wave 10 (part deux!) changes to the meta

By So Crates, in X-Wing

11 minutes ago, Managarmr said:

I am absolutely not saying that Inspiring Recruit is overpowered, it is certainly not.

It's more a philosophical thing, double stress on most ships (apart from a few special pilots or builds) up to now more or less meant that the respective ship was doomed.

No longer though.

been that way since x7 and mindlink, inspiring does basically nothing to alter the status quo

also, the cap tie

only real potential I can kind is the fact that Kanan with two actions is a goddamn monstrosity. Been running him with EI and Jyn supported by Cassian, but Cassian is a very expensive liability a lot of the time. Enter captured Tie Ahsoka

don't think that archetype will see anything but fringe play, but kanan is scary enough to warrant trying it

http://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!222:170:-1:29:;156:36,120,-1,-1,201,-1:-1:-1:;139:135,-1,-1,-1,63,-1,-1:-1:-1:&sn=Unnamed Squadron

Edited by ficklegreendice

I would take Sabine TIE over a prototype A-wing as list filler, but unfortunately Sabine crew is the only reason I would make a rebel list.

If you want a really fun ship to fly try Sabine Wren(TIE) with sabine's masterpiece, BoShek and EMP device. For 20 points you can ram pretty much any higher pilot skill ship and make them change their maneuver! It is great fun when you get near 2-3 opposing ships because your opponent doesn't know who will get BoSheked. It will never be super competitive but oh boy is it a good time.

Targeting Synchronizer

Will make TIE ordinance fairly viable as a fun list.

I played 3 games with the list below yesterday and won 2 of them (first two with HM on Jonus, last with PT, protons are better as its not clear yet if you can use TS's TL to reroll dice). The trick is that no actions are needed to launch ordinance. All 3 ships can be stressed and as long as backdraft can shoot at a ship in the bombers arc/range, FCS provides the TL. Jonus Re-rolls, chimps that last bit of the way. Opening salvo will be with 2 sets of TL and focus ordinance and backdraft will still have a focus or TL he can use.

Target Acquired

-Backdraft PS8-
Adaptability Increase
FCS
Lightweight Frame
Title
Targeting Synchronizer

-Captain Jonus PS8-
VI
EM
Proton Torps
Chimps

-Tomax Bren PS8-
Crack Shot
EM
HM
CM
Chimps

So far a lot of fun!

Edited by Cr0aker

So when is wave 10 eligible for official tournaments? I have a regionals in a few weeks and not looking forward to kylo shenanigans, especially if it does well at another regionals before then. I got my Determination EPT spit shined and polished ready to go.

Side note: I think Rex will be a staple in Rebel lists. Reducing the opponents attack die by 1. Ouch. It's like a free evade against that ship until Rex dies. And with Kanan, ships like Vessery will be tossing 1 red die while they can focus strictly on Ryad. Or Have Asajj roll 1 red die in Paratanni and focus down Fenn. I expect Kanan, Biggs, Rex to be a thing.

It is legal for formal events Saturday.

Edit: Formal=Regionals and lower

Edited by Timathius
21 hours ago, Vineheart01 said:

Quad will be the biggest thing. That PS1 auto tractor will royally screw with people, even large ships considering it still reduces agility. And its not an attack so have it dive right into Dengar's face, tractor him for -1 agi, and sit there waiting for him to bump. No retaliation! Even more hilarious if its Plutt, -2 agi :D

The UPS is slightly too expensive to be a support ship, it kinda has to be a main force. As a result you might not see it as much as we thought, though when you do it'll be a pain in the ass.

Just help me here, how does Unkar give -2?

Action tractor for -1, bump into Unkar, Unkar's ability adds another tractor for -2

" At the end of the Activation phase you must assign a tractor beam token to each ship you are touching "

Man, I wish we had the card bot from reddit.

Make Soontir Great Again

Soontir Fel
PTL
AT
TITLE
SD

Major Stridan
Adv. Sensors
Experimental interface
General Hux
Inspiring Recruit

Omega Leader
Adaptability (increase)

Bat-mobile uses advanced sensors to give Soontir an action, he pushes off of it, and later does a green maneuver to clear stress and squeezes in a 3rd action on top of his free focus.

Bat-mobile uses EI to trigger Hux (now has 2 stress) Soontir now has 2 focus, and up to 2 of the following (evade, focus, boost or barrel roll). Assign condition to any of the ships best suited to use it. Bat-Mobile and OL also each have a focus. Bat mobile now does a green maneuver and with Inspiring recruit clears both stress. Doesn't even matter if bat shuttle bumps. OL TL's any threat to him. Rinse and repeat as able

Naked OL may not be the best wingmate but you've only got 21 points to work with after 'make Soontir great again'.

Edited by Cr0aker
5 minutes ago, Vineheart01 said:

Action tractor for -1, bump into Unkar, Unkar's ability adds another tractor for -2

So assuming they bump into Unkar, I see.

Yeah they gotta bump into him. Large base ships are pretty easy to block though

5 minutes ago, Jugger0 said:

So assuming they bump into Unkar, I see.

Just dont bump into your own ship, lol. Unkar abilities says you MUST assign a tractor beam to each ship you are touching

21 hours ago, balindamood said:

The "Determination" EPT will make a comeback as the "what am I gonna spend this extra point on" upgrade.

Are you saying Kylo Ren is the "fix" for Determination EPT? :P

1 hour ago, wurms said:

So when is wave 10 eligible for official tournaments? I have a regionals in a few weeks and not looking forward to kylo shenanigans, especially if it does well at another regionals before then. I got my Determination EPT spit shined and polished ready to go.

Side note: I think Rex will be a staple in Rebel lists. Reducing the opponents attack die by 1. Ouch. It's like a free evade against that ship until Rex dies. And with Kanan, ships like Vessery will be tossing 1 red die while they can focus strictly on Ryad. Or Have Asajj roll 1 red die in Paratanni and focus down Fenn. I expect Kanan, Biggs, Rex to be a thing.

In North America it is legal on release day (2nd Feb). Outside North America you should check with your TO for product legality.

33 minutes ago, Cr0aker said:

Make Soontir Great Again

Soontir Fel
PTL
AT
TITLE
SD

Major Stridan
Adv. Sensors
Experimental interface
General Hux
Inspiring Recruit

Omega Leader
Adaptability (increase)

Bat-mobile uses advanced sensors to give Soontir an action, he pushes off of it, and later does a green maneuver to clear stress and squeezes in a 3rd action on top of his free focus.

Bat-mobile uses EI to trigger Hux (now has 2 stress) Soontir now has 2 focus, and up to 2 of the following (evade, focus, boost or barrel roll). Assign condition to any of the ships best suited to use it. Bat-Mobile and OL also each have a focus. Bat mobile now does a green maneuver and with Inspiring recruit clears both stress. Doesn't even matter if bat shuttle bumps. OL TL's any threat to him. Rinse and repeat as able

Naked OL may not be the best wingmate but you've only got 21 points to work with after 'make Soontir great again'.

Countdown

On ‎02‎/‎02‎/‎2017 at 4:19 PM, ficklegreendice said:

been that way since x7 and mindlink, inspiring does basically nothing to alter the status quo

also, the cap tie

only real potential I can kind is the fact that Kanan with two actions is a goddamn monstrosity. Been running him with EI and Jyn supported by Cassian, but Cassian is a very expensive liability a lot of the time. Enter captured Tie Ahsoka

don't think that archetype will see anything but fringe play, but kanan is scary enough to warrant trying it

http://geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!222:170:-1:29:;156:36,120,-1,-1,201,-1:-1:-1:;139:135,-1,-1,-1,63,-1,-1:-1:-1:&sn=Unnamed Squadron

Similar idea to what I've been running with regards to Ahsoka. Played a couple of games with it, so far so good (3 wins from 3 games, so needs more playtime to get a real idea of its power level). Would probably prefer Rec Spec over Jyn but you need the 1 point bid against Paratanni, or Asajj is stressing Kanan before Ahsoka can pass him a free action. The boost at the start of the combat phase is incredibly powerful though. And then Hera is great late game as long as you clear any turrets from the board before she has to deploy. Even if it's not top-tier competitive, it's a lot of fun to play.

You could maybe save points by taking a cheaper shuttle, but I've been trying to get Hera into a list for a while now, her ability is a lot better on the Phantom where you can raise her PS to a 9.

============= Fulcrum Point =============

99 points

------

Ahsoka Tano (19) Sabine's TIE Fighter (17), Veteran Instincts (1), Captured TIE (1)

Hera Syndulla (26) Attack Shuttle (22), Autoblaster Turret (2), Nien Nunb (1), Veteran Instincts (1), Phantom (0)

Kanan Jarrus (54) VCX-100 (38), Ghost (0), Fire-Control System (2), Twin Laser Turret (6), Jyn Erso (2), Rey (2), Engine Upgrade (4)

Edited by Red42
On 02/02/2017 at 6:44 PM, Cr0aker said:

Make Soontir Great Again

Soontir Fel
PTL
AT
TITLE
SD

Major Stridan
Adv. Sensors
Experimental interface
General Hux
Inspiring Recruit

Omega Leader
Adaptability (increase)

Bat-mobile uses advanced sensors to give Soontir an action, he pushes off of it, and later does a green maneuver to clear stress and squeezes in a 3rd action on top of his free focus.

Bat-mobile uses EI to trigger Hux (now has 2 stress) Soontir now has 2 focus, and up to 2 of the following (evade, focus, boost or barrel roll). Assign condition to any of the ships best suited to use it. Bat-Mobile and OL also each have a focus. Bat mobile now does a green maneuver and with Inspiring recruit clears both stress. Doesn't even matter if bat shuttle bumps. OL TL's any threat to him. Rinse and repeat as able

Naked OL may not be the best wingmate but you've only got 21 points to work with after 'make Soontir great again'.

And soontir still gets fonged by 5-die attacks, autodamage, and bombs, and you don't have the Emperor to make his defence better. This doesn't make Soontir great again.

I think the Quadjumper will be a thing. All says that 5hp+2agi is paper, and is kinda right. But there's a few consideration to say on it:

1) Turn it into a scum Biggs is lovely. There's a lot of ships in this faction that suffers for being of paper/too easy to focussed down. And still useful to protect other more valuable ships.

2) That is not so easy. Of course skill is necessary, but even more is the composition of the list. No problem to focus down a single, alone Quadjumper. But what happen whene there will be TWO "public enemies number 1"? This is linked with the point 1, all the time we don't consider the list where the Jumper will be fit in. If you build up a list where there's only Agi3+a Jumper, the last will be easely the first ship to fall. But when you fit it with, you know, Zuckuss pilot? Ventress? Bossk? Damn, you can even fit a 20 points Ps1/Unkar with 2 brobots!! All ships that normally are focused at first, and all ships that will enjoy to have a little scum-biggs near to those.

3) He is CHEAP. Man, for 40 points you have two of those blockers. You can do Bossk+2Jumpers and still have a room for other stuffs (even a Z-95).

You can do Asajj+4Lom+Unkar for a full control list. You can put theme anywhere, literally, just try to do some lists. And what about swarms? If swarms list will become a thing again, they can even swarms. 2 Jumpers+3 Mangoscyks, and you still have a room of 6 points.

Who cares about a jumper will go down? The thing is turn this thing useful to you.

And I was even guessing about 4 U...

Oicunn with Hux and Dauntles, is an Ace killer. That unbloackable, Thrusters bypassing hit, is not something Aces like.

On 07/02/2017 at 1:38 AM, Red42 said:

Similar idea to what I've been running with regards to Ahsoka. Played a couple of games with it, so far so good (3 wins from 3 games, so needs more playtime to get a real idea of its power level). Would probably prefer Rec Spec over Jyn but you need the 1 point bid against Paratanni, or Asajj is stressing Kanan before Ahsoka can pass him a free action. The boost at the start of the combat phase is incredibly powerful though. And then Hera is great late game as long as you clear any turrets from the board before she has to deploy. Even if it's not top-tier competitive, it's a lot of fun to play.

You could maybe save points by taking a cheaper shuttle, but I've been trying to get Hera into a list for a while now, her ability is a lot better on the Phantom where you can raise her PS to a 9.

============= Fulcrum Point =============

99 points

------

Ahsoka Tano (19) Sabine's TIE Fighter (17), Veteran Instincts (1), Captured TIE (1)

Hera Syndulla (26) Attack Shuttle (22), Autoblaster Turret (2), Nien Nunb (1), Veteran Instincts (1), Phantom (0)

Kanan Jarrus (54) VCX-100 (38), Ghost (0), Fire-Control System (2), Twin Laser Turret (6), Jyn Erso (2), Rey (2), Engine Upgrade (4)

Took the list to a tournament today and ended up going 3-1, narrowly losing game 4 when my opponent's Miranda survived on 1 hull (argh!). Along the way I beat Rey/Miranda, Glaive/Mareek/Carnor, Palob/Mux/2 x Spicerunner (all with tlt), and then narrowly lost that final game to Dash/Miranda. The boost at the start of the combat phase if you have Ahsoka at range 1 of Kanan is ridiculously good.

Really fun list to play, though I wouldn't call it 'top tier' in any way, and it bleeds MOV (I dropped to 5th despite just the one loss). Confuses people on how it works at first as well, hopefully by then it's too late for them. ;)

Edited by Red42

How often did you launch the shuttle? Normally when I run a tooled-up Kanan, I keep the shuttle pretty minimalist: either bare-bones Zeb or Raging Ezra if I have points. I normally treat the shuttle as something to power the double-tap on the Ghost and only launch in direst emergencies.

I can see your Hera Phantom being effective but do you feel torn as to whether to launch it or not?

I lost Kanan in 3 out of the 4 games, so the shuttle appeared in those 3. With no Biggs to shield him, he's a bit more vulnerable in that way (though you do have the engine upgrade to boost at the start of combat to arc dodge), so having a 'better' Phantom helps make up for it. In game 2 I'd only killed the Glaive and done 1 damage to Carnor when Hera deployed - she autoblastered Carnor off the board and then dodged Mareek to give me the win there. And against the 4 hawks, she and Ahsoka cleaned up a pair of 1 hull Spice Runners after Kanan bought it.

I've come to accept that the Ghost is likely to die in at least half the list's games, so having an ace in the hole is quite nice, and particularly in certain matchups like the Carnor one today. A list packing Omega Leader would be a similar situation, where I'd quite happily leave that ship until the end and arc dodge/autoblaster for the win. I keep it docked until the last possible minute though, getting the primary + TLT (or double TLT) from the Ghost is so strong that it's usually not a good idea to lauch Hera until you have to.

Thanks for the input. I guess the list flies a little differently with Ahsoka than with Biggs. 3-1 is a good result though.

On 2/7/2017 at 11:05 AM, Cerve said:

I think the Quadjumper will be a thing. All says that 5hp+2agi is paper, and is kinda right. But there's a few consideration to say on it:

1) Turn it into a scum Biggs is lovely. There's a lot of ships in this faction that suffers for being of paper/too easy to focussed down. And still useful to protect other more valuable ships.

2) That is not so easy. Of course skill is necessary, but even more is the composition of the list. No problem to focus down a single, alone Quadjumper. But what happen whene there will be TWO "public enemies number 1"? This is linked with the point 1, all the time we don't consider the list where the Jumper will be fit in. If you build up a list where there's only Agi3+a Jumper, the last will be easely the first ship to fall. But when you fit it with, you know, Zuckuss pilot? Ventress? Bossk? ****, you can even fit a 20 points Ps1/Unkar with 2 brobots!! All ships that normally are focused at first, and all ships that will enjoy to have a little scum-biggs near to those.

3) He is CHEAP. Man, for 40 points you have two of those blockers. You can do Bossk+2Jumpers and still have a room for other stuffs (even a Z-95).

You can do Asajj+4Lom+Unkar for a full control list. You can put theme anywhere, literally, just try to do some lists. And what about swarms? If swarms list will become a thing again, they can even swarms. 2 Jumpers+3 Mangoscyks, and you still have a room of 6 points.

Who cares about a jumper will go down? The thing is turn this thing useful to you.

And I was even guessing about 4 U...

There is just one, one single problem:

Everybody just don't give a hell about quad on board. Been there done that. Large ships dont carex2 , small ones will just outrun him. And if you field 2 of those...you are literally asking to play 100 vs 60.

I dont say its a bad ship to field. Well hes not AAA+ tier but not terrible. But don't get excited.