So, you might like fighter craft, you might not. The Navy doesn't seem to like them, but people here can prove that "supercarriers" can be awesome. What I'm wondering is, can anyone think of a neat, little bonus to apply to some NPC xeno fighters, to make them that next little bit terrifying? I have a big Tau force, and one of their neat acquisitions, since arriving in the Koronus stars, is a race who I am claiming would make superior fighter pilots, while the Tau have both the drive to create new, cutting edge prototypes, and the will to use them, especially with other, more expendable, pilots. These "Mako" fighters/bombers are going to be an ace up the sleeve of one of their central battle groups, and I was wondering, with the advanced tech, and manufacturing capability of the Tau, might there be a neat advantage to give these prototype attack craft? Something you see as a weakness that they have, but that the Imperium refuses to improve them, but where the Tau have no such limit? Just wondering what thing to give them to make them that one little step improved from the "regular" strike craft, and bombers; also, as I obviously rather like the Tau Navy, and their invasion is, predominantly, a Kor'Vettra operation, rather than the typical Fire Aspect affair, it could be nice to see the Kor'Vettra get some neat "field testing options", the same way Crisis Suit Commanders often do, in ground affairs.
Thanks much, and please have a good one!!!