I don't think they are going to get it right the first time around. Y'all have come up with some good food for though...
I imagine after they screw this up a L5R 2.0 will emerge better than anything before it...
just a wild hunch! ?
I don't think they are going to get it right the first time around. Y'all have come up with some good food for though...
I imagine after they screw this up a L5R 2.0 will emerge better than anything before it...
just a wild hunch! ?
14 minutes ago, SavageTofu said:I don't think they are going to get it right the first time around. Y'all have come up with some good food for though...
I imagine after they screw this up a L5R 2.0 will emerge better than anything before it...
just a wild hunch! ?
Ha, so se you all at 30th anniversary. Sounds reasonable.
43 minutes ago, SavageTofu said:
I imagine after they screw this up a L5R 2.0 will emerge better than anything before it...
just a wild hunch! ?
I thought this IS L5R 2.0?!?!?!
1 minute ago, Sparks Duh said:I thought this IS L5R 2.0?!?!?!
Nope. It's L5R LCG 1.0. Same as with A Game of Thrones: AGoT CCG > AGoT LCG > AGoT LCG 2.0
1 hour ago, kempy said:Nope. It's L5R LCG 1.0. Same as with A Game of Thrones: AGoT CCG > AGoT LCG > AGoT LCG 2.0
More like AGOT CCG => AGoT => AGoT LCG 2.0. I only bring that up because I knew someone that loved the CCG version compared to the newer renditions.
5 hours ago, Sparks Duh said:I thought this IS L5R 2.0?!?!?!
Nah. This new thing is L5R 1.0
Thee old L5R was L5R prime. ?
Plot twist; we were actually beta-testing the L5R LCG for 20 years.
4 hours ago, Suzume Tomonori said:Plot twist; we were actually beta-testing the L5R LCG for 20 years.
So, it's long plan by Horvath. I see. I understand now.
14 hours ago, kempy said:Nope. i'd say that majority of people who left game earlier are looking for changes. That's why they left.
In my environment people who played till the end, or still play game in less or more official way, liked game as it was. Especially if they saw how game evolved through the years. It's really hard to compare fe Diamond with Twenty Festivals or Onyx. There's huge difference even if core of the game is same.
A problem is that many oldschoolers who left game 5/10/15 years ago and completely don't know how 20F looked and how it played. They still live in the past, remember this game as it was years ago and still keep their bad experience of previous mechanics/designs.
Fair enough, I guess it's down to who you know! Nobody from my playgroups thinks the game should stay the same!
15 hours ago, kempy said:Nope. i'd say that majority of people who left game earlier are looking for changes. That's why they left.
In my environment people who played till the end, or still play game in less or more official way, liked game as it was. Especially if they saw how game evolved through the years. It's really hard to compare fe Diamond with Twenty Festivals or Onyx. There's huge difference even if core of the game is same.
A problem is that many oldschoolers who left game 5/10/15 years ago and completely don't know how 20F looked and how it played. They still live in the past, remember this game as it was years ago and still keep their bad experience of previous mechanics/designs.
I first played right as Samurai was rolling in. Than stopped and came back with an itch to scratch for 20f.
The game improved quite a bit in that short amount of time. In both instances, my issue with the game was financial. It wasn't that I couldn't afford to throw money away. It's thee return. If I bought MTG instead of L5R I can sell that stuff or find a format to play some of those cards in. L5R just stacks up in my closet & I could barely give them away.
Complexity was thee other issue. To sit down and teach someone how to play was an enormous undertaking. Most folks were not interested. Particularly, with so many easier and more financially better alternatives. Thus finding players was also an issue.
I will say, by 20f AEG had gotten draft done correctly. I will miss that aspect. I look forward to buying cheap boxes online... maybe.
I am excited by this new incarnation. It addresses all the pit falls I had with the game. Currently, I am playing zero card games. So I am looking forward to this with great... anticipation!
If the game comes with victory points, a single deck, no provinces to destroy, few actions to take... We can always start a crowdfunding!
https://www.reddit.com/r/l5r/comments/64hh3u/just_heard_about_the_lcg_based_on_any_experience/
Also, the owner of my local FLGS has many close friends inside games companies, and this weekend he told me that having spoken with playtesters, people are saying that "75% of the old game" is in tact, with just some of the more complicated and lesser used keywords omitted. No specifics were shared.
21 hours ago, Sparks Duh said:To me, I wanna see L5R continue to be one of the most strategic card games around. It is what attracted me to it in the first place. If it's too watered down, then I would consider it un-L5R.
While the CCG was very strategic, it was also a hard game to teach. I'm really hoping that FFG can overcome this barrier by being able to teach the game easily while also maintaining the complex strategy behind the game.
I agree on the whole strategic point. It is a lot of what appealed to me about it, and that is what I felt was lacking in Ivory and beyond, thus why I quit playing then. Part might be the type of strategy changed in a way I didn't find fun, though a lot of it to me was the lack of meaningful actions to take during a battle. It could be I was just spoiled by Celestial and Emperor.
As for the whole victory points thing, I can see them trying to overall unify the whole victory condition, however, leave multiple ways to achieve, mainly via Military, Honor, and Enlightenment. It also allows them an easier method of allowing for new victory conditions. That being said, to be closer to older L5R, the victory conditions need to be mutually exclusive.
Also, L5R was always the hipster game. Maybe just not casual.
I wanna believe, Kempy.
The old game, streamlined and LCG-ized with perhaps just a sprinkling of modernization? I'd love that.
2 hours ago, Mirith said:I agree on the whole strategic point. It is a lot of what appealed to me about it, and that is what I felt was lacking in Ivory and beyond, thus why I quit playing then. Part might be the type of strategy changed in a way I didn't find fun, though a lot of it to me was the lack of meaningful actions to take during a battle. It could be I was just spoiled by Celestial and Emperor.
Because Ivory got terrible boring card design with all these blank guys and soft actions (mostly Force modifications) since i played. Things improved visibly with Twenty Festivals and reached really Celestial-like feeling in Onyx. But damage made by base Ivory was crushing for scene.
6 minutes ago, kempy said:Because Ivory got terrible boring card design with all these blank guys and soft actions (mostly Force modifications) since i played. Things improved visibly with Twenty Festivals and reached really Celestial-like feeling in Onyx. But damage made by base Ivory was crushing for scene.
I agree. That's why I didn't play during the Ivory arc until 20f came out. I still traveled to Koteis like normal, but outside of one Kotei (first of the year), I didn't play any Ivory because it was VERY boring to me. I traveled to koteis to hang out with friends and while I was there, I judged the koteis for the TOs as well.
22 hours ago, kempy said:Nope. i'd say that majority of people who left game earlier are looking for changes. That's why they left.
In my environment people who played till the end, or still play game in less or more official way, liked game as it was. Especially if they saw how game evolved through the years. It's really hard to compare fe Diamond with Twenty Festivals or Onyx. There's huge difference even if core of the game is same.
A problem is that many oldschoolers who left game 5/10/15 years ago and completely don't know how 20F looked and how it played. They still live in the past, remember this game as it was years ago and still keep their bad experience of previous mechanics/designs.
I'm one of those oldschoolers. I played starting around Jade edition and quit in Diamond, although I was never as into the game after my faction (monks) was eliminated. I doubt they're going to bring back all the minor factions, and I can't think of anything offhand where I hated some particular mechanic. I've always liked the setting and lore of L5R and I'm interested in the new format as I expect it will be easier on my finances than a ccg.
I really wish we could get some of the most basic information for the game. Will there be two decks, providences, multiple win conditions...
One thing I've been very curious about lately is will be able to make a faction pure deck with just one starter. I noticed that the Arkham Horror LCG (only LCG by FF I am familiar with) has a similar price point as this. So I think we could get around 210 cards for the game. It seems they were hinting that there would be 7 Great Clans. So each clan could have around 30 cards for their faction, but that seems very unlikely. I am sure there will be several neutral cards that could be used by any clan.
I'm very curious to how many clan specific cards we will get and will it be enough to build a pure deck.
21 minutes ago, TechnoGolem said:I really wish we could get some of the most basic information for the game...
I'm very curious to how many clan specific cards we will get and will it be enough to build a pure deck.
Someone else mentioned some time ago that the core set MAY be bigger than normal.
I just hope they put a couple cards for Mantis and Spider (Shadowlands) as a kind of preview in the base set. I think that would be a fun way to show where they are storyline wise for the game while giving players a chance to add them as a secondary set of cards. I know the odds are slim but I think it would be fantastic. Only a few more days till we get some information.
13 minutes ago, Yoritomo Kazuto said:I just hope they put a couple cards for Mantis and Spider (Shadowlands) as a kind of preview in the base set.
I think it would funny as hell if, on the 19th, they spoiled a handful of cards and the cards they spoil are only Spider and Mantis peeps! hahaha
If there is even one pure (i.e. non-Spider) Sparrow clan personality in the core box, I will be a happy man.
(There is basically a zero percent chance of that, however.)
Well, Star Wars LCG had cards for Smuggles & Spies and Scum & Villainy in the core set, although they weren't playable "pure" until the first deluxe expansion. So there is precedent for some teasers cards for clans not in the original set.
1 hour ago, Ryric said:Well, Star Wars LCG had cards for Smuggles & Spies and Scum & Villainy in the core set, although they weren't playable "pure" until the first deluxe expansion. So there is precedent for some teasers cards for clans not in the original set.
Or it will be like in Warhammer: Invasion LCG where one deluxe expansion made new 4 playable factions from 4 races personalities released in 6 previous Cycles of expansions as kind of neutral guys. Sad fact that was last expansion released in WH:I ever, lol.
Edited by kempy
Sadly having so many possible factions in L5R does hurt it a little for the base set. It gives tons of options for future expansions but it would be difficult to give everyone what they want from the start.
Mantis and Spider are both very high on my list of favorite clans but it is doubtful either will have any real presence with the starter. Getting one or two personalities would go a long way in giving me hope to see more of them in the future.
Not to mention all of the minor clans I'd love to see as playable.