Pistol hilt
While the jedi of old disdained blasters, modern Force users often need every advantage they can get. By adding a customized seen emitter to a light saber hilt the wielder can release the energies in a manner similar to a blaster bolt. Without the focused field produced by a traditional light saber emitter, the beam rapidly looses cohesion and stopping power, producing only a short range stun bolt. A light saber used in this manner, though, might not even be recognized for what it is, appearing to be an unusual or custom model of pistol instead of one of the legendary weapons of the jedi. This additional layer of cover could mean as much protection as the new capabilities of the weapon.
The user must spend a maneuver to switch from one weapon mode to the other (lightsaber function to pistol function , for example)
Base modifiers: when the lightsaber is not ignited, the wielder may fire the pistol using the following profile: (Ranged [Light]; Damage 6; Critical 3; Range [Short]; Stun Damage)
So a bunch of question i'd like your thoughts on
1a) If you mod the crystal does that increase the stun damage?
1b) how does swapping crystals affect this (e.g. barrob ingot, personally I don't want a barrow ingot I am just curious)
2) double bladed lightsaber has linked 1, so if neither end of the lightsaber is ignited, do you get linked one on the pistol?
3) what if only one end of the double bladed lightsaber is ignited and you have the advantage to trigger linked 1? Can you slash and shoot (assuming the lower attribute and skill was used, because you were planning to do this)?
4) short range is fine with me, but do any of you know of a mod/attachment that changes stun to lethal damage?
Also loving the joy buzzer palm stunner on page 49 ov EV