Centicore: what's the point?

By ovinomanc3r, in Star Wars: Armada

53 minutes ago, Tokra said:

Why are you so focused on being able to activate all the squadrons at once? You do know that you can use the shuttle several times a round?

I dont like the Centicore Titel this much. Because the ship has to be with the squadrons. But this ship is really lost when flying alone. So he should be near the "big" ship. And than you dont need the titel anymore.
This is why i dont see so much use for the Centicore.

A few Gozanti and one shuttle is enough to command a whole squadron army. 3 Gozanti can command 6 squadons. 1 Shuttle, Rhymer, 4 Tie Defender. And all 6 can fly all alone on one side of the map without any problems (untill the shuttle dies).

Or a max 134 points squadron list: 2 Shuttles, Rhymer, 3 Tie Bomber, 3 Tie Defender, Tempest Squadron. That can fly everywhere on the map and with relay 4 it is even enough for an ISD to use his squadron command. Without any Centicore.

Edit: ok, you can remove the two shuttles and add the Centicore as an alternate relay, as long as you have enough ships that can activate the 2 squadrons. But i find this a bit fragile.

To focus on activate all squadron at once is interesting in order to maximize their power. You know, it is not the same to activate 2 squadron each time when the enemy has their own squadrons to shoot you before the second couple had a chance.

Of course your way can maximize the use of 1 lambda or the centicore title. In fact I did during the regionals commanding 5 defender (4+Maarek) with two gozanti through 1 Lambda. It works of course but I usually felt that I would prefer to decimate their squadron in a single activation in order to not see how those 4-6 activation my opponet had kill my defenders. I did well of course as I only lost a couple of defender and/or Maarek and raider in all my matches but to loose a defender is not irrelevant at all. It will depend on your fleet but as someone that played the way you said I have to admit that if I can activate my squadron force with a single command I prefer do it. Less squadron commands mean more other command to your ship.

"5 defender with two gozanti through 1 lambda" remind me a dialogue from star trek too much. Please exorcise me!! XD

EDIT: don't think I cheated with those 5 activation. I used to fly my 6 squadron the first time with squadron tokens and dials. Then I only activated 4 but it usually wasn't a problem as I activated the fifth with a token from my glads or with the raider and, you know, if I need more tokens to activate all my squadron during the ship phase it meant that they did their job well enough to make this activation almost useless or irrelevant. Or I loose at least 1 defender or I kill the enemy without losses. In both situations I don't need the fifth activation beyond the second round of fighting.

Edited by ovinomanc3r
16 hours ago, Tokra said:

Why are you so focused on being able to activate all the squadrons at once? You do know that you can use the shuttle several times a round?

I dont like the Centicore Titel this much. Because the ship has to be with the squadrons. But this ship is really lost when flying alone. So he should be near the "big" ship. And than you dont need the titel anymore.
This is why i dont see so much use for the Centicore.

A few Gozanti and one shuttle is enough to command a whole squadron army. 3 Gozanti can command 6 squadons. 1 Shuttle, Rhymer, 4 Tie Defender. And all 6 can fly all alone on one side of the map without any problems (untill the shuttle dies).

Or a max 134 points squadron list: 2 Shuttles, Rhymer, 3 Tie Bomber, 3 Tie Defender, Tempest Squadron. That can fly everywhere on the map and with relay 4 it is even enough for an ISD to use his squadron command. Without any Centicore.

Edit: ok, you can remove the two shuttles and add the Centicore as an alternate relay, as long as you have enough ships that can activate the 2 squadrons. But i find this a bit fragile.


If you can land double arcs on your way in, it can easily be used as a "sacrificial lamb" to deliver it's bomber payload into optimal position, distract from your big ships, and generally be a nuance on it's way off the board. You can also use it to ram lack a ship for a round or two for a gladiator side arc or ISD frontal arc.

Pawns are made to be sacrificed.

Edited by Sygnetix

I really want to make Centicore work, but I'm too much of a baby when it comes to "sacrificing" ships to get it where it needs to go.

Using a CC veteran token to activate a squadron from across the map is a fine use for 3 points.

Or letting arqs function as carriers from trailing floatillas that are hiding behind star destroyers.

1 hour ago, Greatfrito said:

I really want to make Centicore work, but I'm too much of a baby when it comes to "sacrificing" ships to get it where it needs to go.

War isn't pretty, which is what Armada simulates. Sometimes casualties are unavoidable. When the option presents itself, having the ability to choose who and what can be invaluable.

At least Arq's aren't civilian ships.

20 hours ago, ovinomanc3r said:

To focus on activate all squadron at once is interesting in order to maximize their power. You know, it is not the same to activate 2 squadron each time when the enemy has their own squadrons to shoot you before the second couple had a chance.

Of course your way can maximize the use of 1 lambda or the centicore title. In fact I did during the regionals commanding 5 defender (4+Maarek) with two gozanti through 1 Lambda. It works of course but I usually felt that I would prefer to decimate their squadron in a single activation in order to not see how those 4-6 activation my opponet had kill my defenders. I did well of course as I only lost a couple of defender and/or Maarek and raider in all my matches but to loose a defender is not irrelevant at all. It will depend on your fleet but as someone that played the way you said I have to admit that if I can activate my squadron force with a single command I prefer do it. Less squadron commands mean more other command to your ship.

"5 defender with two gozanti through 1 lambda" remind me a dialogue from star trek too much. Please exorcise me!! XD

EDIT: don't think I cheated with those 5 activation. I used to fly my 6 squadron the first time with squadron tokens and dials. Then I only activated 4 but it usually wasn't a problem as I activated the fifth with a token from my glads or with the raider and, you know, if I need more tokens to activate all my squadron during the ship phase it meant that they did their job well enough to make this activation almost useless or irrelevant. Or I loose at least 1 defender or I kill the enemy without losses. In both situations I don't need the fifth activation beyond the second round of fighting.

Focused fire from the squadrons is way better than only activating 2 each round (unless you have enough ships to activate all squadrons after the opponenent).
Sending in 4-6 squadrons at once, without a way to interrupt for the opponent, is more dangerous than sending in 2 and giving the opponent a chance to react. I know this really well, because i can send in 9-12 squadrons without the chance for the opponent to interrupt. And i know how dangerous this is (able to oneshot Gladiator, CR90, Nebulon B, Raider, Pelta, Arquitens only with the squadrons).
But i am not risking a expensive ship when doing so. All i "could" loose is a jumpmaster and a few Bombers.

But the difference between the Centicore as Relay replacement and a Shuttle is nearly 50 points. Sure, it is a ship and it does not count against your squadron points. Will last longer against squadrons (but shorter against ships). But flying around with a single ship, far away from the rest of your fleet, is a bit dangerous (imo).
This is why i dont like the Centicore Titel. It inveigles you to fly alone and risk the ship, instead of keeping it with the rest. The light Cruiser is not mobile enough to do this. 0-0-2 on Speed 3 is to bad to fly around as freely as a gladiator or a MC30, for example. The difference 0-1-1 from the Gladiator does not look this different to the 0-0-2, but it is (unless you use Jerjerrod).

Just one more word to:

Quote

Less squadron commands mean more other command to your ship.

Depend on the cost of the ship :).
The problem is, that you are using expensive ships for the squaron activations. ISD has 4, VSD has 3, all other have 2 or less (same as Gozanti, who even has an offensive slot). Rebels have a bit more choice with the new Pelta. But they have only the two MC80H, The Mark IIB and the Pelta C. And they have the way cheaper transport. BUT rebels dont have the relay 2, and they dont have the centicore Titel as alternative.

If you use an ISD with squadron 5 for 115 points, it is worse than using 2 Gozanti with expanded Hangar Bay for only 58 points. Purely from the point of a carrier.
And even if you "only" use a VSD as the carrier (with expanded hangar bay), it is still 78 points.

With the relay from wave 5 I do like the gozanti as a carrier even more. You can keep them totally out of the fight, and still use their squadron commands to send in everything. You dont even need the boosted comms anymore. This frees up more points for the rest of the ships. On the downside you are lacking the Bomber Command Center this way.