Hey guys. I thought I would share our optional rules me and my friends play. Let me know if you have any questions or critique
First I want to explain that the reason we use this rules below are 1) faster and more explosive 2) suitable for 3-4 players 3) more Risk (the game) look alike 4) more drama!
Winning the game
* Completion of a secret objective card will end the game. And winner is declared instantly.
General
* Whole board will be played
* Public cards are open. 9 objective cards and are drawn as usual. With the exception that the "end game" card is removed from the game"
* 1 political card is always drawn at the start of every turn after strategy cards have been selected.
* Each player choose two strategy cards, like described for 3 or 4 player optional rule described in rule book.
* Players can trade Technologies, and Action Cards with each other when activating the Trade Strategy card. However, only to the person they have current trade agreements with. Trading a technology will not result in a loss of that technology.
* When the Political card is revealed: the current "speaker" always have a +5 in influence
* Political Vote: every 2 influence vote for another player will result in = 1 influence for that player who vote for another player i.e. if John votes 4 influence for George then John will recieve 2 influence in the vote.
Objective Cards and Victory points
* Public Objective cards:
1 victory points will give 1 Action card, 3 Tradegood and 1 Command Counter .
2 victory points will give 1 action card, 6 tradegoods and 2 command counters.
* Whenever, the reward is victory point refer to above.
Action Cards
* Players can only hold 4 action cards at any given time.
Trade
* Players can have 2 trade agreements with the same player. Can be broken at any time.