16 minutes ago, TheHobgoblyn said:Well, here is how a Game of Thrones card game works. A demonstration from FFG's own YouTube channel
https://www.youtube.com/watch?v=A1s54Wlgfyo
And a more comedic tutorial
https://www.youtube.com/watch?v=sPs57td0YLwQuite honestly, I could see how a lot of this would work quite well for the L5R setting. It'd be an adjustment, no doubt. But, sure-- you have "military", "honor" and "dishonor opponent" baked right in there. Not really sure how one would handle enlightenment... and it seems like the "rings" would no longer be cards in the game unless they were somehow incorporated.
But, no more dynasty slots, instead you put your personalities, items, followers and strategy cards (which you use fewer of) straight from your hand. Your event cards effectively become your stronghold for each turn, changing your gold value, initiative and maximum hand size each turn as well as having a special effect. And you get to choose which order you play them in.
And the only part of the post on Kempy's second link that set off alarm bells as the game would "miss the point" doesn't appear to be a feature of the A Game of Thrones gameplay at all.
I can certainly live with the idea that both dueling and military action ultimately just eliminate personalities from the board and are in no way distinct things. Other than dueling being its own little mini-game within a game it functionally wasn't terribly different from Fear or Ranged/Melee Attacks in battle... or, assassination, in the cases you could do it in the limited phase.
So, sure. Dividing the clans up between specializing in some combination of Military, Intrigue and Power (i.e. Honor) and then have individual card text supporting if they are better at attacking or defending against it. So you could have...
Crab - Almost pure Military (Yasuki cards bring in Intrigue)
Crane - Almost pure Honor (Daidoji and Kakita offers military, particularly in defense)
Dragon - Balance of all three, particularly strong in defending
Lion - Military/Honor, best on offense
Mantis - Offensive Military/Defensive Intrigue
Phoenix - Military/Honor, best on defense
Scorpion - Almost pure Intrigue (Ninja bring in some offensive Military)
Shadowlands/Spider - Military/Offensive Intrigue
Unicorn - Balance, best on offenseOtomo/Seppun/Miya - Honor/Defensive Intrigue
Ronin, Naga, Ratling, etc. - Pure MilitaryWith the understanding that no faction is going to be 100% vulnerable to any of the particular three strategies and that there will be additional complexities on the character cards.
Ok, pal. But if you have a game called AGoT with it's unique mechanic what's the point making same (reskinned) game again?
/and adding rulebook end turn phase named Fury of the Dark Lord, hehe/
Edited by kempy