Fenn+Guri+Manny

By wfain, in X-Wing Squad Lists

Not as defensive as Paratanni, but it should kill things pretty well. Fenn boosts or rolls into range 1. Guri does the same. Manny takes a target lock from range 3. Trigger Guri for the free focus to the team. Pass Manny's focus and TL to Fenn who fires a six dice Adv. Proton with focus and Chips (guaranteed 3 hits and a crit, decent odds on all 6 dice). Fenn still has defensesive focus. Guri can shoot 3-4 dice with focus if needed to finish off something. Guri with Autothrusters isn't as defensive as Asajj with Latts but it's still a tough ship to kill and FCS gives her better offensive punch.

100 points

PILOTS

Fenn Rau (36)
Protectorate Starfighter (28), Attanni Mindlink (1), Advanced Proton Torpedoes (6), Concord Dawn Protector (1), Guidance Chips (0)

Guri (36)
StarViper (30), Attanni Mindlink (1), Virago (1), Autothrusters (2), Fire-Control System (2)

Manaroo (28)
JumpMaster 5000 (27), Attanni Mindlink (1)

Having your game plan hinge on a PS5 pilot being in range one of an enemy ship at the start of the combat phase seems like you are setting yourself up for disappointment. I don't think that APT gives Fenn enough of an offensive boost that it's worth 6 points on him. I hate to be the guy that says that a ship needs Autothrusters, but Fenn really needs Autothrusters.