A Twist on Asajj, Fenn, and Manaroo

By hasselhoff54, in X-Wing Squad Lists

So I ran Manaroo, Party Bus, and Fenn at Regionals. I made a few last minute tweaks to my list which I regretted. Ended up 2-4. That said, in three of my games, I flew against a Shadowcaster. That got me interested in the ship which at the time I didn't own. Now I do and am thinking of this. Swapping out a Dengarless version of the Party Bus for Fenn. Definitely doesn't hit as hard as Fenn, but 12 hit points compared to 4. A total of 31 hit points on the board with decent attack capabilities out of the YV-666 and Lancer. Manaroo passing all sorts of focus tokens. Asajj gets two focus, plus evade/target lock/move arch and a free evade if needed from Latts.

THREE BIG SCUM

100 points

PILOTS

Trandoshan Slaver (32)
YV-666 (29), 4-LOM (1), Zuckuss (1), Inertial Dampeners (1)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

Manaroo (28)
JumpMaster 5000 (27), Attanni Mindlink (1)

Thoughts?

Maybe this instead?

100 points

PILOTS

Asajj Ventress (42)
Lancer-class Pursuit Craft (37), Push the Limit (3), Latts Razzi (2)

Trandoshan Slaver (31)
YV-666 (29), Zuckuss (1), 4-LOM (1)

Manaroo (27)
JumpMaster 5000 (27), Trick Shot (0)

I'd worry about running an Attani Mindlink list with only two ships with Mindlink. It doesn't get the same levels of action efficiency as it does when it is on 3 or more ships and if you lose just one of your Mindlink ships, you've just lost your EPT. The other problem that I see is that your Party Bus is going to be throwing unmodified dice most of the time. Zuckuss and 4-LOM should help with that a bit.

It is a beefy squad that will take a while to chew through. That may shore up some of my concerns about the squad.