Rebel Aces revive

By JudgeRedeemer, in X-Wing Squad Lists

On a local tournament I tried reviving x-wing y wing combo, going with

Wes Janson — X-Wing 29
Veteran Instincts 1
Targeting Astromech 2
Integrated Astromech 0
Ship Total: 32
Wedge Antilles — X-Wing 29
Adaptability 0
R2-D2 4
Integrated Astromech 0
Ship Total: 33
Horton Salm — Y-Wing 25
Twin Laser Turret 6
R2-D6 1
Veteran Instincts 1
Vectored Thrusters 2
Ship Total: 35


Which gives you 3 PS 10 pilots with decent dmg output..
The list itself showed pretty well getting 3 wins out of 4 rounds....
But I was wondering could this list be enhanced a bit more to give it extra shine???
I'm open to ideas.

I would really like Expertise on Horton if possible. Those TLT shots get pretty close to 3 hits every time.

4 minutes ago, wfain said:

I would really like Expertise on Horton if possible. Those TLT shots get pretty close to 3 hits every time.

I would like it also but its quite expensive...and I have only few points to spare, plus if I give him that Horton looses mobility with barrel roll and PS 10...

10 and 8 aren't so different right now. Really just Dengar, Fenn, and Han played at 9. I like VT though so idk

Edited by wfain

I would fly something a bit more like this

Wes Janson — X-Wing 29
Adaptability 0
Targeting Astromech 2
Integrated Astromech 0
Ship Total: 31
Wedge Antilles — X-Wing 29
Push the Limit 3
BB-8 2
Integrated Astromech 0
Ship Total: 34
Horton Salm — Y-Wing 25
Twin Laser Turret 6
R2-D6 1
Adaptability 0
Vectored Thrusters 2
Ship Total: 34

By giving up PS 10 for PS9, you save enough points to change Wedge to BB-8 and PTL, which is a combo I really like. You do loose the regen, but I've found X-wings die far too quickly to add the extra points for R2-D2. Everything else is exactly the same

i agree with the ptl wedge, just so efficient and hit hard and can actually slightly reposition. just a superior build regardless of PS.

I'd keep the vi on wes and horton to so they are stripping tokens and then wedge hits all the harder.

Wedge Antilles (29)
Push the Limit (3)
BB-8 (2)
Integrated Astromech (0)

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)

Horton Salm (25)
Twin Laser Turret (6)
R2-D6 (1)
Veteran Instincts (1)

Total: 99

View in Yet Another Squad Builder

Hello there! Another option in exchange for PTL is Expertise, which nets you the same number of actions but doesn't have you permanently stressed like it will, and makes you less predictable. I have been using it on Wedge to great effect actually. Now Wes wants VI, and R3-A2 is pretty strong, especially if you focus on getting Wedge behind the target. Survivability is going to be your biggest challenge, without Biggs or regeneration, but you are far from sunk, if you have the consistent damage. Remember to always focus a single target, don't give your opponent an inch. You can burn down most large based ships in a single round with this kind of firepower, so push as much through as you can. I have run similar lists and your biggest concern might be TLTs and ARCs. You will get burned by TLTs, try to rush range one as best you can, don't worry about defense as much, you are getting hit regardless. You just need to try and kill them before they kill you, easier said than done since the Y-Wing can endure 8 hits and a anything but range one your max is 8, so you need perfect rolls. Problem is a full TLT list will deal you 6 in exchange most likely, enough to get Wedge off the table. ARCs are easier to burn through, but they often feature stress bots, which will hinder Wedge's performance no matter what he takes, and that tail gun is brutal against an X-Wing. Wes totally shuts Nora down though, so you have that going for you. The trick is the same get close and focus ships down. I have played a lot of Wedge, Wes, and Ace lists against defenders (no palp admittedly) and frankly they aren't that scary. With the PS adantage you can put some hurt on them before they even start shooting, and if Wes and Salm take down the shields, Wedge won't have much trouble killing the target. This is all before any defender pilots shoot at your PS. You won't likely kill one in one turn, but you aren't likely to lose a ship turn one either, and for high PS that might be all you need. Best of luck 2 to 3 X is my mainstay style so it always makes me excited to see someone try it out!

So something like this then??

Wedge Antilles — X-Wing 29
Push the Limit 3
R2 Astromech 1
Integrated Astromech 0
Ship Total: 33
Wes Janson — X-Wing 29
Veteran Instincts 1
R3-A2 2
Integrated Astromech 0
Ship Total: 32
Horton Salm — Y-Wing 25
Twin Laser Turret 6
R2-D6 1
Veteran Instincts 1
Vectored Thrusters 2
Ship Total: 35


I could probably drop PTL and go with Epertise on wedge, tho regarding Wedge having BB-8, I think Horton needs that barrel roll maybe more so that he can move out of range 1 so that his TLT can work...

4 hours ago, JudgeRedeemer said:

So something like this then??

Wedge Antilles — X-Wing 29
Push the Limit 3
R2 Astromech 1
Integrated Astromech 0
Ship Total: 33
Wes Janson — X-Wing 29
Veteran Instincts 1
R3-A2 2
Integrated Astromech 0
Ship Total: 32
Horton Salm — Y-Wing 25
Twin Laser Turret 6
R2-D6 1
Veteran Instincts 1
Vectored Thrusters 2
Ship Total: 35


I could probably drop PTL and go with Epertise on wedge, tho regarding Wedge having BB-8, I think Horton needs that barrel roll maybe more so that he can move out of range 1 so that his TLT can work...

I could be wrong but Wedge has a raw intimidation factor to him that Horton lacks, Y-Wings die to focus fire really fast and Horton is light but consistent damage. Wedge had the advantage of being both light consistent damage, due to his ability against high agility ships while retaining potential to be a hammer that Horton will never be. So I'm not sure. I think the idea is good, but I think you can fly Horton carefully and avoid range one by just mixing it up with your X-Wings. If I have any time I will test it out for you, since Horton is not typically my third ship. Also if you are interested, Wedge, Nora, Biggs really packs a punch, and is survivable.

4 hours ago, JudgeRedeemer said:

So something like this then??

Wedge Antilles — X-Wing 29
Push the Limit 3
R2 Astromech 1
Integrated Astromech 0
Ship Total: 33
Wes Janson — X-Wing 29
Veteran Instincts 1
R3-A2 2
Integrated Astromech 0
Ship Total: 32
Horton Salm — Y-Wing 25
Twin Laser Turret 6
R2-D6 1
Veteran Instincts 1
Vectored Thrusters 2
Ship Total: 35


I could probably drop PTL and go with Epertise on wedge, tho regarding Wedge having BB-8, I think Horton needs that barrel roll maybe more so that he can move out of range 1 so that his TLT can work...

The reason I want the Barrell Roll on Wedge is to help him dodge an arc or 2 a turn, since once he goes your offense drops rapidly. If he dies your foes will flip behind Wes and focus him down, then he is dead. Now you have Horton, 2 dmg a turn at best, and if they have enough HP he can be almost ignored. This is why I favor either a higher dmg ship than Horton, having regen, or taking Biggs. All of these leave you less screwed when Wedge is gone, since R3-A2 Janson is a meh dogfighter due to the stress and limited green.

4 hours ago, BlueMusketeer28 said:

I could be wrong but Wedge has a raw intimidation factor to him that Horton lacks, Y-Wings die to focus fire really fast and Horton is light but consistent damage. Wedge had the advantage of being both light consistent damage, due to his ability against high agility ships while retaining potential to be a hammer that Horton will never be. So I'm not sure. I think the idea is good, but I think you can fly Horton carefully and avoid range one by just mixing it up with your X-Wings. If I have any time I will test it out for you, since Horton is not typically my third ship. Also if you are interested, Wedge, Nora, Biggs really packs a punch, and is survivable.

Would love that if you have enough time, Horton on this tournament had large success against Parattanni list, Bosk and IG list and Assaj and Dengar lists, (I only got scum players in draft)....So his consistent dmg and 360 arc gave enemy ships much to fear...

4 hours ago, JudgeRedeemer said:

Would love that if you have enough time, Horton on this tournament had large success against Parattanni list, Bosk and IG list and Assaj and Dengar lists, (I only got scum players in draft)....So his consistent dmg and 360 arc gave enemy ships much to fear...

Ohh I'm not saying Horton doesn't put hurt on, it's just he's not as immediate a problem as an X-Wing jousting the heck out of you. The other thing is you can use the Horton being a target to your advantage, he has a very predictable dial, but this makes enemies chasing him for range one (extra dmg and no turret to fear) equally predictable, so you can chase them down rapidly. Anyway, I like this list, and it's only a minor variation of my go to, so I should be able to put a game in Friday night.

Wes is amazing. The key to him is making sure he fires first to strip tokens. I really like the all PS10 idea, but you are paying for that advantage...

Wes Janson (29)
Adaptability (0)
R3-A2 (2)
Integrated Astromech (0)

Wedge Antilles (29)
Trick Shot (0)
BB-8 (2)
Integrated Astromech (0)

Horton Salm (25)
Twin Laser Turret (6)
R2-D6 (1)
Expertise (4)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

Wes goes PS9 - fires first - strips a token & gives a stress (situational)

Wedge fires on a tokenless defender (hopefully) and maybe even through a Rock making it feel like R1 (hopefully) and does some damage!

Horton gets his 2 TLT hits.

*profit

Edited by Wiredin
7 hours ago, BlueMusketeer28 said:

Ohh I'm not saying Horton doesn't put hurt on, it's just he's not as immediate a problem as an X-Wing jousting the heck out of you. The other thing is you can use the Horton being a target to your advantage, he has a very predictable dial, but this makes enemies chasing him for range one (extra dmg and no turret to fear) equally predictable, so you can chase them down rapidly. Anyway, I like this list, and it's only a minor variation of my go to, so I should be able to put a game in Friday night.

Really want to hear results!!!!! :)

Ok so I did it with Wedge with expertise and R2 Astro, and frankly I WISH I had sprung for BB8 since I had the points. But it still beat a pair of defenders and a bomber and 2 interceptors and Vader. All in all here's what I found. You don't have Biggs but you don't Wedge is going to draw all of the fire from the word go, so use this. Against higher PS (which I saw) block with him. Horton was as expected ignored, but is the real MVP. He hits decently and has a distance ability to really help him. It's a good and balanced team. You have a lot of raw power and PS so it can do a fair bit. Good luck!

19 hours ago, BlueMusketeer28 said:

Ok so I did it with Wedge with expertise and R2 Astro, and frankly I WISH I had sprung for BB8 since I had the points. But it still beat a pair of defenders and a bomber and 2 interceptors and Vader. All in all here's what I found. You don't have Biggs but you don't Wedge is going to draw all of the fire from the word go, so use this. Against higher PS (which I saw) block with him. Horton was as expected ignored, but is the real MVP. He hits decently and has a distance ability to really help him. It's a good and balanced team. You have a lot of raw power and PS so it can do a fair bit. Good luck!

I presume you fly something like this?

Wes Janson — X-Wing 29
Veteran Instincts 1
R3-A2 2
Integrated Astromech 0
Ship Total: 32
Wedge Antilles — X-Wing 29
Expertise 4
BB-8 2
Integrated Astromech 0
Ship Total: 35
Horton Salm — Y-Wing 25
Twin Laser Turret 6
R2-D6 1
Veteran Instincts 1
Ship Total: 33

That's the squad

we better stop finding good ways to fly Y wings and X wings or FFG will never "fix" them.

On 2/6/2017 at 11:35 PM, BlueMusketeer28 said:

That's the squad

Thanks a lot!!!!
Will fly it for next tournament in 2 or so weeks...

22 hours ago, Wiredin said:

we better stop finding good ways to fly Y wings and X wings or FFG will never "fix" them.

They will fix nothing and we know that... :D

20 minutes ago, JudgeRedeemer said:

Thanks a lot!!!!
Will fly it for next tournament in 2 or so weeks...

Best of luck. Just watch out for TLTs and remember focus fire! If you don't focus you won't have enough. With focus... well I recently smacked a regen Poe out of the sky before he got back a single shield and then rolled into range one of a lightly damaged ARC for a kill shot.

Not to necro an old thread, but please don't forget to let us know how it goes! I am excited.

On 2/14/2017 at 9:21 PM, BlueMusketeer28 said:

Not to necro an old thread, but please don't forget to let us know how it goes! I am excited.

Well generally speaking it was fairly ok, I got thrashed a bit by paratani this time, dices werent on my side, and horton kinda failed me... :D
But overall I'm pleased and will continue to fly it and perfect it more!

50 minutes ago, JudgeRedeemer said:

Well generally speaking it was fairly ok, I got thrashed a bit by paratani this time, dices werent on my side, and horton kinda failed me... :D
But overall I'm pleased and will continue to fly it and perfect it more!

Did they go after him instead of Janson?

2 hours ago, BlueMusketeer28 said:

Did they go after him instead of Janson?

Well I first we started circling around the asteroids then, horton took of left and wes and wedge went for a kil, got into range one of protectorate but my roll was super bad, horton dealt one dmg, wes one, and wedge rolled 4 blanks range 1...tl gave me just two hits which he survived....and then assaj and protectorate just blew wedge into nothingness...
Horton could only shoot at assaj and thined her out slowly but died when assaj was down to 3 wounds, and wes had few bad rolls and died from combined fire from assaj and protectorate...
Overall, a bit of lousy focus from my side, and few bad rolls...