38 minutes ago, TheHobgoblyn said:Have the battles in L5R actually, TRULY, ever been about army vs. army.
How many instances in the history of the game can you name any time when two major personalities clashed and one won the clash between the two, but lost because the other one had a bigger, better organized, more powerful army that still overwhelmed them... I mean, outside of maybe a samurai vs. shadowlands scenario.
L5R has always been about hero vs. hero or, sometimes, a group of heroes against a singular powerful villain. Sure, armies exist... but they generally serve as little more than the background noise surrounding the inter-personal drama and the outcome of the battle is wholly dependent upon the interchange between the individuals. For these sorts of scenarios to even come about suggests some of the most unorganized, chaotic army battles imaginable.
So given that the nameless, faceless hordes never actually contribute to the outcome of any battle, I am not sure what representation they really need. Do you really want to play a model game where 99% of the models on the field are incapable of doing harm to the other 1% that actually determines everything?
From that sort of perspective, if you consider the skirmish being represented in the model game as just a small snapshot of what is going on across the entire battlefield, it really isn't that terribly out-of-place. In the chaos of pitched warfare, two squads stumble upon one another....
While this is true, I don't agree with it. Every mini-wargaming is hero VS hero or something, yet, they exist. I can really see L5R take the place of the dead Warhammer Fantasy Battles, mainly because L5R has lore as deep as WH is. Of course, some changes is required, but like WH, it could use special characters, which are the heros based on the timeline or generic one for custom builds.
Also, by having the possibility to have heros slot in the army, it could be possible to bring a campaign, where non-special characters may be used. Then, based on the results of the battle, the winner gains some XP to improve his hero and the loser gain less XP. This way, you'll have some progression bringing a way to create a story around the campaign. It could also have some death mechanism, where if the hero dies, it's dead for good and a new one has to be created.
Your question is basically answered by the WH communauty, since special characters are really tough compared to rank and files models. There's too many skirmish games now, while warfare mini-game was mainly under WHFB, which is now AoS, another skirmish clone...