A place for the TIE Fighter

By Biophysical, in X-Wing

1 hour ago, CRCL said:

The best I've got is 2x TIE/Ds with a shuttle:

38 Ryad w/ Predator, Tractor, TIE/D.

33 Delta w/ IonC, TIE/D.

29 Omnicron w/ AdvS, Hux.

Ideally you want to use Hux on Ryad so the tractor auto-hits, but if she's your opponent's target, doing it on the Delta or Shuttle is also good. It's similar to another Double TIE/D list I've been using (in fact I might have pinched that list from you :lol:).

Okay, inspiration from your list:

Kagi, Hux, Tractor Beam, Electronic Baffles = 34

Delta, TIE/D, Ion Cannon x2 = 66

Hux puts Fanatical Devotion on himself to try and make the Tractor hit (but it's obviously situationally flexible). Then, the Deltas tear the target apart with a pair of attacks and a pair of Focus tokens each. The Shuttle helps protect the Defenders by drawing Target Locks. Hux at high PS is good, because it lets you know who to give the condition to.

1 hour ago, Biophysical said:

Okay, inspiration from your list:

Kagi, Hux, Tractor Beam, Electronic Baffles = 34

Delta, TIE/D, Ion Cannon x2 = 66

Hux puts Fanatical Devotion on himself to try and make the Tractor hit (but it's obviously situationally flexible). Then, the Deltas tear the target apart with a pair of attacks and a pair of Focus tokens each. The Shuttle helps protect the Defenders by drawing Target Locks. Hux at high PS is good, because it lets you know who to give the condition to.

So it's kind of the Wave 10 version of Jonus Brothers?

To get back on topic, I threw this together.

"Wampa" (14)
"Backstabber" (16)
"Dark Curse" (16)
"Mauler Mithel" (17)
Adaptability (0)
"Scourge" (17)
Adaptability (0)
"Zeta Leader" (20)
Adaptability (0)
Total: 100
Nothing needs formation flying, except for Wampa they're all PS6 so I can coordinate their maneuvers, and they all have a PitA ability to make target priority a pain.
2 hours ago, Biophysical said:

Okay, inspiration from your list:

Kagi, Hux, Tractor Beam, Electronic Baffles = 34

Delta, TIE/D, Ion Cannon x2 = 66

Hux puts Fanatical Devotion on himself to try and make the Tractor hit (but it's obviously situationally flexible). Then, the Deltas tear the target apart with a pair of attacks and a pair of Focus tokens each. The Shuttle helps protect the Defenders by drawing Target Locks. Hux at high PS is good, because it lets you know who to give the condition to.

Brilliant! I didn't even think of using the Shuttle's cannon slot. I think you've provided my list for my next weekly league night :lol:

Edited by CRCL
6 hours ago, WWHSD said:

So it's kind of the Wave 10 version of Jonus Brothers?

Haha! Yeah, with a better Jonus. Although I haven't revisited a Jonus (Shuttle) brothers sort of list, which may be good in its own right.

17 hours ago, AngryAlbatross said:

I have found that Snap Shot really increases the firepower of black squadron pilots. Sometimes you can kill a ship before it even fires

I've been toying with a tie/snap shot build with 5 black squadrons and howl runner all with snap shot at 100 ltd. Haven't had chance to test it yet, but feel it should have potential.