17 hours ago, Xindell said:Oh I get the wording and I understand the argument. I simply believe that the intent is not to create 2 turns of the game where a certain admiral's ships are unkillable due to a quirk in the wording. I find it rules lawyery and against the spirit of the campaign. My opinion. Therefor, I would prefer to not play a casual/fun/non-competitive campaign system with folks who, in my opinion, are dodging the spirit of said campaign.
To each their own, though.
Unable to be scarred not unkillable, and due to a paid for ability, and only if the player gives up on the ship at the start of the correct round, and gives up the victory points in determining the winner of that battle, and gives up all the beneficial effects of having a command dial that round.
If you can suspend disbelief enough for spaceships maneuvering like WWII fighters in space, and an Admiral who's death causes other damaged ships to spontaneously die, and fighter pilots who magically shoot through shields, then why stop at Rieekan?