I have "No Disintegrations". Questions?

By AdarTallon, in Star Wars: Edge of the Empire RPG

19 minutes ago, djshadowcat said:

Still trying to teach the bounty hunter in our shadow of the broker group that there is a thing called a stun setting.

Is there any carbonate things we can use to bring a peep back?

Easily done. Give him live bounties. No pulse, no reward.

On February 15, 2017 at 7:13 PM, djshadowcat said:

Still trying to teach the bounty hunter in our shadow of the broker group that there is a thing called a stun setting.

Is there any carbonate things we can use to bring a peep back?

There’s the Chiewab Iraps Cerebral Stabilizer. See http://swrpg.viluppo.net/equipment/gear/79/.

Beyond that, if you ate a peep that you want to get back, I guess you could barf it up, if it hasn’t been digested already. If it has been digested, then I guess you could wait a little while….

EDIT: Sorry, did I forget to add my smileys to the above? Here, let me fix that…. :P:D:lol:

Edited by bradknowles

Into the Unknown gave us specimen containers for bring back big game. These include Encumbrance 5 boxes that can hold occupants up to Encumbrance 15 (so a little Tardis effect going on), which is generally 1-2 people. The people inside are put into stasis by the container, which also has independent power and life support. There really is no good reason not to.use these for secure prisoner transport.

On 7.2.2017 at 4:56 AM, SladeWeston said:

Okay, I see. I would suggest that anyone buying Armored Drop Suit is buying it because they want to have the best personal flight option possible. It is currently better than the repulsor boots, the jet pack and the new rocket boots in ND. There are certainly cheaper options, namely all of them, so the only reason to buy this is because you want the best. The same is true for the Trophy Armor. You're not buying Trophy armor unless a coercion bonus is important to you (or rp reasons of course). If a coercion bonus matters to you, this is the best you're going to get (I'm excited to get this for my warden).

I do agree, if you aren't after either of those things, there will likely be sexier options. Particularly sense, as you pointed out, the number of HPs they get are pretty small.

I just realized that you actually could use the Armored Drop suit in vehicle combat, it is fast enough to have at least a chance for a successful GtA, it would be even an average task against most ground vehicles, speed 2, great handling, even non-pilots could outmaneuver an AT-AT with this and place a demolition charge on it; or blow up an AT-ST or repulsor tank with some micro-rockets or an T7 Ion Disruptor. That thing is really fantastic, speed two and handling matters.

58 minutes ago, SEApocalypse said:

I just realized that you actually could use the Armored Drop suit in vehicle combat, it is fast enough to have at least a chance for a successful GtA, it would be even an average task against most ground vehicles, speed 2, great handling, even non-pilots could outmaneuver an AT-AT with this and place a demolition charge on it; or blow up an AT-ST or repulsor tank with some micro-rockets or an T7 Ion Disruptor. That thing is really fantastic, speed two and handling matters.

You can't even try GtA with Speed < 4.

22 minutes ago, HappyDaze said:

You can't even try GtA with Speed < 4.

How one sentence destroys all my dreams. Well, not mine, hotshot/pilot brings this thing up to speed 4, but the overall usefulness is heavily reduced by that. But I guess speed two is still fast enough to come in from out of range of an AT-AT and just land on its back. So not all dreams are destroyed. ;-)

edit: Now my pilot has cunning 1, 1 round of speed 4 is not really what I had in mind. HappyDaze, destroyer of dreams. ^-^

Edited by SEApocalypse

The speed increase from Full Throttle doesn't allow you to perform GtA if your base Speed < 4.

The destruction continues...

2 hours ago, SEApocalypse said:

How one sentence destroys all my dreams. Well, not mine, hotshot/pilot brings this thing up to speed 4, but the overall usefulness is heavily reduced by that. But I guess speed two is still fast enough to come in from out of range of an AT-AT and just land on its back. So not all dreams are destroyed. ;-)

edit: Now my pilot has cunning 1, 1 round of speed 4 is not really what I had in mind. HappyDaze, destroyer of dreams. ^-^

LOL, okay I'll try to help. So working off the premise that the suits HP don't count towards the vehicle's hard points while flying we first need to get it some HPs. So we take Modder for Signature Vehicle, Custom Paint Job and Custom Loadout. Why Custom Paint Job? Because who doesn't want to receive social bonuses because their outfit looks so cool. Custom loadout then gives us 2 HPs to work with. Next we add Enhanced Repulsorlift and High-Output Ion Turbine attachments to the suit. Each is one HP, using both and increase the speed by 2 total while decreasing the ST by one and the Handling by one.

So there you go, you can now gain the advantage. The only issue, apart from no vehicle armor, next to no ST or HT, is that damaging a vehicle with non-vehicle weapons is exceedingly hard and you're all out of HP for mounting vehicle weapons. Thankfully, you're also a Modder, so if anyone can trick out a gun to make it work, it's going to be you. Plus, you still have the 2 hp (+1 for tinker) on your armor for mounting micro rockets or whatever. I'm not sure it's good, but it's amusing.

Hmm. If we assume you can take this vehicle that you become when flying with the suite as signature vehicle. I have an idea. Rigger. Bolstered Armor. Fortified Vacuum Seals. Hover as Astromech of doom into an imperial facility and let loose with your T7 Ion Disruptor. Unlike with the Jetpack and Boots aim does not solve the issue and you have that Armor even when someone tries to aiming to hit the pilot instead of the vehicle.

But this still destroys my dream, hotshots are still out either way, even if it would be possible to pick the suite as signature vehicle, which does sound cool, even when a little bit of silly, especially if you add vehicle weapons or even worse another point of armor. Lasty I fear either the ion turbine or the enhanced repulsor can not applied, iirc they had some restrictions in their descriptions. :)

Though I leave it to Happy to tell me the brutal truth and destroy once again my dreams.

Edited by SEApocalypse
4 minutes ago, SEApocalypse said:

But this still destroys my dream, hotshots are still out either way, even if it would be possible to pick the suite as signature vehicle, which does sound cool, even when a little bit of silly, especially if you add vehicle weapons or even worse another point of armor.

While hotshot is out, I still think there might be something here. If you forget about gain the advantage you can spend that HP to get more handling instead of less. 3 speed 5 handling is going to make you a racing god after you grab a few Driver talents. You know, plus you are still a really solid Modder since you're not sacrificing all that much xp to make the concept happen.

Now this is drop racing. *g*

I like it. It definitely should win a chase against jetpacks or boots and even speeders.

11 hours ago, SladeWeston said:

LOL, okay I'll try to help. So working off the premise that the suits HP don't count towards the vehicle's hard points while flying we first need to get it some HPs. So we take Modder for Signature Vehicle, Custom Paint Job and Custom Loadout. Why Custom Paint Job? Because who doesn't want to receive social bonuses because their outfit looks so cool. Custom loadout then gives us 2 HPs to work with. Next we add Enhanced Repulsorlift and High-Output Ion Turbine attachments to the suit. Each is one HP, using both and increase the speed by 2 total while decreasing the ST by one and the Handling by one.

So there you go, you can now gain the advantage. The only issue, apart from no vehicle armor, next to no ST or HT, is that damaging a vehicle with non-vehicle weapons is exceedingly hard and you're all out of HP for mounting vehicle weapons. Thankfully, you're also a Modder, so if anyone can trick out a gun to make it work, it's going to be you. Plus, you still have the 2 hp (+1 for tinker) on your armor for mounting micro rockets or whatever. I'm not sure it's good, but it's amusing.

Tony Stark (original iron man movie) did that (custom paint job) with the first red and gold suit

15 hours ago, SEApocalypse said:

I just realized that you actually could use the Armored Drop suit in vehicle combat, it is fast enough to have at least a chance for a successful GtA, it would be even an average task against most ground vehicles, speed 2, great handling, even non-pilots could outmaneuver an AT-AT with this and place a demolition charge on it; or blow up an AT-ST or repulsor tank with some micro-rockets or an T7 Ion Disruptor. That thing is really fantastic, speed two and handling matters.

I would love to hear how micro-rockets fair against an AT-ST.

Or even an unarmored Speeder Bike for that matter.

Now assuming signature vehicle can apply to a drop suit, and someone wanted to make like tony stark and use technology cheese as an I win button then i'd recommend starting ace rigger (for pilot skills, ranged light, and gunnery) buying gear head, signature vehicle, tuned maneuvering thrusters and bolstered armor... then you have 1 point of armor/ soak 10, then you go to modder, buy down to custom load out and put both of the hard points into enhanced carbon durasteel armor... and you now have armor 2/soak 20, so now you are all but immune to a fully upgraded lightsaber. With your "armor's" 2 hard points you put cortosis weave on it and then you are immune to a fully upgraded lightsaber (I think there might be 1 crystal that can get breach 2, so you'reall but immune to that one. and use modder talents to put tinkerer on it for one extra hard point and i'm wondering if jury rigged would allow you to increasese either the suit's speed or armor rating (to maje you invulnerable to the breach 2 lightsaber crystal) because that's totally something Tony Stark would do. Now i'm wondering how to easily get to brawn 6 (strength enhancing cybernetic arms and legs for 2, starting with brawn 3, and 1 dedication), and then you can wield a hob heavy repeating blaster without penalty as your primary weapon (you encumbrance capacity is 11 and the hob heavy repeating blaster "only" weighs 10 encumbrance and is cumbersome 6 (but you've got brawn 6 so that works) so you've got a 15 damage pierce 2, vicious 1, autofire, extreme range, gunnery weapon to shoot. And it has 4 hp and there is some mod out there which I think costs 2 hp and can reduce encumbrance by 4, and jury rigged could either increase the damage by 1 or reduce the encumbrance or cumbersome by one.

Or maybe you should start artisan just for force rating plus intuitive improvements then do the above.

Like I said total cheese that may only be appropriate to the break the game play by post I saw on these boards a month back.

It was clarified that Sig Vehicle only applies to Vehicles, not Equipment, so technically no you cant do this. but as always with this and any other game ask your GM. I think its cool, if a little over powered to give your jetpack Armour 1!

There's one little nitpick I have with stuff like the Armored Drop Suit, Jump Boots & the like. In their descriptions both items seem to make it clear that they are only useful for short bursts of power, hence the Jump part of Jump Boots and the Drop part of Armored Drop Suit. However, within the RAW, they can continually fly the user around as long as the user desires to be in flight.

There are a lot of ways to suffer strain when flying those things!

1 hour ago, GroggyGolem said:

There's one little nitpick I have with stuff like the Armored Drop Suit, Jump Boots & the like. In their descriptions both items seem to make it clear that they are only useful for short bursts of power, hence the Jump part of Jump Boots and the Drop part of Armored Drop Suit. However, within the RAW, they can continually fly the user around as long as the user desires to be in flight.

I see that with the rocket boots, but I actually don't see that for the repulsor unit in the drop suit nor the rather limited jump boot which are limited to a height of 35m. Even crossing a canyon with them might be already a pilot check to actually "jump" over the chasm while you start falling. *g*

For the Iron Man Idea. If you apply cortosis to the suit, the vehicle still would not immune and the 2 Armor applies basically only when in vehicle mode, so shoot down the thing, end vehicle mode and real with the pilot afterwards. And I totally would as GM allow to sunder the vehicle parts. Not that cortosis would protect from sunder anyway. So I don't think it would be actually too OP.

But as mentioned, you can not apply it anyway.

Edited by SEApocalypse
8 hours ago, Richardbuxton said:

It was clarified that Sig Vehicle only applies to Vehicles, not Equipment, so technically no you cant do this. but as always with this and any other game ask your GM. I think its cool, if a little over powered to give your jetpack Armour 1!

If we wanted to get rules lawyery letter of the law break the spirit of the game, total cheese, it only counts as a vehicle while flying so if someone used the suit to hover a foot above the ground at all times then I think it would apply but the moment the set down it would no longer be a vehicle. I guess the fluff would be you modified the repulsorlift to also act like a force field.

And the drop suit is a little different than a jet back as you "ride inside the drop suit" and strap the jet pack to your back so the protection of your drop suit vehicle should apply to you too.

Now any dev will tell you that's not rules as intended and it doesn't work that way

1 hour ago, EliasWindrider said:

If we wanted to get rules lawyery letter of the law break the spirit of the game, total cheese, it only counts as a vehicle while flying so if someone used the suit to hover a foot above the ground at all times then I think it would apply but the moment the set down it would no longer be a vehicle. I guess the fluff would be you modified the repulsorlift to also act like a force field.

You keep saying "cheese" but I don't think that word means what you think it means. In my mind, cheese is something a player does to exploit the system to gain an unfair advantage. Spending thousands of credits and several hundred xp so that they can become an unloaded glass cannon isn't really cheese to me. The are well within the rules of the game to do everything suggested to a small speeder and the results would almost certainly be far better and cheaper. As has been pointed out, there is almost no way to make yourself a reasonable approximation of a military speeder (since personal weapons are garbage against vehicles) and most of the benefits gained from Signature Vehicle do little outside of vehicle combat/races.

Is the concept silly? ohh hell ya, but I think it's pretty far from cheese. (Unless you try to give yourself vehicle armor while not flying. I will agree with you there)

15 minutes ago, SladeWeston said:

You keep saying "cheese" but I don't think that word means what you think it means. In my mind, cheese is something a player does to exploit the system to gain an unfair advantage. Spending thousands of credits and several hundred xp so that they can become an unloaded glass cannon isn't really cheese to me. The are well within the rules of the game to do everything suggested to a small speeder and the results would almost certainly be far better and cheaper. As has been pointed out, there is almost no way to make yourself a reasonable approximation of a military speeder (since personal weapons are garbage against vehicles) and most of the benefits gained from Signature Vehicle do little outside of vehicle combat/races.

Is the concept silly? ohh hell ya, but I think it's pretty far from cheese. (Unless you try to give yourself vehicle armor while not flying. I will agree with you there)

Actual cheese: starting and ending all fights by using the basic Move power to move an adversary into the air at Medium+ range & then letting go.

20 minutes ago, GroggyGolem said:

Actual cheese: starting and ending all fights by using the basic Move power to move an adversary into the air at Medium+ range & then letting go.

lol, I suppose. Although strap some rocket boots on a wookiee and he will likely do it better. No need to bother with all the Signature Vehicle nonsense. Come to think of it, my warden has the grapple ability... I may have to try this sometime. Might be worth the conflict just to see my GM figure out how the BBEG is going to soak 30 wounds and 20 strain.

18 minutes ago, SladeWeston said:

lol, I suppose. Although strap some rocket boots on a wookiee and he will likely do it better. No need to bother with all the Signature Vehicle nonsense. Come to think of it, my warden has the grapple ability... I may have to try this sometime. Might be worth the conflict just to see my GM figure out how the BBEG is going to soak 30 wounds and 20 strain.

I think the GM would turn a destiny point and activate the hidden repulsor belt of the BBEG. The ability to fly or at least glide is quite common in star wars and the grave shute is like 450 credits or so.

3 minutes ago, SEApocalypse said:

I think the GM would turn a destiny point and activate the hidden repulsor belt of the BBEG. The ability to fly or at least glide is quite common in star wars and the grave shute is like 450 credits or so.

Or flip a Destiny and the BBEG uses a Slave Circuit to call his conveniently closely parked airspeeder to him.

Just now, GroggyGolem said:

Or flip a Destiny and the BBEG uses a Slave Circuit to call his conveniently closely parked airspeeder to him.

Or congratulate your player for outsmarting the BBEG and let him fall into that reactor shaft. Whatever suits the adventure.