Gameplay Speculation

By Daner0023, in Legend of the Five Rings: The Card Game

5 hours ago, TechnoGolem said:

Mantis and Spider are both very high on my list of favorite clans but it is doubtful either will have any real presence with the starter. Getting one or two personalities would go a long way in giving me hope to see more of them in the future.

Not to mention all of the minor clans I'd love to see as playable.

Ya, I would think Spider would get the shaft before any other clan. I would think we could even get a few shadowland cards before any spider cards. You would think Mantis would get something. Like you said at least a personality or two.

Personally, I hope they never print a single Unicorn card! Period. At the very least they should do away with Calvary...

Spider ? > Unicorn ?

6 hours ago, TechnoGolem said:

Sadly having so many possible factions in L5R does hurt it a little for the base set. It gives tons of options for future expansions but it would be difficult to give everyone what they want from the start.

Mantis and Spider are both very high on my list of favorite clans but it is doubtful either will have any real presence with the starter. Getting one or two personalities would go a long way in giving me hope to see more of them in the future.

Not to mention all of the minor clans I'd love to see as playable.

Although I would really like the Mantis to be a part of this game, and 'm quite optimistic about Spider or Mantis being a part of the game as soon as the first Deluxe Box is out, I hope we won't see a multitude of smaller factions in the game.

An element of the CCG I really disliked was that in some extensions, you had strongholds for factions other than the main ones. What irritated me the most was that most of those factions had a short life-span. Which usually meant you had barely enough time to learn to like them before they were back into oblivion...

I wish we will see FFG keep the number of Factions to an adequately small number. Unless monthly Dynasty packs contain more than 20 different cards, I hardly see how the distribution model could support more than 8 or 9 factions...

On April 12, 2017 at 9:29 PM, SavageTofu said:

Someone else mentioned some time ago that the core set MAY be bigger than normal.

If that was the case, I would expect a higher price point than normal as well.

8 hours ago, Ser Nakata said:

I wish we will see FFG keep the number of Factions to an adequately small number. Unless monthly Dynasty packs contain more than 20 different cards, I hardly see how the distribution model could support more than 8 or 9 factions...

***Note: I'll be using classic L5R card types to refer their AGOT2E equivalents here. Not comparing card mechanics, but card spread per faction and per release

You have a point here; for comparison purposes, AGOT2E has 9 factions and the regular monthly packs usually include 2 cards per faction. Almost always, these are one personality, and one other (because in this game attachments, strategies, holdings... and even events sometimes, are faction coded). Then there are a bunch of unaligned cards

Ways around this: depending on how much they have kept from classic L5R, all or most of those non-personality cards will be also unaligned, freeing some room to add at least a couple of personalities by faction per pack to the pool, and/or, if more factions are added down the road, even the requisite 2x release to have it be fully supported.

There are some sub-themes on AGOT2E. Not saying how succesful they are right now (or if they will ever be) as I don't compete in that game, but there are already subfactions, managed as traits, within an official faction. For instance, there is a bunch House Tully personaities (9) within the overal House Stark faction that interact with each other. Another example would be Dothraki personalities (9) within the Targaryen faction. So, this could be used to sneak things like minor clans in, assuming they are presented as allied with a Great Clan (for instance, Dragonfly as an ally of Dragon). Not saying they should do this with all Minor Clans, but it is a way it could be done if they wanted to.

Also, there is already a trait-based "faction" included within the unaligned cards (with a few here and there that have another, official faction): The Wildlings, (14), most neutral but a few with the Stark or Night Watch faction, plus 4 support (non-personality) cards specifically designed for Wildling personalities. This I could very well see as way to do Shadowlands, or also Minor Clans not alied with a particular Great Clan.

Edited by Mon no Oni

Maybe they could have certain minor factions fit in as duel clanned cards where applicable...

1 hour ago, SavageTofu said:

Maybe they could have certain minor factions fit in as duel clanned cards where applicable...

I would like to see that. I know one of the knocks on L5R was 'too many useless keywords!', but I think it would be cool if there was note included that a personality was Crab/Tortoise. For me that was something that I found really interesting when I was getting into the game. All the keywords hinted at a depth a backstory that I didn't know was there until those keywords prompted me to do some digging.

6 hours ago, YasukiKaito said:

I know one of the knocks on L5R was 'too many useless keywords!',

FFG games like Conquest use lot lot of keywords/traits (f e pull down Trait box here for a game that lived for two years only). They just separate "rulebook effect" ones from other by placing them above other. AEG did "boldface" technic to mark rulebook ones. Later they even removed XXX Clan ones and replaced them with graphic mons to make trait/keyword box much cleaner. If you go through Ivory/20F Personalities you'll see how keyword managment was improved.

Edited by kempy
23 hours ago, Ser Nakata said:

An element of the CCG I really disliked was that in some extensions, you had strongholds for factions other than the main ones. What irritated me the most was that most of those factions had a short life-span. Which usually meant you had barely enough time to learn to like them before they were back into oblivion...

I always thought AEG missed an opportunity by having minor clans be followers, each loosely associated with a clan (say -1g). Unicorn and Ox, Spider and Snake, Scorpion and Monkey, Dragon and Dragonfly, etc.

The excitement is definitely mounting! Less than a week!

7 hours ago, Daner0023 said:

The excitement is definitely mounting! Less than a week!

Only 4 sleeps until sant...I mean L5r announcements! :rolleyes:

On 4/14/2017 at 9:55 AM, YasukiKaito said:

I would like to see that. I know one of the knocks on L5R was 'too many useless keywords!', but I think it would be cool if there was note included that a personality was Crab/Tortoise. For me that was something that I found really interesting when I was getting into the game. All the keywords hinted at a depth a backstory that I didn't know was there until those keywords prompted me to do some digging.

Agree. I played VS System heavily. Thee infinite color wheel of team affiliations got to be quite cumbersome after 15 or so sets. It would have been nice to have had duel affiliations from the start of that game. Same goes for clans. This way you could play Dragonfly within Dragon quite nicely. The way you should have been able to play Shadowpact within JLA. The nice thing about L5R is they don't have to worry about a license or an unchangeable character like Batman. Plus L5r story is starting over.... shall be interesting.

9 minutes ago, SavageTofu said:

Plus L5r story is starting over.... shall be interesting.

I don't think that has actually been confirmed yet, though we'll find out Wednesday.

They need a countdown timer...

2 hours ago, Vlad3theImpaler said:

That was my point. It's unlikely that the product will be larger than than other core sets when it's at the same price.

Loss leaders are a thing, though. If FFG is expecting L5R to go the distance, they might take an early cut in profit to help fuel longer growth.

4 hours ago, SirEuain said:

Loss leaders are a thing, though. If FFG is expecting L5R to go the distance, they might take an early cut in profit to help fuel longer growth.

That's not far off from what core sets already do, though. FFG has stated before that the core sets are the least profitable products in the lcg lines in terms of cost to produce vs how much they sell them for. I think expecting that they're going to cut into that further is just wishful thinking. Sure, it's theoretically possible, but I don't think it's at all likely.

Also consider economy of scale: FFG have already stated this is going to be their largest initial print run. Surely that makes a dent on their cost.

2 hours ago, Mon no Oni said:

Also consider economy of scale: FFG have already stated this is going to be their largest initial print run. Surely that makes a dent on their cost.

And their profits...

7 hours ago, Sparks Duh said:

And their profits...

That comes later.

10 hours ago, Sparks Duh said:

And their profits...

Not necessarily.

The IP rights aren't going to be as expensive as Star Wars or AGOT.

They made a bigger investment initially to get the IP rights, but now they own them completely.

Without ongoing licensing fees, they can release more physical product for less money.

They can create larger margins at their own discretion depending on marketing, schedules, manufacturing and saturation.

48 minutes ago, Daner0023 said:

Not necessarily.

The IP rights aren't going to be as expensive as Star Wars or AGOT...

Plus, they have twenty years of possible reprints... or at least pseudo reprints taylor fitted into whatever new thing they made.

one report said the game was 75% the same as thee old. I imagine there won't be any straight reprints...

I was off on the resource system, didn't see that coming. We went from having a restrictive, exact system to a loose, infinite system. Total reversal.

I think I was close on the way battles happen, similar to AGOT, but uniquely different.

I like the diminishing Personalities, it really helps keep the game small and simple, comparatively.

47 minutes ago, Daner0023 said:

I was off on the resource system, didn't see that coming. We went from having a restrictive, exact system to a loose, infinite system. Total reversal.

I think I was close on the way battles happen, similar to AGOT, but uniquely different.

I like the diminishing Personalities, it really helps keep the game small and simple, comparatively.

I agree, Too close to AGOT.

at first, I was really disappointed.

Maybe no multiplayer, no enlightenment victory, personalities all have cumulative upkeep...

after several hours of thinking about it... I'm more okay with everything. It helps to read others comments.

If there's no multiplayer... I may not buy much beyond the core set.

1 minute ago, SavageTofu said:

I agree, Too close to AGOT.

at first, I was really disappointed.

Maybe no multiplayer, no enlightenment victory, personalities all have cumulative upkeep...

after several hours of thinking about it... I'm more okay with everything. It helps to read others comments.

If there's no multiplayer... I may not buy much beyond the core set.

I never played a lot of multiplayer.

I do have War of Honor somewhere.

We would typically play a WoW Dungeon for our multiplayer CCG fix.