The Hutt Shell Armor is, of course, irresistibly awesome and insanely badass. But the rules don't do it justice. I mean, there's no way to handle its shoulder-mounted E-Web heavy repeating blaster! How would you solve it, rules-wise? I guess we'll count it as a mod that takes hard points, as it isn't mentioned in the basic rules for the armor?
Which of course begs the question; what would you do with the remaining hard points? And what other weapons would you give this badass mercenary hutt?
And how should the armor's stated ability to float up to five meters in the air really be handled in regards to close combat and the Athletics skill?