snap power and list's creation

By shakaumruk, in X-Wing Squad Lists

hi,

topic is for help to create a list with snap.

love it and is manovrability.

thinking this:

T-70 X-Wing: · "Snap" Wexley (28)
Expertise (4)
· BB-8 (2)
Autothrusters (2)
Weapons Guidance (2)
K-Wing: · Miranda Doni (29)
Twin Laser Turret (6)
· C-3PO (3)
Attack Shuttle: · Ezra Bridger (20)
Elusiveness (2)
Autoblaster Turret (2)
· "Chopper" (0)
-- TOTAL ------- 100/100p. --

other version:

T-70 X-Wing: · "Snap" Wexley (28)
Predator (3)
· BB-8 (2)
Autothrusters (2)
Weapons Guidance (2)
K-Wing: · Miranda Doni (29)
Twin Laser Turret (6)
· C-3PO (3)
Attack Shuttle: · Ezra Bridger (20)
Elusiveness (2)
Autoblaster Turret (2)
· Hera Syndulla (1)
-- TOTAL ------- 100p. --

i dont sure on ezra, but dont know who can substitute it.

can help?

It seems like Primed Thrusters is auto-include with Snap.

Preferisco pattern analyzed in him, for me risulta better

Edited by shakaumruk

I personally enjoy VI, Primed Thrusters BB-8 Black One Snap Wexley, as nothing says "up yours" like shedding two targets locks a round.

Yes , i dont think snap + vi , give it access in Black One title.

Good choice.

In thinking Also this:

TIE Fighter: · Sabine Wren (15)
Adaptability (Increase) (0)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Sabine's Masterpiece (1)
Recon Specialist (3)
Black Market Slicer Tools (1)
T-70 X-Wing: · "Snap" Wexley (28)
Veteran Instincts (1)
· BB-8 (2)
Autothrusters (2)
· Black One (1)
Pattern Analyzer (2)
Attack Shuttle: · Hera Syndulla (Attack Shuttle) (22)
Veteran Instincts (1)
Autoblaster Turret (2)
· Nien Nunb (1)
-- TOTAL ------- 100p. --

Edited by shakaumruk

Played this at a 60pt tournament last night + Jess Pava with targeting astromech;

"Snap" (28)

- VI (1)

- BB-8 (2)

- Primed Thrusters (1)

- Black One (1)

- Intergrated Astro (0)

He was HIGHLY manoeuvrable and I spent most of the game Talon-rolling, correcting next turn with a green (plus BB-8) and Talon-rolling again immediately after. He's fantastic. I personally preferred Prime Thrusters to Pattern analyser for the main reason that if he's stressed from doing a talon-roll or K-turn in the previous round, he can't activate BB-8 in the next round (because pattern analyser switches the order of perform action and check pilot stress steps, it doesn't allow for free actions while stressed). Additionally if you don't want to do a green manoeuvre in your next round, he doesn't get his auto boost because that happens before the 'perform action' step.

I've also thought about swapping BB-8 for Targeting Astro so that after "Snap" does a talon roll he get's a free boost and target lock. It does limit his manoeuvrability a fair bit but ensures he's punching damage through after a 180 turn, and BB-8 can be given to Poe or Ello instead.

6 hours ago, Calaith said:

Played this at a 60pt tournament last night + Jess Pava with targeting astromech;

"Snap" (28)

- VI (1)

- BB-8 (2)

- Primed Thrusters (1)

- Black One (1)

- Intergrated Astro (0)

He was HIGHLY manoeuvrable and I spent most of the game Talon-rolling, correcting next turn with a green (plus BB-8) and Talon-rolling again immediately after. He's fantastic. I personally preferred Prime Thrusters to Pattern analyser for the main reason that if he's stressed from doing a talon-roll or K-turn in the previous round, he can't activate BB-8 in the next round (because pattern analyser switches the order of perform action and check pilot stress steps, it doesn't allow for free actions while stressed). Additionally if you don't want to do a green manoeuvre in your next round, he doesn't get his auto boost because that happens before the 'perform action' step.

I've also thought about swapping BB-8 for Targeting Astro so that after "Snap" does a talon roll he get's a free boost and target lock. It does limit his manoeuvrability a fair bit but ensures he's punching damage through after a 180 turn, and BB-8 can be given to Poe or Ello instead.

Good, i dont thinking ti it.

Swap also it to primed or guida c'è chips then ( for defensive).

Prefer have bb8. Love have this optional in this pilot

My Snap load out is VI, Pattern Analyzer, Vectored Thrusters and an R2 astromech. (I usually put BB8 and Primed Thrusters on his wingman Poe).

I like being able to do Talon Rolls and K-Turns, then free boost, and get my normal action. Then after I get my stress, I shake it off next round by doing a 2 speed maneuver anywhere and then getting my free boost and second action.

5 hours ago, Zero8855 said:

My Snap load out is VI, Pattern Analyzer, Vectored Thrusters and an R2 astromech. (I usually put BB8 and Primed Thrusters on his wingman Poe).

I like being able to do Talon Rolls and K-Turns, then free boost, and get my normal action. Then after I get my stress, I shake it off next round by doing a 2 speed maneuver anywhere and then getting my free boost and second action.

I don't think "Snap" works quite like that. I couldn't find a FAQ reference but I believe Snap gets his stress from a red manoeuvre before he's able to take his free boost, but boosts before the perform action step. I read the FF article highlighting Snap before his release and it says "However, Wexley's talents allow for even more outrageous possibilities when you take the Resistance's new technology into account. When his X-wing is equipped with either Primed Thrusters or aPattern Analyzer, he can startle his foes with some truly creative movement, boosting after performing Tallon Rolls, and lining up shots on pilots that may have felt they had comfortably slipped free of his attention."

This clearly suggests that boosting after a Red manoeuvre isn't possible without Primed thrusters or pattern Analyser. Primed thrusters allows him to boost despite being stressed as his free action. Pattern Analyser doesn't allow his free boost to work as it happens before the perform action step, but he can do a regular boost action despite being stressed. Without a definitive FAQ reference, that is my interpretation of his rules.

EDIT: Actually I'm not so sure about my earlier statements based on the fact that, as you seemed to indiciate Zero, Pattern Analyser wouldn't result in stress being awarded until after the perform action step anyway... left my original post for the sake of others opinions...

Edited by Calaith

I love Snap, but being that the highest PS he can get is 8, all of his maneuverability could end up wasted if he can't dodge PS9 arcs.

4 hours ago, Calaith said:

I don't think "Snap" works quite like that. I couldn't find a FAQ reference but I believe Snap gets his stress from a red manoeuvre before he's able to take his free boost, but boosts before the perform action step. I read the FF article highlighting Snap before his release and it says "However, Wexley's talents allow for even more outrageous possibilities when you take the Resistance's new technology into account. When his X-wing is equipped with either Primed Thrusters or aPattern Analyzer, he can startle his foes with some truly creative movement, boosting after performing Tallon Rolls, and lining up shots on pilots that may have felt they had comfortably slipped free of his attention."

This clearly suggests that boosting after a Red manoeuvre isn't possible without Primed thrusters or pattern Analyser. Primed thrusters allows him to boost despite being stressed as his free action. Pattern Analyser doesn't allow his free boost to work as it happens before the perform action step, but he can do a regular boost action despite being stressed. Without a definitive FAQ reference, that is my interpretation of his rules.

EDIT: Actually I'm not so sure about my earlier statements based on the fact that, as you seemed to indiciate Zero, Pattern Analyser wouldn't result in stress being awarded until after the perform action step anyway... left my original post for the sake of others opinions...

reading free action rule :

" it does not count An one standard action that a ship permorfs durin the perform action step"

then suppose the only way to make boost after a red manouvre is primed thrusters.

then the choice from the 2 upgrade isonly if you want make action after red or not, until a faq will go out , if go out

6 hours ago, gennataos said:

I love Snap, but being that the highest PS he can get is 8, all of his maneuverability could end up wasted if he can't dodge PS9 arcs.

PS8 is plenty, especially right now as the main players (Ryad,Vess, Asajj, Ketsu, Bossk,etc) are PS 5,6,7. And the arc dodgers of Inquisitor, Soontir, Jax, etc have been pushed out. PS8 with initiative has some legs.

EDIT: Forgot my favorite snap build

VI + PA + R5P9 + AT + Blk1 = 37pts

I never knife fight with him. Just try to boost to range 1, toss four dice, take some damage do some damage, then get the f outta town, regen then make another pass.

Edited by wurms

These forums get wrapped up in the highly competitive meta, which I doubt is relevant for the majority of posters. I'm not saying PS8 isn't okay sometimes, but it seems there's still plenty of PS9 out there (Dengar, Fenn, Poe), not to mention PS8's with VI.

i consider the ps8 only to add the black one title.

then snap is highly manouvrabile , and hope stay out LoF