Taking off armor

By Lukey84, in Star Wars: Edge of the Empire RPG

How long does it take to put on or take off a set of armor? Would it vary based on encumbrance?

The reason I ask is because one of my PC's just crafted combat armor and it has a poor fit threat option

Common sense. What is it?

Whatever the GM decides, but as rule of thumb: At least one action imho, except when you have an attachment which makes it a maneuver. Poor fit adds an additional action to that, so you you need two rounds to do it.,

BTW, custom fit removes setback dice from athletic and stealth check, so you could add a setback dice here and there on top.

Custom crafted combat armor with a poor fit? Heck, it takes me an action to put on my boots and hat, so putting on/taking off armor? Probably a couple rounds of dedicated action if the character is not assisted. As the pirate says, common sense rules the day. One could try putting on full football pads and time it to get a rough idea, were one so inclined. With poor fit, I'd definitely toss a Setback die in there if the character was doing something I thought could be affected by poor fit. If the player goes so far as to describe the poor fit, I might be more lenient in these applications.

Based upon the write-up for the Quick Shed attachment (found on page 57 of Keeping the Peace ), it takes normally takes several minutes to don or remove armor. With the quick shed attachment, you can remove the armor with a single maneuver, but it then takes several more minutes (and a mechanics check) to reassemble it before you can don it again.

A lot of it has to do with the type of armor you're wearing. A bullet-resistant vest in a tactical carrier rig goes on in 30-45 seconds if you practice. The US Army's Interceptor Body Armor with SAPI/ESAPI plates, groin, throat, and DAP panels takes a couple of minutes to get on and properly situated on the body, but can be thrown on haphazard if you're in a hurry. Something like War of the Roses-era plate armor would take several minutes, even with assistance.

I think it's reasonable to scale don times against the level of protection, but personally I don't need that amount of detail. If the party gets surprised, I'd probably call for a Coordination check. Success indicates you don your armor as an action, Failure indicates it will take longer, a Triumph might mean you got it on as a Maneuver and can still take an action and a Despair might mean you'll have to work at it until next round. Then, if it happens again, I might do something totally different.

If I were you, I'd discuss this with the player in question and come to some sort of compromise about how the poor fit will work in-game.

I generally rule its Enc value in Maneuvers. Keeps things simple.

I was thinking something similar. Encumbrance value-2 = actions needed.

Do people envision having armor donned and doffed during structured play? Kinda too late or too early at that point.

Anything beyond doffing or donning a helmet, or maybe a jacket/overcoat (there are a few items like that) is really going to fall outside of structured time.

10 hours ago, 2P51 said:

Do people envision having armor donned and doffed during structured play? Kinda too late or too early at that point.

May be too late, but some players insist, even if it means their pals get splashed.

You know how it is. Some players...

I imagine a good chunk of players see their players armoured up all the time. It makes a degree of sense sometimes; theres a lot of Rim worlds where being nonthreatening is basically a invitation. Depends on the character really, Han and Chewie never really change, though I do sometimes feel that those going around in full battle armour with all their weapons are going a little over the top. That kinda thing usually draws more attention then worth.

I agree; depending on the situation I would make putting on a vest fairly quick one action, full armour takes two actions unless it's got extra problems with it. In certain situations I would require more then 2 actions if the adversary is particlarly aggressive and fast, kinda pressing the point that these guys are going utterly ham, not having a stand off duckshoot.

Edited by LordBritish
56 minutes ago, LordBritish said:

I imagine a good chunk of players see their players armoured up all the time. It makes a degree of sense sometimes; theres a lot of Rim worlds where being nonthreatening is basically a invitation. Depends on the character really, Han and Chewie never really change, though I do sometimes feel that those going around in full battle armour with all their weapons are going a little over the top. That kinda thing usually draws more attention then worth.

I agree; depending on the situation I would make putting on a vest fairly quick one action, full armour takes two actions unless it's got extra problems with it. In certain situations I would require more then 2 actions if the adversary is particlarly aggressive and fast, kinda pressing the point that these guys are going utterly ham, not having a stand off duckshoot.

This is very true, unless you're a Mandalorian, or your profession specifically requires you to wear your armor all the time you're working.

25 minutes ago, Tramp Graphics said:

This is very true, unless you're a Mandalorian, or your profession specifically requires you to wear your armor all the time you're working.

True, there's always exceptions to the rule. Though it could create interesting conflict; e.g. some outer rim clubs/bars won't even let people in if they look heavily armed enough to start trouble and usually have the gang protection to back it up.

29 minutes ago, Tramp Graphics said:

This is very true, unless you're a Mandalorian, or your profession specifically requires you to wear your armor all the time you're working.

My counter argument:

DuchessSatine-SWE.jpg

Social convention gets even mandalorians out of their armor.

Edited by SEApocalypse

Hey guys, I got a joke. What do you call a mando out of their armour?

An imperial citizen!

*Canned laughter*

I am also aware that two members of the elite allience unit we have wear's armour all the time, the first is an ex imperial assassin who seemingly wants to be seen as an icon of justice rather then a person, the second is a Mandolorian who solves any insult to his name with a fist in the gob, PC or not. XD

5 hours ago, Alekzanter said:

May be too late, but some players insist, even if it means their pals get splashed.

You know how it is. Some players...

"Hold on guys, I just gotta put this stuff on."

<blaster bolts flying>

"Hold on, hold on..." *his arm sticks trying to get through the vest* "Hold on, hold on..."

1 hour ago, SEApocalypse said:

My counter argument:

DuchessSatine-SWE.jpg

Social convention gets even mandalorians out of their armor.

YEah, if they're pacifistic "New" Mandalorians. I prefer the True Mandalorians.

3 minutes ago, Tramp Graphics said:

YEah, if they're pacifistic "New" Mandalorians. I prefer the True Mandalorians.

DEATH WATCH ALERT! Arrest the terrorist!

:)

1 minute ago, awayputurwpn said:

DEATH WATCH ALERT! Arrest the terrorist!

:)

Nah, not Death Watch, the other group.

20 minutes ago, Tramp Graphics said:

Nah, not Death Watch, the other group.

Are we talking about the latest season of Rebels? I'm not fully caught up yet, I've only seen the trailers.

3 minutes ago, awayputurwpn said:

Are we talking about the latest season of Rebels? I'm not fully caught up yet, I've only seen the trailers.

YEs, I'm specifically referring to the group that includes the Protectors of Concord Dawn. You basically have three groups of Mandalorians: The pacifistic "New Mandalorians", the Death Watch, and the Old Mandalorians. Both the Death Watch and Old Mandalorians (aka True Mandalorians) follow the old ways, of their warrior culture, but whereas the Death Watch were essentially dishonorable terrorists out to overthrow the New Mandalorian government, the True Mandalorians instead turned to protecting the system , as well as serving as honorable mercenaries.

Ah okay, I wasn't sure how much of Legends Mandalorians were put back into canon! That's cool, and it sounds like they're doing it in an organic way.

I'm waiting to watch the last several episodes of Rebels with my son, but family life has precluded that for a while now :mellow:

Well, remember, the Protectors were introduced in Season 2, so they're not exactly "new" persay.