Current Meta

By amrothe, in Star Wars: Destiny

So after having played several games and thinking about the current strategies here is what I come up with for the game.

Right now there are 4 kinds of decks

1. Mill decks (only villian seems really viable right now, but these decks are kings at taking away your reroll capability for defense. I view these decks as highly inconsistent because of your opponents ability to god roll several times during a game and defeat you. I think some form of resource starvation is required to prevent this and I don't see this being done in the current meta. control is not reliable but jetpacks forcethrows and datapads are very strong in these decks.

2. CrimeLord decks the best of these decks revolves around using throne room getting to 5 resources and a combination of infamous ace in the hole and crime lord . This decks big weakness is second chance secondary weakness is disruption results but the combo can be pulled off in the second turn depending on your rolls. Ejabba +x is just really solid with this build and it can destroy some top decks if you are lucky removing a luke or vader or worse a palpatine in turn 2 and bam. Most of these decks need a backup strategy though but its a thing of beauty when it comes up.

3. Aggro Decks The key to really good aggro is NOT efficiency of actions its putting your opponent in a position where he can't respond. This can be done in two ways Rey or Jango both can give you the ability to roll and resolve. They are two of the top characters in the meta for this reason. The second much more common way is to play slow play cards backup muscle, hunker down, etc force your opponent into passing or claiming early and then play out your turn unopposed. A lot of people knock slow play cards but they are incredibly powerful in controlling the flow of the game. The battlefields are good but not that good, having unopposed turns is great. A huge part of the strategy is knowing when to claim knowing when to pass. I had an opponent claim when i had three badly rolled dice left and a card he claimed and when I rerolled 5 damage he was furious that he couldn't play his electroshock to negate the entire roll of hans damage and jetpacks modifier

4. Survival swap decks These decks are like rey + 2 padawan ackbar +2 hired guns or the innumerable first order storm trooper/bal-tik/night sister foursomes.

These decks rely on endless ranks, redeploy weapons and slow play, which really needs to be countered with appropriate passing. A big tip here against rey+padawans is to kill the padawan without a weapon if you can manage to do that then they lose the -1 cost weapon. One with the force is amazingly strong in the survival swap once its out you are not getting rid of it. The deck can overwhelm players by being hard to kill and demoralize opponents when a first order storm trooper pops back into play via endless ranks. These decks are going last so playing supports is key and resource generating upgrades are very important drudge work is amazing in these decks. The survival swap villian is also a candidate to stack with a crimelord strategy as bal tik doesnt need to be alive for ace in the hole, but whether you go for powerful supports or and redeploy weapons or for crimelord style death this deck is hard to counter for non aggro decks. Pure crimelord and mill decks are going to cry as they get overrun.

5. Decks that I just consider bad right now are dooku and or grevious decks, hero mill, Finn decks, poe decks and phasma decks

I gotta say that's a bit of a tough read without punctuation.

I would disagree about Dooku and Hero Mill.

Not sure how we already have a current meta but it did make for an interesting read. What I have seen so far is people trying to enjoy the game and build fun somewhat competitive decks. Then there are that one or two guys that have spent astronomical amounts of money and crush everyone. Jango Fett seems to be in every villain deck and the Hero's seem to be wining about 10% of the time. I'm hopeful that as the game grows this will change.

I think you really underestimate Poe. He's great. ePoe/eRey is currently my favorite deck.

The guy can hit like a truck and draw all the agro while Rey quietly build up.... or if you target Rey, he'll make you pay for it. Toss a Detonator in his deck, the Falcon, a IQA rifle for unblockable damage that you'll be able to rearm later, get Mind Probe, Force Throw (nothing like using Force Throw with Poe), One with the Force to focus 3 of your other dice or just do 3 damage... the possibilities with this guy is infinite. And take Starship Graveyard to do either the holdout blaster loop with Rey or recycle your thrown out upgrades. Unless you're really unlucky and draw no upgrades, his dice has 3 damage face.

8 hours ago, Red Castle said:

I think you really underestimate Poe. He's great. ePoe/eRey is currently my favorite deck.

The guy can hit like a truck and draw all the agro while Rey quietly build up.... or if you target Rey, he'll make you pay for it. Toss a Detonator in his deck, the Falcon, a IQA rifle for unblockable damage that you'll be able to rearm later, get Mind Probe, Force Throw (nothing like using Force Throw with Poe), One with the Force to focus 3 of your other dice or just do 3 damage... the possibilities with this guy is infinite. And take Starship Graveyard to do either the holdout blaster loop with Rey or recycle your thrown out upgrades. Unless you're really unlucky and draw no upgrades, his dice has 3 damage face.

How are you getting Yellow cards in a blue/red deck? I agree Poe is a power house sleeper hit, but, you can't be using those yellows in the deck set up you mentioned. Also, Poe has no way currently to equip blue abilities outside of force training.

Edited by Hujoe Bigs

I am really beginning to hate the word "Meta"

54 minutes ago, Hujoe Bigs said:

How are you getting Yellow cards in a blue/red deck? I agree Poe is a power house sleeper hit, but, you can't be using those yellows in the deck set up you mentioned. Also, Poe has no way currently to equip blue abilities outside of force training.

Yeah sorry, got carried away and mixed it with my Finn/Poe build with those two upgrades. Here's my actual, legit, Poe/Rey build:

Character: (30/30)
2x Poe Dameron (Awakenings)
2x Rey (Awakenings)

Battlefield:
1x Starship Graveyard (Awakenings)

Event: (9)
1x Flank (Awakenings)
2x Hit and Run (Awakenings)
2x Rearm (Awakenings)
2x Use the Force (Awakenings)
2x Willpower (Awakenings)

Support: (6)
2x Awakening (Awakenings)
2x Black One (Awakenings)
2x It Binds All Things (Awakenings)

Upgrade: (15)
2x DH-17 Blaster Pistol (Awakenings)
2x Force Throw (Awakenings)
1x Force Training (Awakenings)
2x Holdout Blaster (Awakenings)
2x IQA-11 Blaster Rifle (Awakenings)
2x Lightsaber (Awakenings)
2x Mind Probe (Awakenings)
2x One with the Force (Awakenings)

As for equiping Blue upgrades on Poe, you don't need to, leave those to Rey and take the blasters (if you have time to equip them before dying). Poe generally goes down first anyway, but if they decide to target Rey first, all those blue abilities are not dead cards, they're still useful for Poe Special. Like I said, Turning Poe Special into a Force Throw or a Mind Probe is devastating. That's the beauty of Poe, there is absolutely no dead-upgrade cards in his deck.

Edited by Red Castle

I don't mean to bumm you out further, but you should find a replacement for one of those Black Ones, that's a unique card. :rolleyes:

6 minutes ago, RicoD said:

I don't mean to bumm you out further, but you should find a replacement for one of those Black Ones, that's a unique card. :rolleyes:

Why? You can have two in your deck.

The diamond in the cards name begs to differ.

fantasy-flight-games-star-wars-destiny-black-one-with-dice-p245578-225089_zoom.jpg

My bad.

I get it now.

Only one "in play" at the time.

Just ignore me~~~

I gotta disagree with your opinion that Dooku decks and Phasma decks are bad. I've been killing it at my FLGS with a Dooku / Phasma / Stormtrooper control deck. 6-0 in the last two weeks, and only lost 1 game in the 15-20 games I've played with it. Does it absolutely beat everything in the meta? No. But it is most certainly not bad.

Edited by CBowser
2 hours ago, RicoD said:

I don't mean to bumm you out further, but you should find a replacement for one of those Black Ones, that's a unique card. :rolleyes:

Yup, like WW already said, there is nothing preventing you from having 2 in a deck, makes it more reliable to get it early on. And that actually brings another advantage from Poe: even though you can only have one Unique in play, the second card is not a dead-card since you can still use it with its ability.

And I was not bummed by the previous post, I mixed both my Finn/Poe deck and Rey/Poe deck while explaining what makes Poe deck so great, and not bad like the OP suggested. Both deck have their usefulness and tricks, but I prefer Poe with Rey to have him Elite, and blue upgrades works wonderfully with his special ability.

If people are letting you have unopposed turns, then I'm not sure if the caliber of play is "meta" defining. Really won't have an idea of where the game is at until after major tournaments; regionals, nationals, worlds, etc...

Starting to see people creating great control/mill decks. Too soon.

The meta in my house is Jango/Veers.

I have what I think is a strong Villain mill/Crime Lord deck (Vader/eJabba). Problem is, it only beats Jango/Veers when J/V rolls like crap, or if I get Crime Lord off no later than round 3, which is tough).

Jango/Veers was everywhere at a recent tournament I attended. My Kylo/Dooku came out on top though as I had planned to see a lot of ranged damage decks. Dodge was the mvp, easily 30+ Damage avoided between my games with it. That Aurabesh Kylo is sweet for my deck too.

Dooku is easily my favorite Villain right now. He has a great (IMO) die and his ability means he sticks around. Go to town with your choice of light saber.

My meta is myself, and the deck that I play always wins. #anecdotalwinner

The reason I dislike Poe right now is I don't think there are enough vehicles especially when you are using the best combo of erey/epoe I think when more vehicles come out the deck will become viable. Its kind of like a sleeping giant later. I am really hoping to see a blue jedi ship in the next set. Until then I don't think the first half of his ability is on par with his cost vs other similar cost cards.,

I dislike dooku because you are losing card advantage for a shield (imagine if you had a deck full of take covers) do you think that would be a good deck. Thats essentially what dooku gives you except that it doesn't take an action even still its weak.

Grevious just has no good partner if they come up with a good melee yellow he might take off a bit more.

I don't think the 3 dice combos are consistent enough with the exception of luke and vader combos as both their dice and abilities are amazing.

Card advantage is next to pointless in this game. If I only have enough resources to play 1-2 cards each turn, and I'm guaranteed to draw back up to 5 or 6 at the end of every turn, why wouldn't I just give Dooku 3 extra health?

Yeahhhh thinking Dooku is weak is the wrong way to look at it. He's effectively got something close to 15 health, and you're not going to get to play your entire deck anyways, discarding is hardly a major concern... especially since it's fully optional.

Pairing Dooku with a Red character also opens up Personal Escort shenanigans, which is pretty insane.

I personally think Dooku is one of the BEST characters in the game right now -- consistent dice, staying power, a good place to protect your powerful upgrades... Guy's a monster, he just needs some better/synergistic partners.

Grievous is a fine partner, the problem is the lack of decent melee upgrades outside of blue.

1 hour ago, WonderWAAAGH said:

My meta is myself, and the deck that I play always wins. #anecdotalwinner

When I can assassinate my opponents, I do tend to always win in the end. Also nets me some cool swag.

Edited by GrandMoffMatt
2 hours ago, amrothe said:

The reason I dislike Poe right now is I don't think there are enough vehicles especially when you are using the best combo of erey/epoe I think when more vehicles come out the deck will become viable. Its kind of like a sleeping giant later. I am really hoping to see a blue jedi ship in the next set. Until then I don't think the first half of his ability is on par with his cost vs other similar cost cards.,

But you don't need to have a lot of vehicles to make Poe viable. Being able to bring the vehicle on the table after resolving the die is just a bonus, the real ability of Poe is being able to put in play and resolve any die he has the card in his hand, on the side of his choice. Think of his ability as a 'Ace in the Hole' with the added bonus that you decide on which side the die roll and then resolve it immediately. That is simply amazing. You can then loop the card back in play with either 'Rearm' (if it's a red upgrade) or on your deck with Starship Graveyard.

His die is very similar to Han die (trading a ressource for his special) or Grievous (trading a melee 2 for the Special side, which can potencially bring a lot more pain).

And no dead upgrade in his hand. Let's say you play with Finn and Finn die first. Normally, you could not play the Detonator anymore since you need to spot a yellow character, but with Poe you can still use it as soon as you roll your special. Or Cunning, or any other upgrade that is limited to one color only.

And the best part is, he will only get even better with each set coming out. My only tip with him is to not fall into the trap and think that you need vehicles in your deck to make Poe great. His vehicle ability is just gravy.

"Make Poe Great Again."

poe with finn is poe and EFinn if it was the other way around I think poe would be great right now.

I think the problem with Poe decks right now is that the only way he has access to yellow elite is with a hired gun. Yellow has the falcon and cunning and detonator. With a two die poe you get specials a lot more often. I also think throne room is a good BG for POE.

Lets say you get a poe special with falcon and you use it and have the resources to play falcon now you will get to have resolved its amazing die twice in the turn. Thats amazingly powerful and efficient.

What you say is gravy I say is really overpowering right now the only good hero ship is the falcon and you can't optimally combo poe well with yellow I think when we see some more yellow characters and some more ships the double support resolve in one turn will really make poe strong. I just dont like poe red/blue with a melee range split and no access to vehicles.