The whole IP

By Tetsubo517, in Legend of the Five Rings: The Card Game

It's been mentioned a few times in different threads here that FFG acquired the whole IP for L5R. Obviously there's a huge fan base for the RPG and I can't see them not producing content for it, but are there other L5R games that people are hoping to see? I know I loved the old DiskWars and though the disk fad is probably never coming back, I'd play the hell out of a L5R themed skirmish game along the lines of x-wing or imperial assault.

I'm not a minis guy, and I have been trying to find a minis game.

Id play the absolute **** out of an l5r minis game.

As long as it's not just clan wars because that really was awful.

I'm sure you are going to see a lot of stuff FFG does with L5R. You don't just buy an entire IP and only produce a card game.

2 minutes ago, Sparks Duh said:

I'm sure you are going to see a lot of stuff FFG does with L5R. You don't just buy an entire IP and only produce a card game.

Hey, ther're situations in history when license/IP was bought only to shut it down forever. <_<

Ha! Hidden Emperor, anyone?

But in all seriousness, I trust FFG. And yes, a minis game would be cool - and a continuation of the RPG - but let's not get too ahead of ourselves.

i think looking at the rest of FFG's games is a pretty good indicator of what we can expect, at least in the first couple years. netrunner has been introducing fiction, board games in the setting, art books, etc. star wars, meanwhile, has shown they have a very good handle on how to do miniature games if the property is big enough to justify the larger investment that that kind of physical product involves. personally, i think we'll see some board games first, and if the game stays healthy a few years, rpg, then minis.

Kempy, honestly...what are you trying to say? Is your suggestion that FFG intend to do that with L5R? Because if it is, nothing at all supports that conclusion - if you have evidence to the contrary, then please share. And if it's not, it's a real **** move to make an off-hand comment like that.

2 minutes ago, Hinomura said:

Is your suggestion that FFG intend to do that with L5R?

No worries - I think he's just pointing out that it's happened before (Wizard's acquisition of L5R/LBS and Topp's purchase of Wizkids' games leap to mind). And I think we all know that's not what FFG's doing here! If there's one thing FFG has shown over the years, it's that they know how to properly manage their IPs.

Look! It's two irate penguins!

It will all depend on demand.

If the LCG does well maybe we'll see an rpg or mini's game or secondary card game. If the first expansion product does well well get another.

I wonder if they'll utilize the whole world and use the burning sands or that Rome country (I forget the name) to anchor and launch new products in the line.

Edited by Jedi samurai

Wizards bought L5R/LBS 'only to shut it down forever'? That's not how that went down at all.

Also, can I claim to be OIP...Original Irate Penguin?

Edited by Hinomura

We might see an RPG sooner than that, but it's hard to say. FFG used to be pretty tight lipped, and they've only become moreso since becoming Asmodee North America. Other than that, I'd love to see a minis game, but I think we'll need to wait and see how Runewars fairs before they commit to that. I do think we'll see at least one L5R branded board game announced within the year.

3 minutes ago, Hinomura said:

Also, can I claim to be OIP...Original Irate Penguin?

Maybe on the L5R forum, but Desslok over at the SW RPG forums might take umbrage with that.

Original Rokugan Irate Penguin?

1 hour ago, Hinomura said:

Wizards bought L5R/LBS 'only to shut it down forever'? That's not how that went down at all.

Also, can I claim to be OIP...Original Irate Penguin?

I see how my statement could have been misconstrued. I only brought up Wizard's tenure with the license as an example of how drastically things can change when an IP changes hands - I don't think anyone considers the Rolling Thunder marketing a success. Wizards had also purchased Rage and used the same Rolling Thunder idea with it, which drove that CCG out of business as well as LBS. L5R survived (obviously), but it wasn't a shining moment for all involved.

...I find myself defending a position in which I'm not really that invested. Can we agree that the purchasing of IPs has led to disastrous consequences for other games in the past, that FFG will not repeat those same mistakes since they're a fairly savvy bunch, and celebrate that L5R is coming back?

And of course, you can stake your claim to ORIP-ness.

Obviously I'm stoked for the LCG.

I'd love to see Forbidden Stars reimplemented for L5R

7 hours ago, Hinomura said:

Kempy, honestly...what are you trying to say? Is your suggestion that FFG intend to do that with L5R? Because if it is, nothing at all supports that conclusion - if you have evidence to the contrary, then please share. And if it's not, it's a real **** move to make an off-hand comment like that.

That was joke amongst local players about directed sabotage, because most of ex CCG players switched instantly to FFG games. As i read comments in our community, lot of people faced LCG systems for first time in their life and they became FFG fanboys. So whatever FFG will do with IP they got their money back. :mellow:

A RISK style L5R board game would be nice.

I know its a long shot but I would love to see Mr. Denton's "To Do What We Must" novel get published.

P.S. Art Books please!

2 hours ago, BlindSamurai13 said:

A RISK style L5R board game would be nice.

I know its a long shot but I would love to see Mr. Denton's "To Do What We Must" novel get published.

P.S. Art Books please!

Ikusa: L5R Edition!

It would be best to focus on one thing at a time.

First see if they can get the LCG off the ground. Then work on the RPG.

The RPG is going to be an... interesting... move. FFGs other RPGs use pretty similar systems, so I think they will want to use that same system. And, honestly, from what I have seen of it, I feel it would be a much better fit than the D20 system was... in fact, as heretical as this is, I see advantages to it over the current system (disadvantages too, don't have a meltdown, please), but other responses on these boards suggest that others would make it a personal mission in life to destroy any RPG that tries to represent Rokugan using any other system... but... you know... they are going to have to make a choice about all that when they start on the project (assuming they haven't already).

I have to wonder if they are going to try to do weekly ongoing fiction like AEG did. It was one of the hallmarks of the game, no doubt. But it would be considerable work and I am not sure how much they would be gaining from it. There were plenty of times I feel the Story Team in AEG was rushing... and you can tell when reading certain things whether or not the writer was enjoying writing them.

Only if all else goes over well should they consider doing miniatures. After all, miniatures was the only L5R venture that failed previously! And back then, there were only 6 clans to deal with!

Just think about how tough that is going to be to launch. All the other miniature games they are starting have only 2 factions, good guys and bad guys... with L5R you have 10 different factions all meant to have equal screen time... and, not only would they have to create 10 different box sets of samurai squads, they are going to have to come up with rules for how they interact that would justify having 10 different fairly similar samurai squads.... and, even worse, each of these 10 boxes is only going to be purchased by less than half the players.

The only way I can see around that issue is if the models come unpainted and generic enough that individuals can paint them up in whatever clan colors they like without looking too much like any single one of the clans. But, if they were that generic I am not sure they would be particularly interesting.

Just something to keep in mind when you make the demands... consider the full ramifications of what you are asking for.

14 hours ago, Ryoshun Higoka said:

I see how my statement could have been misconstrued. I only brought up Wizard's tenure with the license as an example of how drastically things can change when an IP changes hands - I don't think anyone considers the Rolling Thunder marketing a success. Wizards had also purchased Rage and used the same Rolling Thunder idea with it, which drove that CCG out of business as well as LBS. L5R survived (obviously), but it wasn't a shining moment for all involved.

...I find myself defending a position in which I'm not really that invested. Can we agree that the purchasing of IPs has led to disastrous consequences for other games in the past, that FFG will not repeat those same mistakes since they're a fairly savvy bunch, and celebrate that L5R is coming back?

And of course, you can stake your claim to ORIP-ness.

You're clearly not familiar with how the Internet works. Now that you've taken a certain stance, no matter how small, you must treat with scorn and ridicule anyone who doesn't agree with your position 100%, even if they mostly agree and just prefer to use different terms. And you must never, under any circumstances, let anyone think that the topic is anything less than the single most important issue ever to face mankind.

That being said, I agree that it's a good thing L5R was bought by FFG rather than by someone else. From what I've seen of FFG's games, they're pretty competent.

8 hours ago, JJ48 said:

You're clearly not familiar with how the Internet works. Now that you've taken a certain stance, no matter how small, you must treat with scorn and ridicule anyone who doesn't agree with your position 100%, even if they mostly agree and just prefer to use different terms. And you must never, under any circumstances, let anyone think that the topic is anything less than the single most important issue ever to face mankind.

YEAH!!!!!

And if you don't believe it, just check out the 'Tokens' thread! hahahah

14 hours ago, JJ48 said:

You're clearly not familiar with how the Internet works. Now that you've taken a certain stance, no matter how small, you must treat with scorn and ridicule anyone who doesn't agree with your position 100%, even if they mostly agree and just prefer to use different terms. And you must never, under any circumstances, let anyone think that the topic is anything less than the single most important issue ever to face mankind.

That being said, I agree that it's a good thing L5R was bought by FFG rather than by someone else. From what I've seen of FFG's games, they're pretty competent.

On a brisk, wintery morning you have warmed my soul with your words of wisdom.

FFG has a fairly large design vacuum after severing ties with GW.

Acquiring Rokugan gives them access space to work on an LCG, released this August, and to quickly move onto other products based on the IP.

I suspect they will announce either an RPG or Board Game for the license at Gen Con. I also am hoping for a cooperative/multiplayer expansion of the LCG similar to War of Honor.

A Rune Wars Expansion makes the most sense, because you could easily have L5R modules based on that rule set. Rune Wars allows for individual characters to have a high impact as either solos or as a unit attachment, so it certainly fits into a game about great Samurai leading their armies into the glory that can only be found on the battlefield.

34 minutes ago, Daner0023 said:

Rune Wars Expansion makes the most sense, because you could easily have L5R modules based on that rule set. Rune Wars allows for individual characters to have a high impact as either solos or as a unit attachment, so it certainly fits into a game about great Samurai leading their armies into the glory that can only be found on the battlefield.

I've a feeling they drop Runewars into trashcan (last expansion in 2014 and no reprints) and focused on Runewars Minis now.

On 1/31/2017 at 5:28 PM, Tetsubo517 said:

It's been mentioned a few times in different threads here that FFG acquired the whole IP for L5R. Obviously there's a huge fan base for the RPG and I can't see them not producing content for it, but are there other L5R games that people are hoping to see? I know I loved the old DiskWars and though the disk fad is probably never coming back, I'd play the hell out of a L5R themed skirmish game along the lines of x-wing or imperial assault.

I would not be surprised to see a possibility of an adaptation of the current Runewars miniature game get converted to L5R as a rebranded and new ruleset version of Clan Wars. The challenge of a Skirmish game would be that it is not necessarily in flavor for the setting. Battles are armies vs armies, and the Heroes & Formations set up for Runewars jives very well with that structure.

I would not expect that before 2020, though. 2018 may see an L5R RPG or boardgame.

19 minutes ago, sndwurks said:

I would not be surprised to see a possibility of an adaptation of the current Runewars miniature game get converted to L5R as a rebranded and new ruleset version of Clan Wars. The challenge of a Skirmish game would be that it is not necessarily in flavor for the setting. Battles are armies vs armies, and the Heroes & Formations set up for Runewars jives very well with that structure.

I would not expect that before 2020, though. 2018 may see an L5R RPG or boardgame.

Have the battles in L5R actually, TRULY, ever been about army vs. army.

How many instances in the history of the game can you name any time when two major personalities clashed and one won the clash between the two, but lost because the other one had a bigger, better organized, more powerful army that still overwhelmed them... I mean, outside of maybe a samurai vs. shadowlands scenario.

L5R has always been about hero vs. hero or, sometimes, a group of heroes against a singular powerful villain. Sure, armies exist... but they generally serve as little more than the background noise surrounding the inter-personal drama and the outcome of the battle is wholly dependent upon the interchange between the individuals. For these sorts of scenarios to even come about suggests some of the most unorganized, chaotic army battles imaginable.

So given that the nameless, faceless hordes never actually contribute to the outcome of any battle, I am not sure what representation they really need. Do you really want to play a model game where 99% of the models on the field are incapable of doing harm to the other 1% that actually determines everything?

From that sort of perspective, if you consider the skirmish being represented in the model game as just a small snapshot of what is going on across the entire battlefield, it really isn't that terribly out-of-place. In the chaos of pitched warfare, two squads stumble upon one another....