Double bladed lightsaber and pistol hilt (endless vigil p 52)

By EliasWindrider, in Star Wars: Force and Destiny RPG

Pistol hilt

While the jedi of old disdained blasters, modern Force users often need every advantage they can get. By adding a customized seen emitter to a light saber hilt the wielder can release the energies in a manner similar to a blaster bolt. Without the focused field produced by a traditional light saber emitter, the beam rapidly looses cohesion and stopping power, producing only a short range stun bolt. A light saber used in this manner, though, might not even be recognized for what it is, appearing to be an unusual or custom model of pistol instead of one of the legendary weapons of the jedi. This additional layer of cover could mean as much protection as the new capabilities of the weapon.

The user must spend a maneuver to switch from one weapon mode to the other (lightsaber function to pistol function , for example)

Base modifiers: when the lightsaber is not ignited, the wielder may fire the pistol using the following profile: (Ranged [Light]; Damage 6; Critical 3; Range [Short]; Stun Damage)

So a bunch of question i'd like your thoughts on

1a) If you mod the crystal does that increase the stun damage?

1b) how does swapping crystals affect this (e.g. barrob ingot, personally I don't want a barrow ingot I am just curious)

2) double bladed lightsaber has linked 1, so if neither end of the lightsaber is ignited, do you get linked one on the pistol?

3) what if only one end of the double bladed lightsaber is ignited and you have the advantage to trigger linked 1? Can you slash and shoot (assuming the lower attribute and skill was used, because you were planning to do this)?

4) short range is fine with me, but do any of you know of a mod/attachment that changes stun to lethal damage?

Also loving the joy buzzer palm stunner on page 49 ov EV

1a) No. That blaster profile isn't based on the crystal, so it shouldn't change based on the Crystal's modifications.

1b) They don't. See answer 1a.

2) Because the Blaster part has its own weapon profile, it's basically treated as a separate weapon within the same casing, so it shouldn't benefit from the Linked quality of the Double Bladed Lightsaber Hilt.

3) I believe that answer 2 covers this. The blaster is a separate weapon profile and it does not gain any of the advantages of the Saber Hilt profile or the Lightsaber Crystal profile. You could not slash and shoot because the only way to gain both attacks from separate weapons is to use the Two Weapon Fighting rules. I don't believe you can stop in the middle of the Two Weapon Fighing check to spend a maneuver to deactivate the saber (which is required per the rules on the Blaster Hilt, neither can be used at the same time and it requires a maneuver to switch between either).

4) I don't believe there is an attachment for that... that is where working with your GM and coming up with a reasonable custom attachment to craft comes in I guess.

There are rules in the Special Modifications book for concealing a weapon within something else. You may be better following those rules to make a small custom Blaster as part of your Lightsaber.

On a side note I'm very surprised the Armour crafting rules from Keeping The Peace where omitted from No Disintegrations. If those rules were going to show up in any EotE book then that's where they would have been. The fact they didn't suggests the Developers don't mind if a single line (of the three) doesn't have all the modular additional rules. We may not see those SM crafting rules printed anywhere else, the Engineer book is the only other place.

For that reason if crafting is something your into then SM is basically a must have and so is KtP.

now they did reprint the Beast Riding rules so it is possible we will see a lot in the Engineer book (or some kind of other supplement), but who knows.

FFG at times can be kinda messy with their rules, Deathwatch had a bunch of contradictions depending on book. Star Wars isn't nearly as bad but I have had to refer to other core books for things I needed, eg the optical camouflage suite for my adaptive armor for my Shadow. I also rolled high on the mods sooo... I can disappear from existence. ;)

5 minutes ago, ASCI Blue said:

FFG at times can be kinda messy with their rules, Deathwatch had a bunch of contradictions depending on book. Star Wars isn't nearly as bad but I have had to refer to other core books for things I needed, eg the optical camouflage suite for my adaptive armor for my Shadow. I also rolled high on the mods sooo... I can disappear from existence. ;)

*uses farsight, sees you just standing behind everyone snickering*

31 minutes ago, GroggyGolem said:

*uses farsight, sees you just standing behind everyone snickering*

Sooo... you know how you can get the plus rank in stealth for that mod? Plus the upgrade all stealth checks twice... I'll toss in my PC's cunning is 5 plus 2 purchased ranks in stealth. You seem like a sharp person so I imagine you can figure how many and of what kind of dice I throw at this problem. ^_^

Just now, ASCI Blue said:

Sooo... you know how you can get the plus rank in stealth for that mod? Plus the upgrade all stealth checks twice... I'll toss in my PC's cunning is 5 plus 2 purchased ranks in stealth. You seem like a sharp person so I imagine you can figure how many and of what kind of dice I throw at this problem. ^_^

*Uses basic Seek power combined with an average Vigiliance check to see through all sensory misdirections confronting him*

Sorry Elias, but the answers to all of these are "no."

The stats of the crystal or the base hilt itself have no impact on the blaster portion, as that's functionally a separate weapon. So no matter what sort of hilt you add this attachment to or what sort of crystal you've installed in the hilt, the blaster is still going to be a Damage 6, Range Short, Stun only weapon.

Now, it might be possible for the player and the GM to come up with their own version that has different values, such as being able to deal lethal damage or attack at longer ranges (though I wouldn't suggest going any further than Medium range), but that's going to be a homebrew attachment.

In fact, long before Endless Vigil came out, I'd put together my own spin on Ezra's blaster hilt lightsaber, which I posted up on my blog as a separate hilt design, treating the blaster portion as a light blaster pistol, but later reverted it to an attachment for the last version of my Ways of the Force fan supplement, which again had the same base stats as a light blaster pistol, but could be slightly modified to improve the damage a bit.

13 hours ago, GroggyGolem said:

*Uses basic Seek power combined with an average Vigiliance check to see through all sensory misdirections confronting him*

I believe that would be an opposed check vs discipline. However I choose to activate influence with control upgrade to roll a deception check to confer the idea that my PC is not here. ;)

4 minutes ago, ASCI Blue said:

I believe that would be an opposed check vs discipline. However I choose to activate influence with control upgrade to roll a deception check to confer the idea that my PC is not here. ;)

The full description of the text says it's opposed vs Discipline when the person creating the illusion is doing so by the force... you said it was adaptive armor and ranks in Stealth, not that you were using the force on this.

1 minute ago, GroggyGolem said:

The full description of the text says it's opposed vs Discipline when the person creating the illusion is doing so by the force... you said it was adaptive armor and ranks in Stealth, not that you were using the force on this.

I did not read the full description, you are correct. ^_^