wave 10 (part deux!) changes to the meta

By So Crates, in X-Wing

2 hours ago, Vitalis said:

There is just one, one single problem:

Everybody just don't give a hell about quad on board. Been there done that. Large ships dont carex2 , small ones will just outrun him. And if you field 2 of those...you are literally asking to play 100 vs 60.

I dont say its a bad ship to field. Well hes not AAA+ tier but not terrible. But don't get excited.

I disagree hardly.

Large Ships that aren't Decimators or Ghosts fear the Quads twice as any blocker in the game. Dengar at Agi1/0, Falcons at agi0, Shadowcasters at agi1/0, they all suffer the Quadjumpers.

Aces cannot outrun Quadjumpers, because they tractor Aces before those moves. Then, there's a simply player skills fight, with an advantage for the Quad playet.

Remember that Quadjumpers sill have the barrel roll, the tech slot AND Unkar crew. Plus the reverse maneuvers that a lot of people are understimating.

I remain faithfull in those little bugs. Just bring with those a little bit of skill and that's all

On 2/1/2017 at 3:28 PM, RayCidivist said:

Quackjumpers in groups of 4 or more will have to be referred to as "flocks."

" A group of ducks can be called a flock , brace, raft, team or paddling." A Raft of Quads sounds pretty spiffy.

A paddling of Quads sounds even better.

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10 hours ago, Karhedron said:

Thanks for the input. I guess the list flies a little differently with Ahsoka than with Biggs. 3-1 is a good result though.

Yeah, it's totally different to flying with Biggs, despite sharing a lot of the same upgrades. One thing I'm going to try next is to switch out Jyn as she hardly ever triggers (So many 2-3 ship lists right now, and getting more than one in arc at a time isn't possible a lot of the time). Strongly leaning towards Tactician in that slot instead, with that Engine boost it's not too difficult to line up in-arc shots, and range 2 is already the sweet spot for where you want to be. Might as well double down on that.