Chewie and han

By naitsirk, in Star Wars: Imperial Assault

Hello guys,

I'm doing some skirmish upgrades for iconic characters that are overcosted. obviously home playing, but i like to share and give some feedback, like in the vader one.

han's upgrade is based on a preview of his card previos to the launch of game. The chewie one is about his useless "slam", i tried to improve it allowing move before.

Edited by naitsirk
Need more mb

Looks pretty neat! Let us know how they work on the table!

2 minutes ago, ThatJakeGuy said:

Looks pretty neat! Let us know how they work on the table!

True cunning help han a lot against cheap troopers with a 3-4 maximun damage. The exhaust effect i think is really easy to counter if the enemy uses his higer cost figures (boba, ig88, inquisitor, cap. Terro, bantha...) to attack han but really prevent him to cheap trooper attacks.

I don't know if increase his radious to "...targeting to you or and adjacent friendly figure" or "when a hostile figure with a figure cost lower than yours..." will be ok.

Chewey still needed something but we don't know what is... So any ideas?

One thing we tried in a campaign with Han was to add a feature that allowed you to re-roll the defense dice if a blank is rolled. We only used it once (because that was the only blank that was rolled), but everyone liked it. I'm not sure if that would be a good addition or option for true cunning.

I must say. You have some great ideas.

I know the designers have talked about Han having "True Cunning" but I think that makes him even more swingy.

Both these characters should have increased HP, their base is just low for their points. Especially Han with his white dice. Shoots first is a good ability as is the speed. He should probably just get a passive evade to increase his defenses and/or defensive reroll

Chew needs to be able to output more damage for his cost, he is at Vader levels of points but slam is a very weak secondary way of doing damage.

so Han would be able to shoot twice out of turn? Shoots first with lucky scoundrel, get's shot at, if that shot doesn't do damage, then he gets his Return Fire shot.

They're still over costed. There are so many reasons to take everyone else and a big part of that is building an army, neither of these point cost was factored into constructing a usable skirmish team, especially Chewie costing 15pts.

Edited by buckero0
3 hours ago, buckero0 said:

so Han would be able to shoot twice out of turn? Shoots first with lucky scoundrel, get's shot at, if that shot doesn't do damage, then he gets his Return Fire shot.

I'd imagine it's based off the Quickdraw holster reward. I kinda like that.

I wouldn't hate dropping Cunning entirely and giving Han "Lucky". That's take care of his pesky blank die, and it's pretty thematic for the scrappy smuggler. It's pretty swingy, but that might finally justify his cost.

2 hours ago, subtrendy said:

I'd imagine it's based off the Quickdraw holster reward. I kinda like that.

I wouldn't hate dropping Cunning entirely and giving Han "Lucky". That's take care of his pesky blank die, and it's pretty thematic for the scrappy smuggler. It's pretty swingy, but that might finally justify his cost.

What about something like the inquisitor "defensive"?. If han roll a blank, he gains a free evade (with his two blocks). His defense die:

1evade, 2 blocks (x2)

1 evade, 3 blocks (x2)

1 block

1 dodge

I think this would be help a lot with his returned fire.

In chewey : lose white dice and gain a built on block and evade, like boba fett. +2 health will be help to be a good tank. Perhaps lose his stun and gain another damage surge?

Remember that these guys don't play in a vacuum. True Cunning sounds good, but why would you run him without 3PO? For 2 added points, you're getting Focused every round, and with True Cunning, it's possible to roll two evades which would be four blocks, a maximum defense of Dodge, and a minimum defense of one evade and two blocks. Given that choice, you'd probably shoot at C-3PO and his cowardly white die, but every shot you take at Goldenrod is a shot you're not aiming at Han.

As an aside, I totally dislike his ability of Return Fire. Han Shoots First. He shot Greedo first. He's the first to shoot during the prison break in. He's the first to shoot when they breach the turbolift. He's the first to shoot when the stormtroopers surprise them from around the corner.

I very much like your skirmish upgrade, though I might replace True Cunning with Lucky, as suggested by Subtrendy.

Chewbacca's tougher. It's not like his abilities suck. 14 health is a lot, but that could be upgraded. Maybe change Slam into Leap and Slam, giving him a 2 square movement before he does it. I really like the white/black combo. It's tanky with the added ability to dodge. I really like giving him a Blast surge ability, I'd even approve Blast 2. That dang bowcaster.

12 hours ago, naitsirk said:

What about something like the inquisitor "defensive"?. If han roll a blank, he gains a free evade (with his two blocks). His defense die:

1evade, 2 blocks (x2)

1 evade, 3 blocks (x2)

1 block

1 dodge

I think this would be help a lot with his returned fire.

In chewey : lose white dice and gain a built on block and evade, like boba fett. +2 health will be help to be a good tank. Perhaps lose his stun and gain another damage surge?

That's be good, too. Anything to mitigate that blank white die, really- I think that's really Han's biggest weakness.

3 hours ago, subtrendy said:

That's be good, too. Anything to mitigate that blank white die, really- I think that's really Han's biggest weakness.

So han:

A) cunning + an evade if roll blank

B) lucky

C) change true cunning for "gain +2 blocks for an evade". Here even with 2 evade (giving by 3po) his defence would 2 evade and 2 blocks, only improve at one evade.

Chewie:

A) surge: +1¤, blast 2¤

B) change the text for 2mp previous to slam.

C) add some wookie rage like "if you recieve 5 or more ¤ gain +1¤ to your attacks"

Thanks for replies

Honestly, those cards seem like a great starting point for not over the top changes, I like them.

Regarding Chewie's role, it is really annoying to pay that much points and just get to shoot once each round. His slam isn't good in my opinion either. Maybe a replacement could be also a reaction ability like

"Loyal protector: If an enemy figure enters a space that is within 3 spaces of an ally figure, and the ally figure is within 2 spaces from you, you can interrupt to perform a movement. When you stop moving, all enemy figures adjacent to you recieve 2 damage and are pushed 1 space. Then, if they are 6 points or less, they become weaken. Limit once per round".

Maybe is a bit exagerated or needs tuning, but I think it would be cool to have something in that line. He could also have an ability to draw fire to him, like "If a target figure declares an attack against an adjacent figure, if he has line of sight he must attack you instead. Limit once per round."

Since he only attacks once, giving him an extra die in the fashion of the new droid (focus before firing) could make that one-shot only worth, who knows.

Regarding abilities like "slam"-

Unless a card can get an additional attack, I always appreciate a non-attack damage dealer. That being said, in Chewie's case, I think he's be helped out a lot if "Slam" gave Chewie a couple movement points first.

Finally i decide to kick out "true cunning" and just improve his actual cunning. More health and improve his first shoot to all guys whose costs are lower than his cost.

Chewie do more blast damage and 16 health.

Sin título-1.jpg

On 2/1/2017 at 10:00 PM, R5D8 said:

Han Shoots First. He shot Greedo first. He's the first to shoot during the prison break in. He's the first to shoot when they breach the turbolift. He's the first to shoot when the stormtroopers surprise them from around the corner.

Perhaps we should rename the card from "Lucky Scoundrel" to "Ruthless Scoundrel"

So I just got into X-Wing but I think that we can update Chewie with a very thematic steal from there ripped straight from the RGC:

The new ship card for Chewbacca plays to the sort of Wookiee rage he exhibits toward the end of the film.

swx57-chewbacca.png

Replace slam with this and maybe he is a bit more viable? They could either limit it once per round, OR make it so he doesn't move but it can be triggered multiple times per round. So it would be limited to LOS, which is up to the player if they want to have him out in the open or hidden back with less chance of getting off his bonus shots.