Just now, SEApocalypse said:Or congratulate your player for outsmarting the BBEG and let him fall into that reactor shaft. Whatever suits the adventure.
Yes, that.
Just now, SEApocalypse said:Or congratulate your player for outsmarting the BBEG and let him fall into that reactor shaft. Whatever suits the adventure.
Yes, that.
Or let him fall so the players think they've outsmarted him only to find out later that he had a grav belt.
Im not sure if this was answered earlier in the thread ( being int the UK I only just got the book, from Australia), but someone asked if he new unarmed talents can be used with weapons, looking at them Id say yes except Supreme Precision Strike which does specifically call out when you are unarmed. The others lack this text.
11 hours ago, syrath said:Im not sure if this was answered earlier in the thread ( being int the UK I only just got the book, from Australia), but someone asked if he new unarmed talents can be used with weapons, looking at them Id say yes except Supreme Precision Strike which does specifically call out when you are unarmed. The others lack this text.
I would suggest talking this over with the GM to make sure you are on the same page. That being said the way i run it, and by extention suggest to run it, is to remember that brawl weapons augment the unarmed attack. That being said i allow all the precision strikes with the exception of supreme to function with them, as well as unarmed parry to function with brawl weapons. Because of this same fact, i do not allow brawl weapons to be used with the parry talent without the unarmed parry talent.
However there can be, and has been, arguments for other interpretations. I am not saying i am right and they are wrong, just what works for myself as a GM and the other GM i regularly play with. Find what works for you and your table and use that =)
Here's a question... can you buy a ton of copies and ship to stores in the EU?
Because FFG doesn't seem to know where Europe is on the map...
Most underwhelming of the career books in the Edge line. Maybe it was the long wait or maybe it is because I never held the career itself in such high esteem but it is not what I hoped it would be. The races (except for our shapeshifting buddies) are not a great fit and the specializations (except for skiptracer) seem kind of lazy.
But this is after one short browsing through the book so perhaps my opinion will change. Having ordered it and then waited almost 3 months to obtain it didn't help.
4 hours ago, DanteRotterdam said:Most underwhelming of the career books in the Edge line. Maybe it was the long wait or maybe it is because I never held the career itself in such high esteem but it is not what I hoped it would be. The races (except for our shapeshifting buddies) are not a great fit and the specializations (except for skiptracer) seem kind of lazy.
But this is after one short browsing through the book so perhaps my opinion will change. Having ordered it and then waited almost 3 months to obtain it didn't help.
I actually quite liked it although I admit to be a bit disappointed about the equipment section.
The species they selected fit with the usual formula, a reprint, something from a movie and an original creation. The Devaronian, a reprint mainly for the folk who limit themselves to one line, are iconic bounty hunters. The Clawdite is an interesting species from the movies and makes perfect sense here. The original species, the Kalleran, is a little bit mehh for me. I like that it is interesting mechanically, since this is the first +brn low wounds high strain species but I thought the overall flavor and species abilities were just boring. Maybe if they looked more like Battletoads?
As for the specialization, again I thought they did some good stuff mechanically if not thematically. We are in agreement that the Skiptracer was a solid choice. From a flavor perspective it does a great job of representing the business side of bounty hunting and from a mechanics perspective, it allows a player to be an investigator type without being force sensitive. The Martial Artist I found interesting. Rather than just give the class loads of Feral Strength talents, they really embraced the idea of a control based melee combatant. On top of that, they added options for the brawler type characters who were previously missing some options. I'm not as keep on the Operator. I get what they were trying to do, namely to make a specialization that focused on disabling ships rather than blowing them up, but I'm not sure if the overall effect was interesting enough. I would have loved to see an ability like the Martial Artist's Precision Strike talent that really cranked up that theme. As printed, the Operator just looks like another pilot class.
Weapons & Equipment. What was included in this section was really good although why it was good may not be obvious so I can see why you may not have notices with only a quick look. Micro rockets are of course cool but we also got a flamethrower small enough to armor mount, a grapple gun small enough to incorporate into a cybernetic, along with some armor with a ton of hardpoints and some new things to spend those HP on. My only complaint is how light this section feels. I mean how do you print a martial artist specialization and not include a single brawl weapon? I feel like 4-5 more pages in this section would have really helped the book feel more robust.
It's hard to complain about the ship section. I think they literally included the entire Scum and Villainy faction from X-wing.
Lastly, I enjoy the sections they did on bounties. Sure, they didn't do anything particularly innovative with bounties but they are good additions to any bountyhunter game.
More than anything, I think this book suffered from being last in the EotE career sourcebook line. If it had been one of the first, there would have been a lot more design space to work with and they wouldn't have been pressured to jam so much non-bountyhunter stuff into the book just because it was the last one. Still, I think it was a solid book and wouldn't give it worse than a 7 out of 10.
I think the three specs fill several needed slots both for Bounty Hunters and for Edge in general. On the other hand, I was hoping for some more immediately obvious synergistic choices for Bounty Hunters. Survivalist, for example, now seems a little like the odd one out of the entire career.
31 minutes ago, SladeWeston said:The species they selected fit with the usual formula, a reprint, something from a movie and an original creation . The Devaronian, a reprint mainly for the folk who limit themselves to one line, are iconic bounty hunters. The Clawdite is an interesting species from the movies and makes perfect sense here. The original species, the Kalleran , is a little bit mehh for me. I like that it is interesting mechanically, since this is the first +brn low wounds high strain species but I thought the overall flavor and species abilities were just boring. Maybe if they looked more like Battletoads?
Not quite sure what you're getting at here, because the Kallerans originated in the Kanan comics. The only species that is original to the FFG books is the Sathari (Chronicles of the Gatekeeper).
10 minutes ago, Blackbird888 said:I think the three specs fill several needed slots both for Bounty Hunters and for Edge in general. On the other hand, I was hoping for some more immediately obvious synergistic choices for Bounty Hunters. Survivalist, for example, now seems a little like the odd one out of the entire career.
Not quite sure what you're getting at here, because the Kallerans originated in the Kanan comics. The only species that is original to the FFG books is the Sathari (Chronicles of the Gatekeeper).
Good call. I thought they were another original, my mistake. Most of what I said still stands. I think their stats are interesting but their species abilities and fluff is mehh. I mean I guess we don't have an anthropomorphic salamander species but I'm not sure we needed one either. Of course if they were in a comic, maybe there was a super cool iconic Kalleran I am unfamiliar with.
It No Disintegrations had come out at the beginning of the 3Dge cycle as opposed to the end, I think I would like it better. As is, it falls far from the standards of the other books.
my ranking of the eote line career books
1) fly casual
2) special modifications (although I can see a solid argument for this taking the top spot, mainly crafting)
3 & 4) to close to call: Dangerous Covenants and No disintegrations
5) Far Horizons
6) Enter the Unknown
While no disintegrations is a very solid book...
(I was pleased with all 3 specs in it: the Bounty Hunter Career can now compete [not win] with just about any of the other careers, survivalist vs. explorer, gadgeteer vs/ technician, operator vs smuggler (as a pilot), skiptracer vs. colonist (as a social type), and assassin/martial artist vs. hired gun),
...it was a disappointment to me and many others because it didn't live up to the hype **WE** (I'm including myself here) gave it, of course we the fanboys/girls gave Boba Fett far more hype than he deserved, yes he's cool but ***WE*** (I'm including myself here) over hyped him in to the most BADASS bounty hunter in the galaxy, a character who makes it so much cooler to be a bounty hunter. Boba Fett went out like a punk (got taken out by accident by a blind Han solo). And we're upset that we got an Olympic silver medal quality book instead of a gold medal quality book.
What really *surprised* me was that FFG was able to make a scoundrel book (Fly Casual) that lived up to the hype we gave scoundrels because of Han Solo (and Lando).
In my opinion: the, by far, worst career book in any of the lines so far is "lead by example" which I'd *still* say is a decent book worth the price of admission
Aye I can get behind that ranking. I would probably rate No Disintergrations, Fly Causal and Special mods very closely, though far horzona and Dangerous Govenmants is a close second for verious reasons (the former for being a really cool non-combat spec development, something really lacking I feel. The latter for it's solid choice of weapons and solid, if direct trees.) Enter the Unknown is a cool idea. but I feel that set of career skills really suffers because out of all the trees in every book it has the least identity.
Skip Tracers. Anything you can talk about. Looking to make one when I get the book
I guess this is a fitting thread:
Hey everyone!
After the untimely demise of my Consular I've made a Kyuzo Bounty Hunter: Martial Artist.
I thought it would be fun to take the hunter specific "Fame" obligation and make most social encounters interesting to say the least.
Drawbacks and perks of being famous are pretty self explanatory, but my GM and I were wondering how you'd go about reducing a Fame obligation during play in terms of mechanics..
You can't exactly get less famous short of disappearing for, say, a decade. I feel like I'm thinking about this wrong though.
Any suggestions?
Thanks!
Plastic surgery. Faking death prior to. Wearing a helmet.......
34 minutes ago, RicoD said:You can't exactly get less famous short of disappearing for, say, a decade. I feel like I'm thinking about this wrong though.
You do overestimate the attention span in the Era of the HoloNet: "O quam cito transit gloria mundi!"
I'd rather say to keep your fame you've got to deliver regularly.
When the gambler in my group went to place in a Sabacc tournament, I gave him a few points, decreasing them in quarterly increments.
Fame as an obligation is a bad thing. It causes stress due to something related to being famous showing up.
Fame itself isn't necessarily a bad thing.
Buying it off as an obligation doesn't have to mean you're less famous, just that the bad side of fame crops up less.
Hire an agent/publicist to manage your image and all the junk around fame that stresses you out, go incognito when you don't want to be recognized, kick into a charitable thing to make you more popular with your chosen clique (retired/injured bounty hunters?), join a guild of some sort.
I find Fame a little too niche and not a terribly good Obligation honestly. It really is only an issue if you're in the public eye and have to be noticed, and it's just too easy to say you are changing your look so people don't recognize you.
27 minutes ago, 2P51 said:I find Fame a little too niche and not a terribly good Obligation honestly. It really is only an issue if you're in the public eye and have to be noticed, and it's just too easy to say you are changing your look so people don't recognize you.
Even if I were to take the "Reputation is Everything" motivation?
Conciously playing into it, even if it causes problems, could be fun.
Say you take a high profile bounty and while you're still standing at the black board mouth off with: "Let him know I'm coming for him."
Getting that bit of motivation XP in direct trade off with the Obligation. Inversely, while keeping it on the down low: No motivation XP.
Just thinking out loud.
I agree that it's not the most elegant of Obligations, but I think having a name to yourself right from the get go is interesting, and tying it in with game mechanics seems all the better.
It isn't that I don't think it can't be played up, it's that I think it's too easy to ditch. You have to want it to be an issue, and when you don't it's hard for a GM to reason why you just can't get plastic surgery, or say something bad about a wookiee's mother in the cantina....
5 minutes ago, 2P51 said:it's that I think it's too easy to ditch.
But that's no fun.
But I get what you're saying.
Luckily I'd like to think that character integrity is the one thing I'm good at at the table.
It's basically the reason why I'm making a new character in the first place, because the other one got murdered because she didn't bring her lightsaber into the domain of a fallen Jedi and his apprentice to negotiate. Also bad rolls all around. But I digress...
As always, everyones input is much appreciated.
Thanks guys!
I recommend the Sponsorship obligation. You gotta keep those sponsors happy.
On 7/16/2017 at 11:52 AM, 2P51 said:It isn't that I don't think it can't be played up, it's that I think it's too easy to ditch. You have to want it to be an issue, and when you don't it's hard for a GM to reason why you just can't get plastic surgery, or say something bad about a wookiee's mother in the cantina....
But the great part of fame is that even after you changed your look, what if someone found the plastic surgeon, got your new identity, and posted your new look on the Holonet? (Or in game terms, triggered your obligation) The more famous you are, the more people look hard to find where you are. Try going incognito as a British Royal. You aren't going to get far for long. Same with major Hollywood types. They disguise up to go to the store, and the tabloids still find them.
What we see technologically in Star Wars is an order of magnitude different than our world, to include plastic surgery. Obi Wan's transformation in TCW.
If a member of the Royal family put on a different head they wouldn't be recognized, or wore a helmet, in a universe where some of the most recognized are recognized by their helmet. Lots of stars wear a mask at Comicon so they can cruise the floor and not be swarmed, it works.
Like I said if someone wanted to play it up they could, but it's just too easy to ditch imo.
Edited by 2P5155 minutes ago, 2P51 said:What we see technologically in Star Wars is an order of magnitude different than our world, to include plastic surgery. Obi Wan's transformation in TCW.
If a member of the Royal family put on a different head they wouldn't be recognized, or wore a helmet, in a universe where some of the most recognized are recognized by their helmet. Lots of stars wear a mask at Comicon so they can cruise the floor and not be swarmed, it works.
Like I said if someone wanted to play it up they could, but it's just too easy to ditch imo.
By that definition, many of the obligations are too easy to ditch. Debt? New identity, they can't find me. Blackmail? New identity, who cares what that other guy did. Bounty? That's just specialized fame. New face, no problem. Criminal? New face & prints. No problem. Favor? New face and he can't find me. Basically, every obligation to someone else is irrelevant, because I made a new identity.