I'm working on adapting Rogue Trader to be able to use the Star Wars Dice system. It's looking to be quite the undertaking, as I've got to modify a good chunk of the talents, but I think it's going to work out great.
I'll share my work in this thread, as I get further along, but at this point I'd like to get your feedback on just one aspect of it —
When should I adjust the difficulty of a roll, versus just adding boost or setback dice.
When something grants a bonus, I'm adding 1 Boost dice per +10 bonus.
When something incurs a penalty, I'm adding 1 Setback dice per -10 penalty.
I'm only changing the difficulty of the dice roll when the test is given a specific difficulty, such as "Ordinary (+10)".
That's working, for the most part, but I'm left wondering when I should upgrade dice, rather than adding boost, setback, or difficulty.
Any suggestions or thoughts on that? Thanks!
Edited by Dangerbutton