First impressions of Kylo Ren(pilot & crew)

By MenaceNsobriety, in X-Wing

4 minutes ago, lazycomet said:

I'm not sure the sky is falling.

You must still be delivered a CRIT... And there's not such thing as a "good crit." So you play against Kylo just as you would any other dangerous ship, with excellent DIALS.

I flew (3) Crack/Snap Green-Sq AWINGS each with Prockets + Operations Specialist on Ahsoka TIE and Kylo's shuttle melted under 21 red dice in the opening exchange.

I think you need to re-familiarize yourself with Alpha Strikes.

That build sounds absolutely grotesque, FYI.

Just now, PhantomFO said:

That build sounds absolutely grotesque, FYI.

It is. But you gotta avoid kill-boxes while setting that Range-1 Trap. LIST:

Green Squadron Pilot — A-Wing 19
Snap Shot 2
Proton Rockets 3
Crack Shot 1
Guidance Chips 0
A-Wing Test Pilot 0
Ship Total: 25
Green Squadron Pilot — A-Wing 19
Snap Shot 2
Proton Rockets 3
Crack Shot 1
Guidance Chips 0
A-Wing Test Pilot 0
Ship Total: 25
Green Squadron Pilot — A-Wing 19
Snap Shot 2
Proton Rockets 3
Crack Shot 1
Guidance Chips 0
A-Wing Test Pilot 0
Ship Total: 25
Ahsoka Tano — TIE Fighter 17
Crack Shot 1
Operations Specialist 3
Hull Upgrade 3
Sabine's Masterpiece 1
Ship Total: 25

Do you call that list "Snap Crackle POP"? Because if not, you should.

1 minute ago, PhantomFO said:

Do you call that list "Snap Crackle POP"? Because if not, you should.

Im more worried about Miranda than I could possibly be worried about Kylo.

I second snap crackle pop.

I just happened upon my LGS today and they were getting their latest FFG shipment out....there it was, a few new Upsilons sitting on the table with a few getto TIEs and Space Tugs. Although I hadn't planned an Upsilon purchase, seeing the crack-in-the-box in person, well, I couldn't pass it up. I haven't tried it yet as time will not allow this side of the weekend, but I am interested to check out the possibilities. It seems the crew cards might just be the shining examples to use first off.

How has General Hux fared assisting a squad?

Kylo? I guess he'd be on a RAC?

It seems to be a real interesting ship for the Empire for a change....maybe they were thinking as they do with the most recent Scum crew when they were designing it, huh?

1 minute ago, clanofwolves said:

It seems to be a real interesting ship for the Empire for a change....maybe they were thinking as they do with the most recent Scum crew when they were designing it, huh?

they obviously weren't because neither are one point

15 minutes ago, ficklegreendice said:

they obviously weren't because neither are one point

Yes, awesome 1 point cards would have actually fit that design mold. True. You are the master of X-Wing detail...well played, well played.

Man stinks that aces seem to be predominant in the game these days, generics never seem to get any love.

Uh oh, there's a character that stomps on aces!

Well, he seems to be weak against focused fire from a half dozen ships and costs upward of half your list to use otherwise. And there's a card that directly negates his cost.

But those builds are very weak against ace builds!

Well what about rock?

Paper beats rock!

I give up then. If there's no handful of builds that I can play without fear of being hard countered then the game is broken. I guess I'll go play Magic the Gathering. Nothing beats Red right?

I think it's more like Pokemon; STAB and type advantages really help put you above or below in certain matchups, but player skill level and tactical decisions, RNG and raw stats really make or break it in the heat of the moment - especially in a neutral matchup.

Or at least, this sort of play is what FFG is trying to accomplish, like 4-5 ships at a time.

2 hours ago, clanofwolves said:

I just happened upon my LGS today and they were getting their latest FFG shipment out....there it was, a few new Upsilons sitting on the table with a few getto TIEs and Space Tugs. Although I hadn't planned an Upsilon purchase, seeing the crack-in-the-box in person, well, I couldn't pass it up. I haven't tried it yet as time will not allow this side of the weekend, but I am interested to check out the possibilities. It seems the crew cards might just be the shining examples to use first off.

How has General Hux fared assisting a squad?

Kylo? I guess he'd be on a RAC?

It seems to be a real interesting ship for the Empire for a change....maybe they were thinking as they do with the most recent Scum crew when they were designing it, huh?

Hux is pretty fun. On Major Striden he is almost like having mindlink on all your ships. Not sure how competitive he will be but fun to use every now and then.

Well we had 6 games going tonight and we had at least 5 Kylos being played in various configs. The players to a man(both the player and opponent) thought it was one of the worst designed cards they had seen. I cannot say myself since I did not draw it to play against.

2 minutes ago, librarian101 said:

Well we had 6 games going tonight and we had at least 5 Kylos being played in various configs. The players to a man(both the player and opponent) thought it was one of the worst designed cards they had seen. I cannot say myself since I did not draw it to play against.

The crew, the pilot, or "I'll Show You The Dark Side" period?

Edited by Parakitor
13 minutes ago, Parakitor said:

The crew, the pilot, or "I'll Show You The Dark Side" period?

cant be the pilot

the pilot can be built to barrel roll after a 0 manuever

and that shit makes your gameday, trust me

The reason I ask is because I think Kylo Ren just might be my favorite Star Wars character. I'm so excited for him to come to this game! And to hear people complain about how he is a kill-joy makes me sad. I think the main problem is the cheesy RAC build, but I'm more interested in the shuttle. Long after people quite playing him, whether it's because he gets countered, or because people think he's unfair, I will still be including him in most of my squads.

"I will finish what they started."

btw, not certain if I posted this already,

'Ridin' Dirty' Ren

*expert handling

*pattern analyzer

*fcs

*inspiring recruits

*title/kallus/rebel captive optional

16422504_10158133056960142_756728416208016403375_10158133057130142_5347006251451

Edited by ficklegreendice
28 minutes ago, ficklegreendice said:

btw, not certain if I posted this already,

'Ridin' Dirty' Ren

*expert handling

*pattern analyzer

*fcs

*inspiring recruits

*title/kallus/rebel captive optional

16422504_10158133056960142_756728416208016403375_10158133057130142_5347006251451

Dat wingspan......

I think but am not sure, but most seem to be referring to the Ill show you the darkside card.

On 2/1/2017 at 8:59 PM, phild0 said:

Especially when Kylo is paired WITH Palp for the auto-converted Crit...Feels bad when you're flying anything with < 3 Agi + Focus + Evade!

I actually think that is the only way to fly Ren.

So taking a look at the Upsilon Shuttle. It is clearly a Lambda with +1 firepower, better dial, all for 9 more points. Also better unique pilot ability that also have EPTs. Still it is pretty much an upgraded shuttle that you will be paying more. So lets take a look at Lambda Shuttle Builds and see how they translate to Upsilon Shuttle Builds.

  • Buzzsaw, The Gunner FCS combo is there, but the price is a bit steep . So you won't exactly be getting criss-crossing buzzsaws that you used to bee able to get with the lambdas.
  • Doom Shuttle, It has 2 more hit points which equates to one more Vader use. Still it doesn't have as much hit points as a decemator. Sure the 1 agility helps only against poorly made lists (no tractor beams, no TLTs, no auto hits). But again with the Doominator it can Vader 360 degrees while the UpS still needs to get it within firing arc.
  • Palpmobile, Okay a little skeptical at first as if the new ride was worth the 9 points. That is still expensive and I doubt the Lambda would get much value for the trade in especially with options removed. However the UpS is actually better with options installed so it is going to be more than +9 points for the Emperor's new ride. Kylo Ren with Palp is just Brutal, Sure it takes up alot of points which leave you ditching the Defender for cheaper Aces. good thing for imperials that they have a lot of Aces options, from Soontir, to Omega Leader, even Whisper could make it in there.

So yeah, it looks almost like the Emprah's New Ride is here folks. Now will Bling Palp Aces beat Palp Defenders? I will say this is a strong contender. We might see the Lambda get traded in for an Upsilon Grade.

Rebels have this ship with High PS, Shield regen, attack dice boost, a turret that shoots twice and negates defensive range bonus, (the best) bombs that deal unavoidable damage and crazy maneuvering options - arguably the biggest NPE imho, yet no one is saying the sky is falling?

No.

Because all of those things together, still don't win games anywhere near as reliably as palp/aces has in the past, and Defenders, Mindlink Manaroo, or Dengaroo do today.

6 hours ago, Marinealver said:

I actually think that is the only way to fly Ren.

So taking a look at the Upsilon Shuttle. It is clearly a Lambda with +1 firepower, better dial, all for 9 more points. Also better unique pilot ability that also have EPTs. Still it is pretty much an upgraded shuttle that you will be paying more. So lets take a look at Lambda Shuttle Builds and see how they translate to Upsilon Shuttle Builds.

  • Buzzsaw, The Gunner FCS combo is there, but the price is a bit steep . So you won't exactly be getting criss-crossing buzzsaws that you used to bee able to get with the lambdas.
  • Doom Shuttle, It has 2 more hit points which equates to one more Vader use. Still it doesn't have as much hit points as a decemator. Sure the 1 agility helps only against poorly made lists (no tractor beams, no TLTs, no auto hits). But again with the Doominator it can Vader 360 degrees while the UpS still needs to get it within firing arc.
  • Palpmobile, Okay a little skeptical at first as if the new ride was worth the 9 points. That is still expensive and I doubt the Lambda would get much value for the trade in especially with options removed. However the UpS is actually better with options installed so it is going to be more than +9 points for the Emperor's new ride. Kylo Ren with Palp is just Brutal, Sure it takes up alot of points which leave you ditching the Defender for cheaper Aces. good thing for imperials that they have a lot of Aces options, from Soontir, to Omega Leader, even Whisper could make it in there.

So yeah, it looks almost like the Emprah's New Ride is here folks. Now will Bling Palp Aces beat Palp Defenders? I will say this is a strong contender. We might see the Lambda get traded in for an Upsilon Grade.

meh

i'd feel much safer v an upsilon palp than two actually decently kit out aces

the two-turn is lovely, but it is still no substitute for being able to 180. Using expertise FCS ren basically boiled down to two shots the entire game and then just coordinating around obstacles

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and at that point basically everything you paid extra for is being wasted, because an extra free action isn't worth that many points

not to mention that it's not a lambda and can be built in different ways. Ridin' Dirty Ren is utterly impossible on a lambda, for example, or Striden systems officer hux

it's a new ship, time to find new ways to use it

Edited by ficklegreendice
8 hours ago, librarian101 said:

Well we had 6 games going tonight and we had at least 5 Kylos being played in various configs. The players to a man(both the player and opponent) thought it was one of the worst designed cards they had seen. I cannot say myself since I did not draw it to play against.

Please expand your news brief; what do you intend to say when you use the word "worst"? Not useful at all? Overpowered?

So I played 4 games tonight using the 'fun police' RAC with vi, engine, gunner, hscp, and Kylo, and I found it underwhelming every time. The cost of an action vs. the impact any crits I could have pulled was worth it maybe 1 time barely. RAC with everything but Kylo is of course great and good for stomping nerds but I just do not see what the hubub is about. Granted none of my opponent's were playing low ship count builds with non dodgy aces but ps10 punch you RAC already 'decimates' those ships anyway so digging for a Kylo crit really didn't feel worth it. The action cost seems like it should not be underestimated.

1 hour ago, nigeltastic said:

So I played 4 games tonight using the 'fun police' RAC with vi, engine, gunner, hscp, and Kylo, and I found it underwhelming every time. The cost of an action vs. the impact any crits I could have pulled was worth it maybe 1 time barely. RAC with everything but Kylo is of course great and good for stomping nerds but I just do not see what the hubub is about. Granted none of my opponent's were playing low ship count builds with non dodgy aces but ps10 punch you RAC already 'decimates' those ships anyway so digging for a Kylo crit really didn't feel worth it. The action cost seems like it should not be underestimated.

I hope this turns out to be the case overall

because fun police seems like a shitty experience