Hi all, so some of you may remember my Crafting Schematics I posted some time ago ( here ).
Well I have now upgraded them (unfortunately not in style) to be form fillable for the printer conscious of you who might like to use them.
The Schematics
Armour - https://www.dropbox.com/s/2x9dkw6j29lkqco/Schematics - Armour Fillable.pdf?dl=0
Brawl & Melee - https://www.dropbox.com/s/khlyl3c2mtwarek/Schematics - Melee Fillable.pdf?dl=0
Ranged - https://www.dropbox.com/s/63iis08vjz1c5vd/Schematics - Ranged Fillable.pdf?dl=0
Gadget - https://www.dropbox.com/s/0xe0vmnapylzp48/Schematics - Gadget Fillable.pdf?dl=0
Cybernetic - https://www.dropbox.com/s/c3y8ltlxo39si7c/Schematics - Cybernetic Fillable.pdf?dl=0
(the next bit is just a copy/paste of the original post as it only explains the cards and the research system attached)
So a few basic things to cover about the cards.
- All the basic information is pretty self explanitory
- The empty box in the top right is to show whether or not you are allowed to create the item
- The Current box under the Difficulty heading is simply to write in what the current difficulty to create the item is (The base difficulty can be lowered ala the "Schematic" feature)
- The Modifiers box in the bottom left is a place to write in all modifiers to the roll that will always apply (B for Boost, -D for amount of difficulty automatically downgraded, A for Advantage etc you get the idea)
- The Research boxes in the bottom right are for a Research system I made up that I will go into more detail with below
Research
So first things first I have to state the obvious, the names on the cards and found in the books are Categories of Armour/Weapon/Whatever not the name of what you produce, so I think it's safe to assume that your Technician is going to be already aware of them so it is safe to hand over the cards whether they can create the item or not (this is why the top right box exists).
So the way Research works (at least to me) is thus:
- Take an existing Item, for example Plasteel Armour, and apply the appropriate Category, in this case I would say "Light Armour"
- You take the "Base Difficulty" to craft the item and roll it against either an appropriate Knowledge skill or Mechanics skill (This would be GM's discretion)
- If you fail the roll then the Armour is destroyed and you learn nothing
- If you pass the roll then you take the number of un-cancelled success' and tick/cross/fill in a number of the Research boxes up to that number (to a maximum of 4)
- Once you reach 4 boxes ticked/whatever you have become familiar enough with that template that you may now tick/whatever the top right box and are able to craft the item
-
3 Advantages or a Triumph on the dismantling roll can be used to tick/whatever the shaded blue box and apply a bonus Boost dice to any future attempts to create the item (you have become intricately familiar with this category for example)
- This last step could also be used to accommodate the "Research Records" Workshop Upgrade
- At the GM's discretion you could also do research on the Holonet applying the appropriate knowledge skill to help fill in the Research boxes
So yeh, all of that, plus now form fillable. Hopefully I will revisit the design of these soon and they can look better.
Enjoy Technicians of the Galaxy,
LeighPouse
P.S. Would also like to add that I made these while tired so they may not be perfect, please let me know if you find any bugs like multiple entries being filled at once so I can rectify it, thanks :).
Edited by LeighPouse