

..?

The consensus seems to be that Leebo gets to draw an additional damage card after he is dealt the card from ISYTDS. It seems odd at first, but it checks out. I mean, he is a droid, after all.

Thanks Parakitor, that's what I thought but wasn't sure. Reading both cards, it seems the key word is "dealt" - you're still dealt the card from ISYTDS, so then Leebo's ability would kick in.

General consensus is Leebo drawsranltber card, but some of the same people are arguing that Maarek doesn't get to choose between 3 cards instead of the ISYTDS crit. I'm not too sure myself but I'd argue the condition effect overides the pilot abilities of both, but I see the arguments both ways. It needs a FAQ for charities sake at least.

ISYTDS shouldn't get around Leebo. You still get the faceup card - you just get to pick. It triggers when you are dealt, which is how the condition is worded.

Maarek is different, that says "when your attack" deals a faceup card. The argument is that the condition isn't your attack, it actually overrides your attack. But you can also say that since your attack is the trigger it still counts - primarily it could be a way of keeping the ISYTDS condition in play because you draw 3 and discard "the others". So it needs an FAQ to clarify if A( Maarek can trigger when you use the condition to deal a faceup and B(if you discard all excess cards (i.e including all the ones on the condition).

So.... With the many 2 ship lists or 3 ships that have 2 heavy hitters and 1 support (Manaroo or Palp shuttle) Ive been wondering how it'd turn out to.. basically neutralize one ship for a long time and deal with the rest of the list.

  • TIE Bomber, Scimitar Sq. Pilot - TIE Shuttle, Kylo Ren, Systems Officer, Twin Ion Engine Mk. II
  • TIE Advanced, Lieutenant Colzet - TIE/x1, Sensor Jammer
  • VT-49 Decimator, Rear Admiral Chiraneau - Veteran Instincts, Gunner, Darth Vader

So deal Blinded Pilot to your main source of worry and have Colzet pretty much permanently keep it blind (no need to attack it, just use his ability from a Target Lock he takes or is granted by Systems Officer), after that, prepare another Crit on the 2nd target if needed or just destroy it with Gunner - Vader, basically you gotta deal with it using your 3 ships before you lose RAC, when the blind man is the last man standing,... finish the job?

Against Fenn - Asajj - Manaroo, you can easily blind Asajj permanently, vader Fenn out of existence (you could even Kylo him to PS0 to make it easier), hunt down Manaroo and then focus fire on Asajj...

Colzet will work as long as there isnt a second face down card (which makes blinded pilot 1 chance in 2 to be flipped) which can keep a ship permanently blinded - ive done it before, a month before Wave 9 released when I played Wampa, Colzet, Carnor and Palp Shuttle - Wampa dealt one face down to Scum Kath Scarlet and my Colzet flipped it up every single turn until I had dealt with the rest of the list, at which point I turned around and destroyed Kath with ease - I felt bad for the guy but it was 2 chances out of 33 of that card being a blinded pilot - now Kylo + Vader makes that 1 chance out of 1 .. x;

Edited by Kalandros