With the game being relaunched I really hope FFG takes the opportunity to re-flavour some of the clans and elements of the game. Some of the changes I'd like to see....
The Unicorn - They are based on the Mongols and their most defining charactistic is their horsemanship. Great, I love it. But this was never thought/followed through on. The Unicorn, not the mantis, should have the empire's greatest archers. The best way to utilize a horse in combat, given their technology level, is to have an archer firing arrows in all directions. The Unicorn families who focus on mounted combat should be archers and spearmen/lancers - the two most effective weapons from horseback.
Dueling - Every clan should be competent in dueling. From an in-universe perspective, a clan who can't win a duel could be defeated in any political disagreement. From a gameplay perspective, everyone who's played a clan other then Crane or Dragon knows the fustration of being targeted by pretty powerful attacks with little to no recourse (depending on the arc of course). I think dueling should be included in the game, one-on-one battles a big part of Samurai movies, comics, lore etc... but it can't be the super attacks of 2 or 3 clans. Either all clans need to be competent in dueling, or dueling needs to change (maybe something similar to "Burn" abilities in GoT )
Berserkers - The way they portrayed Crab Berserkers in the last arc or two always bothered me. They started characterizing them as these.....crazy brutes would were just as likely to kill their own comrades then the enemy. This is just stupid. No general would deploy troops like that. Yes the Crab are the biggest (physically) of the clans. Yes are less cultured of the clans because their whole lives revolve around combat with the Shadowlands. But they are still Samurai. I'd like to see characters like Kisada II, Sozan, Kuon, Benjiro, define what a Crab Clan Samurai is.
Are there any elements/clans of the game you'd like to see reflavoured when FFG releases it later this year?