I have "No Disintegrations". Questions?

By AdarTallon, in Star Wars: Edge of the Empire RPG

Oh, I like the stun baton. Ion pike is interesting, but it's an Ion weapon, which is all kinds of frustrating.

So, Hard-Boiled: do you spend 1 advantage to heal wounds equal to ranks, or spend x advantage to heal wounds equal to x, with x being ranks?

The latter: each Advantage heals 1 Wound, and you can't heal more wounds than your ranks.

16 hours ago, Absol197 said:

Well, normal Parry indicates it only works when wielding a Melee or Lightsaber weapon. So that implies that Unarmed Parry is intended to work with Brawl weapons, too, although it only says that it works when unarmed. As a GM, I'd personally extend "unarmed" in this case to include "when using a Brawl weapon."

The Unarmed Combat section in page 211 of the EotE core rulebook specifically address brawl weapons. "Unlike other weapons, Brawl weapons augment this base attack. Brawl weapons can add damage to this attack..."

Brawl weapons are covered under unarmed combat, th ey augment unarmed combat, and they add damage to unarmed combat. To me this shows that RAW is that brawl weapons count as unarmed combat.

Could just be wishful thinking on my part though

Oops double post. So I'll use this one to ask about Cybernetics. Any new ones?

Edited by ArtanisNeravar
Double post

What are the complete stats on the Lancer Pursuit please?

20 minutes ago, ArtanisNeravar said:

Oops double post. So I'll use this one to ask about Cybernetics. Any new ones?

No new cybernetics that I can recall. I'm not with my books, though, so I may be misremembering.

Well, my book still hasn't arrived and my crew's running low on patience, so I have to ask:

Can anyone please give the details on the new armor mods, particularly integrated holsters?

Also, is the SS-54 Gunship, aka Sugi's ship, in the book?

Edited by Ireul

Ooh, I like that Czerka has made it into the game.

54 minutes ago, Genuine said:

Ooh, I like that Czerka has made it into the game.

It's been there for a while

The very beginning actually.

19 hours ago, HappyDaze said:

Mind Over Matter is the potentially game-breaking talent on Martial Artist. Spending a Destiny as an incidental to regain X Strain (X = Willpower) is nice, but the fact that it's not limited to once per encounter seems too good.

It's nice, but if you don't hesitate before flipping a Destiny point your GM may be going easy on you.

11 hours ago, HappyDaze said:
  • Czerka "Peacekeeper" Stun Baton (Melee; +2; 4; Engaged; 3; 2; 500; 3; Cumbersome 3, Disorient 2, Stun3) - a staff-sized (but it does not note that it's two-handed) club with a charge. Good with the addition of Weighted Head.
  • Ion Pike (Melee; 10; 3; Engaged; 2; 1; 750; 6; Inaccurate 1, Ion, Pierce 4) - another staff-sized (but also not noted as being two-handed) stick for jabbing droids.

Kind of a weak showing imo, but we've had so many good melee weapons that it gets difficult to keep making new ones that don't invalidate whats come previously.

16 hours ago, Absol197 said:

Okay, here's this again, Hoda! All three specs and both signature abilities.

Thanks a lot, I just don't understand what the underline stand for ?
Can you show use the connections for trees, please ?

Edit : Crossing with image preview from ffg I think I got it. ^^
You doing well !

Edited by Hellfriend
3 hours ago, Jon D said:

Kind of a weak showing imo, but we've had so many good melee weapons that it gets difficult to keep making new ones that don't invalidate whats come previously.

Aye exactly, if we consider all the books theres like 40+ weapons out there. I would have liked to see some reprints from other sets though; blade breakers and the like.

Regaining strain spontaneously is cool for Mind over Matter, but considering A-lessons and it's like can be on a successful attack, I feel that it is reasonably priced.

It's not perfect but I made this talent tree help for martial artist for those like me who are waiting for "No Disintegrations"

mini_829088StarWarsEotETalentTreemartial

Edited by Hellfriend
Mistake

I have 2 questions about martial artists talents that the full text may answer

1) can you use unarmed Parry while holding a vibró knife or vibrósword in one hand (the other hand)?

2) does iron body's unarmed Crit reduction apply to brawl checks made with a brawl weapon such as vibró knucklers?

38 minutes ago, EliasWindrider said:

I have 2 questions about martial artists talents that the full text may answer

1) can you use unarmed Parry while holding a vibró knife or vibrósword in one hand (the other hand)?

2) does iron body's unarmed Crit reduction apply to brawl checks made with a brawl weapon such as vibró knucklers?

unarmed parry requires you to be unarmed... Most likely you could probably do it with a brawl weapon though. since that is treated as unarmed...

31 minutes ago, Daeglan said:

unarmed parry requires you to be unarmed... Most likely you could probably do it with a brawl weapon though. since that is treated as unarmed...

This is how I was planning on ruling it. I mean it makes zero sense to me that you can parry with every other type of melee weapon but a cortosis gauntlet, nahh.

1 hour ago, EliasWindrider said:

I have 2 questions about martial artists talents that the full text may answer

1) can you use unarmed Parry while holding a vibró knife or vibrósword in one hand (the other hand)?

I would say so, because I don't think it matters. As I understand it, Unarmed Parry just lets you use the Parry talent while unarmed. If you have a weapon in one hand, you can already use Parry. So whether you are parrying with the weapon or the bare hand is essentially a flavor choice.

The devs aren't rewriting the meaning of the English language. Unarmed means " not equipped with or carrying weapons. " in the English language.

The point being having a weapon in your hand is the exact opposite of unarmed.

Now, a GM making a ruling about Cortosis gauntlets is completely appropriate. Allowing someone to Parry with a pair of brass knuckles, also fine. Probably could've called it Brawl Parry but that's a skosh akward.

Iron Body says unarmed attacks. Brawl weapon equipped is not unarmed. Need an acceptable loophole if you must, roll a Trandoshan.

The whole flavor of the spec is taking out opponents with raw skill and no weapons.

Edited by 2P51
48 minutes ago, 2P51 said:

The devs aren't rewriting the meaning of the English language. Unarmed means " not equipped with or carrying weapons. " in the English language.

I'm pretty sure that this is a false statement, because in the real world having a gun in a holster means that you are NOT UNARMED, whereas in game mechanical terms having a gun in your holster but not in your hand means you are "unarmed". In the real world a pair of brass knuckles would count as being "armed" whereas the consensus seem to be that wielding a brawl weapon in game counts as being "unarmed".

And the question was about whether the long form of the text says anything that would clarify this because

A) I don't have access to the long form yet, because my FLGS got their shipment the day before the release date so they (and therefore I) have to wait until this coming Wednesday to get "no disintegrations", and

B) Because a literal reading of the short form leads to some unusual corner cases, like you can't use unarmed parry while holding a pistol. Which I would be inclined to allow from a narrative standpoint.

One of the reasons for a lack of clarity in the short form, is because characters can normally two weapon fight with one of the "weapons" being "unarmed" (for example punch and shoot with a pistol)

So the question was something to the effect of "if you have one hand *unarmed* does the long form of the text say anything new about whether you can use unarmed parry?"

Edited by EliasWindrider
Automis-correct changed shipment to shipmentioned

The simple fact that you only quoted a portion of my post screams what a rule lawyer you are. In fact really you prove my point if you have a weapon in your hand, or as you point out you have a gun in a holster, you're armed. That would answer your question no it does not apply to vibro Knuckles because you would be armed because you have a weapon in your hand.

22 minutes ago, 2P51 said:

The simple fact that you only quoted a portion of my post screams what a rule lawyer you are. In fact really you prove my point if you have a weapon in your hand, or as you point out you have a gun in a holster, you're armed. That would answer your question no it does not apply to vibro Knuckles because you would be armed because you have a weapon in your hand.

The CRB does say that Brawl weapons augment unarmed attacks. Augment means to make something greater by adding to it. Doesn't that mean that Brawl weapons improve your unarmed attack, not replace it?

Edited by ArtanisNeravar
30 minutes ago, 2P51 said:

The simple fact that you only quoted a portion of my post screams what a rule lawyer you are. In fact really you prove my point if you have a weapon in your hand, or as you point out you have a gun in a holster, you're armed. That would answer your question no it does not apply to vibro Knuckles because you would be armed because you have a weapon in your hand.

Wait...

So having an unreadied weapon on your person prevents you from using talents that specify unarmed ? Really? So a martial artist looses much of his mojo by having a holstered pistol on his hip or a grenade in a pouch? That seems really absurd.

Edited by HappyDaze