So after having played several games and thinking about the current strategies here is what I come up with for the game.
Right now there are 4 kinds of decks
1. Mill decks (only villian seems really viable right now, but these decks are kings at taking away your reroll capability for defense. I view these decks as highly inconsistent because of your opponents ability to god roll several times during a game and defeat you. I think some form of resource starvation is required to prevent this and I don't see this being done in the current meta. control is not reliable but jetpacks forcethrows and datapads are very strong in these decks.
2. CrimeLord decks the best of these decks revolves around using throne room getting to 5 resources and a combination of infamous ace in the hole and crime lord . This decks big weakness is second chance secondary weakness is disruption results but the combo can be pulled off in the second turn depending on your rolls. Ejabba +x is just really solid with this build and it can destroy some top decks if you are lucky removing a luke or vader or worse a palpatine in turn 2 and bam. Most of these decks need a backup strategy though but its a thing of beauty when it comes up.
3. Aggro Decks The key to really good aggro is NOT efficiency of actions its putting your opponent in a position where he can't respond. This can be done in two ways Rey or Jango both can give you the ability to roll and resolve. They are two of the top characters in the meta for this reason. The second much more common way is to play slow play cards backup muscle, hunker down, etc force your opponent into passing or claiming early and then play out your turn unopposed. A lot of people knock slow play cards but they are incredibly powerful in controlling the flow of the game. The battlefields are good but not that good, having unopposed turns is great. A huge part of the strategy is knowing when to claim knowing when to pass. I had an opponent claim when i had three badly rolled dice left and a card he claimed and when I rerolled 5 damage he was furious that he couldn't play his electroshock to negate the entire roll of hans damage and jetpacks modifier
4. Survival swap decks These decks are like rey + 2 padawan ackbar +2 hired guns or the innumerable first order storm trooper/bal-tik/night sister foursomes.
These decks rely on endless ranks, redeploy weapons and slow play, which really needs to be countered with appropriate passing. A big tip here against rey+padawans is to kill the padawan without a weapon if you can manage to do that then they lose the -1 cost weapon. One with the force is amazingly strong in the survival swap once its out you are not getting rid of it. The deck can overwhelm players by being hard to kill and demoralize opponents when a first order storm trooper pops back into play via endless ranks. These decks are going last so playing supports is key and resource generating upgrades are very important drudge work is amazing in these decks. The survival swap villian is also a candidate to stack with a crimelord strategy as bal tik doesnt need to be alive for ace in the hole, but whether you go for powerful supports or and redeploy weapons or for crimelord style death this deck is hard to counter for non aggro decks. Pure crimelord and mill decks are going to cry as they get overrun.
5. Decks that I just consider bad right now are dooku and or grevious decks, hero mill, Finn decks, poe decks and phasma decks