Hey Guys,
Was wondering what your thoughts on the "Hyperloop" combo are. For those that don't know, the combo is: Emperor's Throne Room + Millennium Falcon + Hyperspace Jump.
If you have first action you:
- Roll in the Falcon Die
- Your opponent does an action
- At any point from here, you can claim the battle field, set the Falcon to the special with the Throne Room, resolve Hyperspace Jump from your discard pile for free, and end the action phase.
Note that if the battle ground is not the Emperor's Throne Room, Hyperspace Jump can be played from hand to change it, among other ways. Also note that it is difficult to disrupt since very few cards currently can remove the Falcon die consistently and as a backup you can use Cunning to trigger the Falcon special if required.
My personal opinion is it creates a situation which is at the very least a Negative Play Experience (NPE). At worst, it can be considered exploitative. If you are able to get the combo going, you can basically stall a game out and not allow your opponent to do anything but claim the battlefield as their first action. If they do so, you get a free turn, which usually results in massive damage being dealt. This means that under the current tournament rules that if I get ahead on damage, I can essentially legally "stall" for time and automatically win. If you try to break it up, I can just kill you with my free turn.
Do you all think this is a problem for the game? Or just an annoyance?
Personally, I think that the Falcon should remove the card you get from the special from the game (RFG). The issue with this is that currently Destiny has no cards which remove from the game, so such text would need to be added and explained. The positive part is that it would limit the potential combos going forward as well, since you could never infinitely recur the cards you get from the Falcon.
Thoughts?