The purpose of these house rules is to address the situations where ranged weapons are used in or into different forms of melee combat. There are very few "new rules" as such, mostly its minor changes, clarifications on what is possible and what is not and which skill (WS or BS) is used in which situation. Please do notice: These rules assume all Dark Heresy rules are in effect unless expressly stated otherwise.
Shooting in melee
- Pistol weapons can be used in melee and are treated as normal ranged attacks using Ballistic Skill (BS) with all ranged attack modifiers in effect. This simulates the ease with which small pistol weapons can be used in melee. Note: You still don't get Point Blank range bonus as stated in Point Blank rules.
- Basic weapons can be used in melee but are treated as melee attacks using Weapon Skill (WS) with all melee attack modifiers in effect. This simulates the fact that while you can get your barrel pointed towards enemy and shoot him the action is more like trying to stab someone with sword or small spear than target shooting. Basic weapon attack in melee can be parried.
- Bows, slings and bolas cannot be used in melee. They require room to operate.
- Heavy weapons cannot be used in melee.
- Grenades can be detonated in melee (its not advisable, but you can do it). Throwing grenades (or anything else for that matter) out of melee falls under the rules of “other actions while in melee”.
Other actions while in melee
- Character in melee with active opponent(s) is considered to be pinned into melee. He can attack his melee opponents, defend against them or try to move away but the active melee makes it hard for him to concentrate on anything outside melee. If character wants to make ranged attack or take any other action on target outside melee he must pass Willpower check as if being under Suppressive Fire. This is a normal Pinning test and affected by all Feats as usual. If you pass the pinning test you can shoot of take other actions targeting those outside melee but melee attacks against you are made with +10 bonus. You cannot use aim action out of melee without provoking an attack of opportunity as per Fleeing rules.
Shooting into grappling
- Shooting a grappling enemy from outside melee range is handled as Shooting into Melee regardless of weapon type.
- Shooting a grappling enemy from melee range is possible with pistol or basic weapons and used Weapon Skill (WS) test with the +20 bonus for attacking a grappling enemy. This assumes the shooter is not the one who is being grappled.
Shooting while grappling
- When grappled, you can shoot the enemy with a pistol. This is handled just before the grappling and is a Weapon Skill (WS) check. Shooting while grappling is a full action and prevents you from making a grappling check to escape grapple, wrestling away a weapon or do grappling damage later during the round.
Grasping a weapon while grappling
- When grappling an opponent with a weapon you can try to capture the weapon. This is an opposed strength check and is make instead of the normal grappling attack. If you succeed you can, instead of doing grappling damage, take control of the weapon.